News

Dungeons of DUSK Turns DUSK Into A DOOM‑Style RPG Dungeon Crawler

Dungeons of DUSK Turns DUSK Into A DOOM‑Style RPG Dungeon Crawler
Parry Queen
Parry Queen
Published
2/24/2026
Read Time
5 min

How the Steam Next Fest demo for Dungeons of DUSK reimagines DUSK as a turn‑based DOOM RPG‑inspired crawler, plus how to jump into the beta yourself.

If you ever wished DOOM RPG would make a roaring comeback, Dungeons of DUSK is about as close as the DUSK universe can get. New Blood and 68k Studios have just dropped a chunky beta demo for Steam Next Fest that turns the cult boomer shooter DUSK into a grim, turn‑based dungeon crawler without losing what made the original so feral.

A DOOM RPG‑style spin‑off between DUSK’s episodes

Dungeons of DUSK is a canonical side story that slots between the episodes of the original DUSK. Instead of bunny‑hopping through arenas, you’re creeping tile by tile through warped cornfields, blood‑slick foundries, and corrupted backwoods that fans will instantly recognize. It deliberately channels the mood of DOOM RPG and early 2000s mobile dungeon crawlers, but filters it through DUSK’s rusty, satanic Americana.

Everything is rendered from a chunky first‑person perspective, so it still looks like DUSK at a glance. The difference is pace. You move on a grid, advance turns one step at a time, and make deliberate decisions instead of circle‑strafing on instinct. That slower, methodical rhythm gives space for the series’ occult weirdness to stew. Every corner could hide a secret, a trap, or something with a pitchfork that wants you dead.

From twitch shooter to thoughtful turn‑based crawler

The demo wastes no time translating DUSK’s ultraviolence into tactical skirmishes. Each step you take, each attack you launch, and each item you use advances the turn counter. Enemies respond in kind, so moving recklessly can get you boxed in, bleeding, and out of ammo.

Ranged weapons still rule the day, but managing them is now the spine of the experience. You juggle shotgun blasts, pistol shots, and heavier armaments against limited ammo pools and enemy resistances. Positioning matters. You might edge backward into a chokepoint so only one cultist can reach you at a time, or sprint forward to grab a key item before a hulking horror closes the gap.

Instead of high‑speed strafing duels, encounters feel like miniature puzzles. Which target do you focus first. Do you blow your strongest consumables now, or risk hanging on for the next room. Do you press deeper into the dungeon while you are low on health, knowing you may not get another rest before something much worse shambles out of the dark.

Familiar DUSK nightmares in a new format

Dungeons of DUSK leans hard on nostalgia for the original game’s enemies, but retools them to fit turn‑based play. Cultists, possessed scarecrows, and other rural abominations return, all with behavior patterns that matter a lot more when every move is counted.

Faster or more erratic foes become high‑priority threats, because leaving them alive for another turn can shred your health bar. Tankier brutes turn into obstacles that force you to manage line‑of‑sight, spacing, and damage types. The demo also hints at new mind‑bending enemies designed to mess with your expectations and chip away at your nerves, not just your health.

The tone is still pure DUSK. The same grainy textures, occult symbols, and industrial filth saturate the dungeons, and the sound design leans on crunchy weapon reports and unsettling ambience instead of constant music. Even slowed down into turns, it feels hostile in exactly the right way.

A sprawling skill tree where you build your own DUSK slayer

The biggest shift from the shooter to this spin‑off is progression. Dungeons of DUSK adds a broad skill tree that lets you grow your character into a specific flavor of nightmare problem solver. Each level feeds you new perks and stat boosts, branching into builds that feel distinct even in the demo.

You can push toward raw weapon damage to turn your shotgun into a one‑turn deletion tool, or lean into survivability so you can survive risky scouting and bad rolls. Other upgrades emphasize resource management, ammo efficiency, or enhanced item use, rewarding patient players who plan their routes through each floor.

Because the game is set between DUSK’s episodes, the skill system also doubles as a kind of narrative glue. You are not just some faceless delver. You are the same kind of unkillable freak that tears through the main game’s arenas, only here you see how that power is built up, one perk point at a time.

How to play the Dungeons of DUSK beta demo during Steam Next Fest

Getting into the demo is painless, and it is worth your time if you like DUSK, DOOM, classic dungeon crawlers, or all of the above.

Head to the Dungeons of DUSK page on Steam during Steam Next Fest. The store page includes a prominent button to download the free demo. Install it like any other Steam game and you are dropped straight into the beta build.

The demo is structured to give you a feel for everything that matters. You will explore a slice of the overworld, descend through several dungeon floors, and experiment with early branches of the skill tree. Expect to see a mix of familiar enemies and a few surprises, along with enough weapons and items to understand how combat rhythm develops over time.

Progress and balance are not final, and some content is being held back for launch, but what is here already feels like a solid foundation. Runs can be replayed to try different approaches in the skill tree or to brute‑force your way through encounters that previously felt impossible.

Why this demo matters for DUSK fans

For long‑time DUSK players, Dungeons of DUSK is more than a novelty experiment. It shows that the series’ filthy rural horror and chunky arsenal work just as well at a thoughtful crawl as they do at breakneck speed. It taps into that same itch DOOM RPG scratched years ago, then layers on the specific personality that made DUSK a cult hit.

If you miss grimy, low‑fi, first‑person dungeon crawlers or just want another excuse to return to the cornfields, the Steam Next Fest beta demo is your chance. Take your time, build out your skill tree, and see how well you handle DUSK’s nightmares when you cannot simply out‑twitch them.

Share: