AdHoc Studio's Dispatch anniversary update is live for Deluxe Edition owners, with commentary and storyboard modes now and a mobile release planned for December.

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Store links: Dispatch: Episode 1 - Pivot on Steam
Dispatch clocks back in with a Deluxe-focused anniversary update
The Dispatch anniversary update is live, and its biggest additions are built for players who want to take AdHoc Studio’s superhero workplace comedy apart scene by scene. Push Square reports that Dispatch turned one year old on Oct. 22, 2026, and that AdHoc marked the date with new commentary and storyboard modes for the PS5 story game. Rock Paper Shotgun, GameSpot, Kotaku, Polygon, and other outlets also report that the update is available now for Deluxe Edition owners.
The immediate catch is access. According to Push Square and Polygon, Deluxe Edition owners get the new content free, while Standard Edition owners can upgrade for $10.99. That makes this Dispatch PS5 update, and the matching update on other platforms where the Deluxe Edition is sold, a behind-the-scenes expansion rather than a broad free patch for every owner.
AdHoc is pairing that paid or Deluxe-only anniversary material with a wider play for new players: Dispatch is coming to iOS and Android on Dec. 9. GameSpot reports that the mobile version’s first four episodes will be free, with the full game priced at $20. Polygon lists that full-game mobile price as $19.99. That split gives the anniversary a clear tension. Existing fans are being sold, or granted through Deluxe ownership, a production archive. Newcomers on phones are being handed half the season as a no-cost sample.
Commentary mode turns choice into a production track
The new Dispatch commentary mode is the most immediately replayable part of the update because it sits on top of the game’s existing choice structure. Rock Paper Shotgun cites a Steam blog post saying the mode includes more than 16 hours of commentary across every episode, with two tracks available in the Settings menu: Cast and Crew. Polygon and GameSpot report the same 16-hour figure and note that different choices can unlock different commentary, so the track is not a single linear audio file running over a fixed cut.
That detail matters for a game built around timed dialogue, character friction, and the uneasy rhythm of managing superheroes from behind a desk. Dispatch follows Robert Robertson III, formerly the superhero Mecha Man, after his suit is trashed and his finances push him into work at the Superhero Dispatch Network. GameSpot describes the job as directing superhuman resources to fight crime and save the day. The commentary mode, as reported, attaches developer and actor insight to that branching workplace pressure rather than treating the finished story as a static film.
Push Square says players can choose between developer commentary and voice-cast commentary. The cast track includes Aaron Paul as Robert, Laura Bailey as Invisigal, and Erin Yvette as Blonde Blazer, with Rock Paper Shotgun and Polygon also naming Travis Willingham among the broader cast presence. The crew side is described by Rock Paper Shotgun as including the people who wrote, directed, and designed the game. For players who replay Dispatch to test a different response, save a different hero, or lean into a different relationship dynamic, the commentary system appears designed to reward those altered routes with fresh production context.
Storyboard mode exposes the animatics under the finished scenes
The Dispatch storyboard mode is the stranger and more revealing addition. Push Square reports that the mode replaces scenes with their original storyboard animatics, framing it as a look at how AdHoc developed the game’s scenes, performances, and visual storytelling. Rock Paper Shotgun says every episode can be played while viewing original storyboards and draft renderings, showing how scenes and characters were designed before final animation.
That is an unusually direct production window for a choice-driven cinematic game. A behind-the-scenes gallery can show concept art in isolation, but storyboard mode lets players watch the pacing skeleton of Dispatch while still moving through the finished interactive structure. For a game whose impact depends on the cut between a snarky dispatch-room exchange, a superhero crisis, and the player’s timed decision, seeing the animatic version should make the construction visible: where a pause was planned, how an actor’s delivery had to land, and how much of the scene’s force existed before polish.
GameSpot, Kotaku, and Polygon all report that commentary and storyboard modes can be enabled together. That combination is the anniversary update’s deepest archival layer: cast or crew audio playing while the original visual plan runs underneath the game. It is also the clearest reason the feature fits Dispatch specifically. As Rock Paper Shotgun notes, this kind of mode works especially well because Dispatch is so cutscene-focused. A combat-heavy action game could show storyboards for cinematics, but Dispatch can let its whole dramatic rhythm run in that unfinished visual language.
Who gets the modes, and where the price reporting differs
For practical purposes, the access path is straightforward in most reports. Push Square says anyone who owns the Deluxe Edition gets the commentary and storyboard content free, while base-game owners can pay $10.99 to access it. Polygon likewise says both modes are included in the Deluxe Edition and that Standard Edition owners can upgrade for $10.99. Kotaku rounds that upgrade price to $11.
There is one conflicting figure in the supplied reporting. DayOne states that Standard Edition players can purchase the update for $19.99, but that same $19.99 figure is also the mobile full-game price listed by Polygon and The Toxic Gamer, and GameSpot lists the mobile full edition at $20. Because Push Square, Polygon, Kotaku, and The Toxic Gamer align around the Deluxe upgrade being about $10.99 or $11, the safer reading is that the anniversary-mode upgrade is $10.99, while the mobile full game is $19.99 or $20 depending on how an outlet rounds the price.
Availability is also worth parsing carefully. GameSpot says the Deluxe update is available now on all platforms where the Deluxe Edition is available. Push Square focuses on the PS5 version and says the content should be available now. The source material does not provide a full platform-by-platform patch list, so players outside PS5 should check their storefront’s Deluxe Edition or upgrade listing before buying. If you already own Deluxe, the update is positioned as free. If you own Standard and only want the base story, the new modes are archival and replay-focused rather than new narrative episodes.
The mobile release could change the size and shape of the audience
The Dispatch mobile release is scheduled for Dec. 9 on Android and iOS, according to GameSpot, Kotaku, Polygon, and The Toxic Gamer. GameSpot reports that AdHoc says the mobile edition has been rebuilt for touch and vertical play. Polygon adds that it will support Google Play Games on PC. The first four episodes will be free at launch, with the full game priced at $19.99 according to Polygon and The Toxic Gamer, or $20 in GameSpot’s rounded wording.
That free first half is a significant platform strategy for an episodic game. Dispatch originally arrives in the source material as a season-sized narrative, with Rock Paper Shotgun describing its Telltale-style DNA: timed dialogue choices, action QTEs, and the familiar sense that a character will remember what you did. On mobile, the first four episodes function like a long pilot block. Players can learn Robert’s new job, meet the Superhero Dispatch Network, and decide whether the workplace comedy, superhero satire, and management layer fit their habits before paying for the rest.
The technical promise also fits the format, if AdHoc lands the interface. A dispatcher fantasy already centers on triage, reading situations quickly, and making calls under pressure. Touch controls and vertical play could make that feel natural on a phone, closer to holding the job in your hand. The risk is that Dispatch’s cinematic framing, timing windows, and scene composition were built for other screens first. The sources confirm the mobile version has been rebuilt for touch and vertical play, but they do not include performance targets, supported device lists, offline-play details, controller support, or save-transfer information. Those are the remaining questions to check before assuming the phone version will be the best way to play.
A first anniversary built around preservation, reach, and unanswered sequel hunger
AdHoc’s anniversary push extends beyond the two modes and the mobile port. GameSpot reports new anniversary merchandise, a physical release for the digital comics, an upcoming vinyl soundtrack, and a hardcover Dispatch: Design Works collection from Lost in Cult that will explore the making of the game. Polygon says the one-night Dispatch: Night Shift concert is set for Dec. 3 at Avalon Hollywood in Los Angeles, with composer Andrew Arcadi and the SDN Company Band joined by Thot Squad, Bershy, Primer, Caroline Kingsbury, and Fartbarf. Tickets are described by Polygon as extremely limited, with AdHoc Studio email subscribers getting first access.
The scale of the celebration reflects a game that found a large audience, though the exact public metric is reported differently. Polygon says Dispatch has surpassed 5 million players. Kotaku says it sold five million copies. Those are not identical measurements, so the most careful conclusion is that Dispatch has reached a multimillion-player audience in its first year, with at least one outlet describing that reach as sales and another as players.
Co-creative director Nick Herman framed the update as a way to spotlight the people and process behind the game. In a press-release quote published by GameSpot and Polygon, Herman said it is often hard in the industry to showcase how development work actually happens, but Dispatch’s specific structure created unusual opportunities. Push Square also quotes Herman saying AdHoc wanted to give fans more ways to experience the world they love, whether through cast and crew commentary, original storyboards, or an in-person concert.
For returning players, the practical recommendation is simple: Deluxe owners should download the update if they want a production-level replay, especially with commentary over alternate choices. Standard owners should treat the $10.99 upgrade as a behind-the-scenes package rather than story DLC. For newcomers, the Dec. 9 mobile launch may be the better entry point, since the first four episodes will be free. For everyone waiting on a second season, the supplied sources do not confirm one. Push Square says it sounds like a second season could happen one day, but the anniversary news itself is about revisiting the first season from new angles, then opening the door to a much larger phone audience.
