Dice A Million has launched on Android, while iOS availability remains less clear despite broader platform launch claims. Here is what is confirmed about the dice roguelike, its v1.1 update, and its appeal for casual mobile strategy fans.

Image: IGDB
Store links: Dice a Million on Steam
Android gets the roll first, while iOS remains the open question
Dice A Million is out now on Android, giving mobile players their first clear route into the dice-based roguelike deckbuilder. Pocket Gamer reports that the Android version has launched and that a Dice A Million iOS release is “arriving soon,” which makes Apple’s platform the immediate wrinkle in an otherwise broad rollout.
That timing is not entirely clean across the available reports. Droid Gamers says Dice A Million has launched on Android, iOS, Xbox One, Xbox Series X|S, and PS5, while COGconnected reports availability across PC, Mac, Xbox One, Xbox Series X|S, PS5, Game Pass, iOS, and Android. GamingOnPhone also describes a launch on Android, iOS, Xbox One, Xbox Series X|S, and PS5, but adds the crucial caveat that while official PR mentions iOS, the game was not listed on the App Store at the time of its report and was experiencing a “slight delay” there.
For readers searching Dice A Million Android today, the practical answer is straightforward: the Google Play version is the confirmed mobile landing spot in the supplied reports. For Dice A Million iOS, the safer read is that the version is planned or in rollout, but availability may lag behind Android depending on App Store listing status. Until the App Store page is visible, iPhone and iPad players should treat iOS as imminent rather than fully live.
A million-point target gives the mobile version a clean hook
The premise is unusually easy to grasp for a roguelike: roll dice until your score reaches one million. Pocket Gamer describes the objective as rolling a million cumulatively, while Droid Gamers and COGconnected frame it as reaching 1,000,000 points. Either way, Dice A Million builds its pressure around a knowingly absurd number and asks players to bend probability until that number becomes possible.
The game comes from developer countlessnights and publisher 2 Left Thumbs, according to Droid Gamers and COGconnected. It was originally released on PC in February 2026, with COGconnected specifying a February 25 launch on Steam and PC Game Pass. GamingOnPhone reports that the PC version has sold more than 70,000 copies, and COGconnected adds that it has earned more than 1,000 Steam reviews with an 89% positive rating.
Those PC reception figures matter because Dice A Million is arriving on mobile into a crowded field of small, systems-heavy games chasing the same compact-session magic that helped make Balatro a reference point. Pocket Gamer calls Dice A Million a Balatro-like, while GamingOnPhone cites inspiration from “big number” roguelikes such as Luck Be A Landlord and Balatro. The comparison sets expectations, but the dice focus is the part that gives this release its own shape.
The strategy sits in the bag, not in a perfect roll
Dice A Million is built around dice, rings, hands, bosses, and escalating run pressure. Pocket Gamer describes play as modifying a hand with unusual dice and dice-like objects to assemble increasingly wild combos. Droid Gamers frames the central loop as building a bag that works together rather than tossing in random dice and hoping the numbers behave.
The exact content counts vary by source. Droid Gamers reports more than 140 dice, more than 90 rings, and 11 hands. GamingOnPhone describes more than 120 dice and over 80 rings. Those figures conflict in the details, but they point in the same direction: this is a build-crafting game with a large pool of roll modifiers, passive effects, and class-like hands.
Rings appear to be especially important. Droid Gamers says they function as always-active passive items that can trigger unusual dice effects, while GamingOnPhone also describes rings as passive tools that help create synergies. That is the pocket strategy appeal. You are not solving a single board state like a puzzle game, and you are not playing a traditional card battler either. You are shaping the odds, then living with the outcome.
That makes the Dice A Million mobile game a natural fit for casual strategy fans who like short decisions with long consequences. A run can be understood at a glance: bigger numbers good, bad bosses scary, combos exciting. The depth comes from recognizing when a die, ring, or hand actually supports the rest of the build. Good mobile strategy often lives in that gap between immediate clarity and slow mastery.
The v1.1 update makes mobile the start of a larger version, not a bare port
The Android launch is tied to the game’s v1.1 update, which COGconnected names Uncommon Shapes. Pocket Gamer says the mobile release debuts version 1.1, while Droid Gamers, GamingOnPhone, and COGconnected all report that the update adds a new hand called Cyan Hand, 17 new dice, and 12 new rings. Droid Gamers and GamingOnPhone also mention one new card.
COGconnected and GamingOnPhone report additional systems in the update, including a Face Weights dice modifier and boss rerolls. COGconnected goes further, saying the update includes a new map event tied to Face Weights, improved collection sorting, a “Top Dice” feature that highlights the five highest-scoring dice after each roll, reworked physics, expanded controller support, improved hotkeys, and balance changes across dice, rings, bosses, and other elements.
For Android players, that means the Dice A Million release is not arriving as a thin first mobile cut based only on the original PC launch. Based on the supplied reports, it is launching alongside a major content and quality-of-life update. The boss reroll feature is especially notable for a synergy-driven roguelike. If a boss hard-counters a carefully built dice bag, a reroll option can reduce the feeling that a run was invalidated by one unlucky matchup.
Why dice could cut through the Balatro-like crowd
Pocket Gamer raises the obvious concern: mobile is seeing a wave of Balatro-adjacent games, including titles that apply roguelike deckbuilding logic to different objects or table-game traditions. That creates a discovery problem for every new small strategy game. The pitch cannot stop at “like Balatro,” because players already have plenty of those.
Dice A Million’s advantage is that dice are familiar before the systems get strange. A six-sided die is readable in a way that a dense card keyword or a new resource economy may not be. Players understand rolling high, stacking bonuses, and chasing probability. From there, the game can introduce odd dice, passive rings, hand identities, and boss demands without losing the casual player at the door.
There is also a tactile promise in the design. COGconnected’s mention of reworked physics suggests that the feel of rolling and scoring is part of the experience, not a purely cosmetic layer. On mobile, that matters. Dice games benefit from immediacy: a roll happens, the numbers pop, the build pays off or exposes a weakness. When the interface supports that rhythm, a systems game can feel light even when the math underneath gets messy.
The craft question is whether Dice A Million can keep one-million-point runs from becoming noise. Big-number roguelikes are thrilling when the player can understand why a build exploded. They become tiring when effects blur together. The reported additions, especially Top Dice, collection sorting, and boss rerolls, suggest the update is at least aware of readability and friction.
Price, platforms, and whether mobile players should wait
There is one unresolved practical detail: pricing. Droid Gamers reports that Dice A Million is out on the Google Play Store for free. GamingOnPhone describes the mobile and console launch as available “for a premium price,” while still directing readers to the Google Play Store and noting the iOS delay. The supplied source material does not settle that conflict, so Android players should check the Google Play listing directly before assuming whether the download is free, paid, or supported by another monetization model.
Platform reporting is also uneven. The clearest consensus is that Android is live and PC already existed before this wider launch. Xbox One, Xbox Series X|S, and PS5 are reported by multiple outlets. COGconnected includes Mac and Game Pass. AllKeyShop mentions Nintendo Switch, but that platform does not appear in the other supplied detailed reports, so it should be treated separately unless confirmed by a storefront or publisher listing.
If you are on Android and enjoy casual mobile strategy games built around escalating combos, Dice A Million looks ready to try now, with the v1.1 update already folded into the launch window. If you are on iOS, the best guidance is to wait for the App Store listing rather than chase conflicting launch posts. The Dice A Million iOS version appears to be planned and close, but the available reporting leaves room for a short platform-side delay.
For everyone else, the cleanest reason to pay attention is the game’s focused mechanical identity. Dice A Million takes the roguelike deckbuilder structure that has traveled well to mobile, swaps cards for a bag of probability toys, and gives players a ridiculous target that can be understood in one sentence. In a crowded genre, that kind of sharp little hook still counts for a lot.
