Derelikt is now available on Steam, PS5, and Xbox Series X|S, bringing PS1-style sci-fi horror, limited ammo, hostile corridors, and a distrustful outpost story to modern platforms.

Image: IGDB
Store links: Derelikt on Steam
Derelikt is out now, and its survival pitch is deliberately unfriendly
Derelikt, the retro sci-fi horror game from solo developer Philipp Jensen under the Visuwyg name and publisher Hyperstrange, is now available on PC, PlayStation 5, and Xbox Series X|S, according to Hyperstrange’s Games Press announcement and launch coverage from Bloody Disgusting, COGconnected, and IGN. The Steam page was also linked directly in Bloody Disgusting’s launch report, making the Derelikt Steam release part of the confirmed rollout rather than a vague PC promise.
That broad day-one spread matters because Derelikt is selling a very specific kind of discomfort. Hyperstrange’s press release describes a PS1-era-inspired sci-fi horror game built around being “under-equipped and out of your depth,” with ammunition, health, and inventory space treated as precious resources. This is not being positioned as a power fantasy in low-poly clothing. The pitch is closer to survival triage: decide what to carry, decide when to fire, and accept that the wrong choice may leave you stranded in the dark with no clean answer left.
The confirmed launch also clears up the platform picture that surrounded the game before release. GameRant’s October coverage listed Steam for November 13, 2026, with PS5 and Xbox Series X/S coming later. Launch-day materials from Hyperstrange and multiple outlets now state that Derelikt is available on PC, PS5, and Xbox Series X|S. For players tracking the Derelikt console release, the newer publisher-backed launch information is the stronger source.
A contractor, a missing team, and survivors who do not agree
Derelikt places players in the role of an outside contractor sent to investigate the disappearance of Excavation Team Delta. Hyperstrange’s announcement says the team went missing on a derelict surface connected to the Von Neumann Outpost, and the investigation quickly turns hostile as systems fail, corridors go dark, and surviving personnel give conflicting accounts of what happened.
The location has been described with some variation across coverage. Hyperstrange’s press release and Bloody Disgusting refer to the Von Neumann Outpost and the derelict surface, while GameRant described the setting before launch as a research facility orbiting Saturn. IGN’s launch trailer page says the action takes place aboard the Von Neumann Outpost, a remote station on an asteroid in Saturn’s orbit. Taken together, the confirmed shape of the game is clear enough for players: this is a remote sci-fi outpost scenario, far from help, with exploration routed through enclosed industrial spaces rather than open planetary survival.
The human element is central to the pressure. Hyperstrange says more than a dozen NPCs remain aboard the outpost, each with agendas, secrets, and their own version of events. Some may help, some may get players killed, and some may do both. That is important for a Derelikt horror game because it shifts danger away from enemies alone. If the survivors cannot be trusted, every conversation becomes another resource check: information can save ammo, waste time, or send you toward something worse.
Limited ammo is the real monster in the hallway
The clearest survival hook in Derelikt is scarcity. Hyperstrange’s launch announcement specifically names ammunition, health, and inventory space as precious, while COGconnected’s launch report says limited resources force players to think carefully before confronting what is waiting in the darkness. Bloody Disgusting also frames the game around the dread of being under-equipped, with both traditional and alien weapons available but no promise that firepower will solve every encounter.
That distinction is crucial. A game can have a large weapon list and still be survival horror if the economy behind those weapons is cruel. Derelikt appears to be betting on exactly that tension. A shotgun or alien tool only changes the shape of a decision if you can afford to use it. If ammunition is scarce and inventory space is limited, the player has to judge whether a threat is worth killing, avoiding, baiting, or revisiting later.
IGN’s launch trailer description adds that players explore sprawling halls full of enemies, solve environmental puzzles, and use an array of weapons to survive. GameRant’s pre-release reporting also said inventory management and puzzle-solving play a role, with some areas and gear hidden behind destructible walls or locked doors requiring the right equipment. Those details suggest Derelikt is reaching for a familiar survival loop: push into unsafe territory, spend resources to gain access, then backtrack with new tools while wondering whether the route you cleared is truly safe.
For horror players, that loop can be more punishing than simple combat difficulty. The fear is not only whether an enemy can kill you. It is whether killing that enemy was a mistake you will understand twenty minutes later, when your last magazine is gone and the outpost still has another sealed door between you and the objective.
The PS1 sci-fi horror look is built into the technology, not only the marketing
Derelikt’s visual identity is being sold as PS1-style sci-fi horror, but the sources point to a more specific retro approach than a modern shooter with pixelated grime laid over it. This Is Level Up reported that the game uses techniques associated with early 3D presentation, including affine texture warping, dynamic subdivision, hand-painted vertex colors, and full-motion CGI cutscenes. Hyperstrange’s press release also emphasizes PSOne aesthetics, warping textures, geometry, heavy atmosphere, and unease.
Jensen describes the project as intended to feel like “a lost 1999 title” found on an unmarked disc and ported to modern platforms in 2026, according to Hyperstrange’s announcement and Bloody Disgusting’s launch article. That developer statement is doing a lot of work. It tells players to expect roughness as an aesthetic target rather than a technical accident, while still promising a modern release across Steam and current consoles.
The interesting risk is readability. Low-poly horror works when visual distortion helps the imagination fill in the blanks, especially in cramped corridors and poor lighting. It becomes frustrating if the same distortion hides threats unfairly or makes navigation muddy. The source material confirms modern controls and quality-of-life upgrades through Hyperstrange’s feature list, but it does not provide performance data, resolution targets, accessibility settings, or console mode details. Players sensitive to visual warping should check footage first, including the official launch trailer highlighted by IGN, before assuming the retro style will be comfortable over a full campaign.
The influences are old, but the pressure points are specific
Hyperstrange cites System Shock 2, Alien Resurrection, and Doom 3 as inspirations for Derelikt, and Bloody Disgusting repeats that the game draws from their mood and structure. GameRant’s earlier reporting also quoted Visuwyg as naming Silent Hill among the inspirations. Those references are useful, but they should not be treated as a guarantee that Derelikt plays exactly like any one of those games.
What the confirmed details support is a blend of claustrophobic first-person exploration, survival resource management, hostile sci-fi spaces, and distrust. System Shock 2 signals vulnerability aboard a compromised facility. Doom 3 suggests heavy darkness, close-range threats, and machinery turning into a source of dread. Alien Resurrection points toward the older console era of awkward, oppressive sci-fi horror where ammo counts and creature placement could make even basic movement feel dangerous.
The NPC setup may be Derelikt’s sharpest differentiator if it lands. Horror games often isolate the player completely, but Hyperstrange’s description of more than a dozen survivors with conflicting motivations creates another kind of loneliness. You are not necessarily alone, but company may be unreliable. In a game about scarce bullets, that makes trust mechanically dangerous. Believing the wrong person could cost supplies, route knowledge, or time. The sources do not confirm branching outcomes or dialogue systems, so players should not assume a full immersive sim structure, but the setup is clearly leaning toward paranoia as a survival pressure.
Price, launch availability, and whether to jump in now
Hyperstrange’s Games Press release lists Derelikt at $19.99 USD with an additional launch discount. COGconnected also reports the $19.99 price, while TheXboxHub reports a UK price of £16.74 for Xbox and PC. Bloody Disgusting links Steam, PlayStation 5, and Xbox Series store pages in its launch report. Based on the provided sources, the confirmed platforms are PC via Steam, PS5, and Xbox Series X|S.
There are still practical gaps. The source material does not include PC system requirements, Steam Deck verification, console performance targets, install size, length, difficulty options, or the exact percentage and duration of the launch discount. GameRant reported in October that the free Steam demo had over 90% positive reviews at the time of writing, but that was pre-release demo reception, not a verdict on the final game. Treat it as an encouraging signal, not proof of launch quality.
For players who actively seek PS1 sci-fi horror, Derelikt’s confirmed ingredients are easy to parse: limited ammo, constrained inventory, environmental puzzles, backtracking, warped retro visuals, and an outpost full of people who may be lying. If those are the reasons you play survival horror, the Steam and console launch gives you a clear path in now. If you need polished readability, modern comfort settings, or verified performance before entering a low-poly nightmare, waiting for platform-specific player reports is the safer call. Derelikt is built to make every shot feel expensive. Buyers should make the first one count too.
