Deep Dish Dungeon is out on Xbox Game Pass, Xbox Series X|S, Xbox Cloud, Xbox on PC, and Steam. Here is how its cooking-driven co-op dungeon crawling works and who should try it first.

Image: IGDB
Store links: Deep Dish Dungeon on Steam
Deep Dish Dungeon is on Game Pass day one, with one tasty catch
Deep Dish Dungeon launched on October 13, 2026, and its most useful hook for curious players is simple: Raw Fury and Behold Studios have put the co-op dungeon crawler on Xbox Game Pass as a day-one release, alongside Xbox Series X|S, Xbox Cloud, Xbox on PC, and PC via Steam. The Games Press release from Raw Fury confirms those launch platforms, while Twisted Voxel also reports Xbox Play Anywhere support and verification for Xbox handheld devices and Steam Deck.
That broad launch gives Deep Dish Dungeon an immediate advantage in a crowded week for indies. It asks for experimentation rather than a blind purchase, especially for Game Pass subscribers who can sample its blend of exploration, puzzle solving, crafting, and campfire cooking without first committing to the full price. WindowsForum, citing the Xbox store listing, reported a US price of $14.99, while the same launch guide noted TheXboxHub’s quoted UK price of £12.49. Regional storefronts can vary, so players buying outside Game Pass should check their own store page before jumping in.
The small tension around the launch is also worth flagging early. Raw Fury’s official release frames Deep Dish Dungeon as a co-op dungeon crawler from the creators of Knights of Pen & Paper and Chroma Squad, but this is not being described in the provided sources as a loot treadmill or procedural roguelite. Several outlets, including Rock Paper Shotgun and WindowsForum, emphasize a handcrafted dungeon. If you are arriving from Game Pass expecting endless random runs, the pitch here appears closer to a deliberately built underground adventure where food, tools, and knowledge carry you forward.
The cooking hook is progression, not decoration
The best reason to pay attention to Deep Dish Dungeon is its dinner-table logic. Raw Fury’s launch materials say players explore corridors, rooms, and passageways, gather resources, improve a campsite, craft tools, and cook meals that bolster strength during the journey. Twisted Voxel adds that recipes become available over time and provide different effects on player statistics.
That makes the food system the game’s clearest identity marker. Rock Paper Shotgun compared the fantasy to Delicious in Dungeon in spirit, while also noting that Deep Dish Dungeon is doing its own smaller, game-shaped thing. The meals mentioned in that report are not presented as elaborate anime feasts, with examples such as humble pie or corn and beans, but the mechanical point is stronger than the menu sounds. Better recipes mean more stat-boost options, which turns scavenging into preparation rather than busywork.
For Game Pass players, this is the part to test in the first hour. Does the loop make you care about what you picked up in the dungeon? Does returning to camp feel like a meaningful pause before the next push? Source materials describe cooking as important to survival and progression, but none of the provided sources are reviews based on completed play. The confirmed design promise is that food affects stats and recipes unlock over time. Whether that creates satisfying long-term buildcraft is still a hands-on question.
A dungeon built for curiosity instead of autopilot combat
Deep Dish Dungeon’s sources consistently describe exploration as the center of the experience. Raw Fury’s press release says the game rewards curiosity and resourcefulness in an atmospheric environment. Twisted Voxel describes a handcrafted underground space with hidden areas, enemies, treasures, puzzles, and resources that help players prepare for tougher expeditions. Rock Paper Shotgun also notes puzzle elements and enemies whose behaviors require distinct reactions, rather than constant weapon swinging.
That last detail matters for a co-op dungeon crawler. The genre can fall into noise quickly when three players are on screen, especially if every encounter is solved by rushing forward. Here, the available reporting points toward a slower rhythm: poke around, observe enemies, solve rooms, gather supplies, return to camp, then cook and craft for the next descent. Rock Paper Shotgun also mentions a dash of Metroidvania elements, and WindowsForum says Xbox Wire described the game as having Metroidvania elements and crafting. The sources do not spell out exactly which ability gates, route changes, or backtracking systems define that side of the game, so players should treat the term as a signal rather than a fully detailed feature list.
The handcrafted dungeon claim is the important one. WindowsForum explicitly warns that, based on Xbox’s description and other preview material it cites, this is not a procedurally generated roguelite. That should shape expectations. Deep Dish Dungeon sounds built for players who like learning a place, reading enemy patterns, and slowly opening shortcuts or secrets, rather than farming randomized layouts for endless novelty.
Co-op supports a small party, though one source muddies the count
The most reliable co-op reading from the provided material is that Deep Dish Dungeon supports solo play or online co-op with up to two friends, meaning three players total. Raw Fury’s Games Press release says players can explore solo or with up to two friends. Twisted Voxel reports the same. GamersHeroes includes an embedded post from the official Deep Dish Dungeon account that also says players can team up with up to two friends.
There is one conflicting line: the GamersHeroes article text says players can explore “with up to three others.” Because that conflicts with Raw Fury’s release wording and the official social post quoted in the same GamersHeroes item, the safer confirmed figure is up to two friends unless the developer or storefront says otherwise. This is exactly the sort of detail players should verify on their chosen platform if they are planning a four-person night.
Assuming the three-player total holds, Deep Dish Dungeon lands in a cozy middle space. It is small enough for communication to matter and large enough for roles to emerge naturally: one player scouting corners, another calling out enemy behavior, another hoarding ingredients with suspicious enthusiasm. The provided sources do not confirm local co-op, cross-play, matchmaking, or split-screen support, so do not assume those features. What is confirmed across multiple reports is solo play plus co-op with a small online party.
Xbox and PC players get the cleanest access, while other platforms are absent
Raw Fury’s launch announcement, as hosted on Games Press, lists Xbox Game Pass, Xbox on PC, Xbox Series X|S, Xbox Cloud, and PC via Steam. It also says Deep Dish Dungeon is Xbox handheld verified and supported on Xbox Play Anywhere. Twisted Voxel separately reports Steam Deck verification. For a small indie, that is a smart platform spread: console, cloud, Windows PC through the Xbox ecosystem, and Steam all arrive together.
The practical benefit of Xbox Play Anywhere is that players buying through the Xbox ecosystem should be able to move between Xbox console and Xbox on PC under that program’s umbrella. The provided sources confirm the Play Anywhere label, but they do not detail save behavior, performance targets, or exact handheld settings. Steam Deck verification is useful, especially for a dungeon crawler built around repeat expeditions and camp returns, but verification is not the same as a performance analysis. None of the provided sources benchmark frame rate, battery life, load times, or cloud latency.
There is also a platform gap. No provided source lists PlayStation, Nintendo Switch, Mac, or Linux versions. That does not prove those versions will never happen, but as of the launch reporting provided here, Deep Dish Dungeon is an Xbox and PC release. Players outside that ecosystem are waiting on announcements that have not appeared in the supplied materials.
The Behold Studios connection gives the premise extra shape
Deep Dish Dungeon comes from Behold Studios, the Brazilian developer behind Knights of Pen & Paper and Chroma Squad, with Raw Fury publishing. That history is useful context because Behold has previously worked in recognizable genre spaces while adding a playful structural twist: tabletop RPG framing in Knights of Pen & Paper, sentai production fantasy in Chroma Squad, and now dungeon crawling filtered through resource gathering and cooking.
That does not guarantee Deep Dish Dungeon lands every system. The provided sources are launch briefs and news reports, not reviews with critical verdicts. Still, the studio pedigree helps explain why the cooking hook does not read like a stray gimmick on paper. The confirmed loop ties meals to stats, recipes to progression, resources to campsite improvement, and exploration to preparation. If those pieces lock together, Game Pass players could find a distinctive co-op discovery game hiding behind a deliberately humble food menu.
Rock Paper Shotgun’s comparison to Delicious in Dungeon is likely to be the cultural shorthand that follows this release, but it should be treated as comparison rather than license or adaptation. Deep Dish Dungeon is its own Raw Fury and Behold Studios game, and the reporting describes its fantasy as survival-minded camp cooking inside a handcrafted dungeon, not an official anime tie-in.
Who should try Deep Dish Dungeon this week
Deep Dish Dungeon Game Pass access makes the recommendation easy for a specific crowd: try it if you like co-op games that reward talking, noticing, and preparing, rather than sprinting through disposable rooms. The confirmed features point toward a deliberate indie dungeon crawl with combat, puzzles, enemy behavior reads, campsite upgrades, crafting, recipe unlocks, and stat-affecting meals.
Wait for impressions if your main concern is execution. The sources do not provide review scores, finished-game balance analysis, accessibility details, cross-play confirmation, or performance testing across Xbox Series X|S, Xbox Cloud, Steam Deck, and PC. If you need to know whether solo play feels fully tuned beside co-op, whether the Metroidvania elements are substantial, or whether the cooking system stays interesting after the novelty wears off, those answers are not settled by the launch material.
For everyone else, this is exactly the kind of Game Pass swing worth carving out an evening for. Deep Dish Dungeon has a clear pitch, a modest reported price for buyers, a day-one subscription path for Xbox and PC players, and a mechanical identity built around turning scraps into survival. In a week packed with bigger noise, that kind of focused craft is often where the good indie discoveries begin.
