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Cyberpunk 2077 Multiplayer Mod Adds RP Servers in Open Alpha

Cyberpunk 2077: Ultimate Edition cover art
The Completionist
The Completionist
Published
11/9/2026
Read Time
5 min

Open//77 brings large-scale fan-made multiplayer and RP servers to Cyberpunk 2077, but its alpha status, PC-only limits, and unofficial nature set clear expectations.

Cyberpunk 2077: Ultimate Edition cover art

Image: IGDB

Store links: Cyberpunk 2077 on Steam

Open//77 turns Night City into a community server experiment

Cyberpunk 2077 now has a new fan-made multiplayer project built around large public servers, roleplay communities, and player-run rulesets. According to IGN, Open//77 has released in alpha and lets players enter Night City servers that can host crowds far beyond the smaller co-op sessions offered by other Cyberpunk 2077 multiplayer mods.

The immediate tension is obvious: Cyberpunk 2077 was designed as a single-player RPG, with quests, gigs, lifepaths, cyberware builds, and story choices all centered on V. Open//77 pushes that structure toward something closer to a shared online sandbox. IGN describes servers with often more than 100 players, while reporting that the popular NCRP server supports up to 1,000 roleplayers. VGTimes similarly reports that the mod follows a FiveM-like model, with community-run servers setting their own rules rather than a single official game mode.

That makes Open//77 a different proposition from a standard Cyberpunk 2077 mod. It is not a quest pack or visual overhaul that slots neatly into a solo playthrough. It is an unofficial multiplayer framework where the server you choose matters as much as the mod itself.

How Cyberpunk 2077 RP servers work in Open//77

The clearest way to understand Open//77 is as a server platform. VGTimes reports that there is no fixed game mode out of the box. Instead, server owners configure what their version of Night City is for, including roleplay cities with economies, factions, jobs, staff, PvP, survival, free exploration, racing leagues, and street races.

For roleplayers, that shifts the center of Cyberpunk 2077 from V’s personal arc to the shared fiction of a server. A player might join a crew, follow a faction’s rules, take part in server-run jobs, or build a reputation inside a community economy. IGN cites Open//77’s official Light RP server pitch, which advertised crews, races, contracts, a casino, an Arasaka robbery, a world boss, and NCPD chases. That is a broad menu, but it also shows how server identity will decide the experience. A light RP server built for casual chaos will play differently from a stricter roleplay city with jobs, staff, and faction enforcement.

Open//77 also appears to support social spaces and cosmetic play. IGN points to footage of players meeting in a rented room to play a board game, along with private card-shop rooms such as a neon deck, lounge, and tatami room described by the Open//77 account. The same report notes an expanded vehicle customization menu that Open//77 said any server can use, whether for RP, racing, or car meets. For Cyberpunk players who treat builds, apartments, rides, and clothing as part of identity, those systems may be as important as firefights.

This is not the same pitch as co-op story play

Open//77 arrives during a burst of Cyberpunk 2077 multiplayer experimentation, but the projects are not aimed at the same kind of player. IGN contrasts Open//77 with NightCoop, a separate co-op mod focused on playing the main story with friends. NightCoop’s own site says it supports up to eight players in one shared world, using the host’s save, with each player bringing their own V. It lists shared quest progress, synchronized cutscenes, dialogue choices decided by a vote over 50 percent, optional host-controlled PvP, and Windows support.

That is closer to a campaign co-op answer for players who want to run through gigs, firefights, and story beats together. Open//77, by contrast, is being described by IGN as a larger playground, with different roles and tasks than the base game, third-person footage, and servers designed around RP or PvP. VGTimes reports that server owners can decide who gets in, moderate the space, add their own mods, and run the server on their own hardware or a rented Windows or Linux machine.

A Nexus Mods listing for another project, ChoomLink, also shows how crowded this space is becoming. The ChoomLink page lists version 0.2.7, created by visualduck, and describes co-op and multiplayer for Cyberpunk 2077 with up to eight players for story play, plus Free Roam, Free for All, Search and Destroy, and Survival across Steam, GOG, and Epic. That does not make it the same thing as Open//77. It shows that “Cyberpunk 2077 multiplayer mod” now covers several competing expectations: campaign co-op, arena modes, free roam, and RP servers.

Requirements are strict, and the project is unofficial

Players should treat Open//77 as an alpha test, not an official multiplayer relaunch of Cyberpunk 2077. IGN reports that Open//77 is in alpha and is now available for anyone to download. VGTimes reports that open access began on November 7, while Open//77’s own social post cited by IGN advertised its Light RP server and open alpha for November 6 at 22:00 UTC. Those dates are close enough to reflect time-zone differences, but the sources do not frame it as a polished 1.0 release.

The entry requirements are also narrower than the phrase “Cyberpunk 2077 multiplayer” may suggest. IGN says players need to own Cyberpunk 2077 and the Phantom Liberty expansion. VGTimes adds that Open//77 requires a legal copy of Cyberpunk 2077 version 2.5 with Phantom Liberty, runs only on PC with 64-bit Windows for players, and that pirated copies are unsupported and unwelcome. VGTimes also states that the project is unofficial and that CD Projekt Red has no involvement.

That last point should guide expectations. There is no confirmed console version in the supplied sources, no official CD Projekt Red support pipeline, and no storefront-backed service guarantee. If you are on PlayStation or Xbox, the reported requirements do not include you. If you are on PC but have not bought Phantom Liberty, both IGN and VGTimes indicate you are outside the supported setup.

Server tools are powerful, but that cuts both ways

The most interesting Open//77 detail for RPG players is not simply the player count. It is the way the project hands structure to server operators. VGTimes reports that anyone can host a server on personal hardware or a rented machine, using Windows or Linux. Server owners can set access rules, keep order, and add their own mods. Gameplay logic is written in Lua 5.4, with resources running separately and changes picked up on the fly without restarting the server.

For a roleplay community, that is the foundation for persistence and specialization. A server can decide whether Night City is a racing hub, a crime economy, a faction-driven drama, a PvP zone, or a hangout with player-run businesses. The same flexibility also means there is no single Open//77 experience to judge. Moderation quality, rule enforcement, economy balance, and the tone of roleplay will vary by server.

That matters because Cyberpunk 2077’s best systems are heavily authored. Its strongest quests use pacing, character writing, encounter design, and consequences built around a solo protagonist. RP servers can create a different kind of choice, one based on community behavior and improvisation, but they do not automatically recreate the authored reactivity of CD Projekt Red’s campaign. Based on the supplied reports, players should choose servers by ruleset and community fit, not assume every listing will deliver a full online RPG.

AI disclosure and modding trust are part of the story

IGN reports that Open//77 openly admits to using AI in its development process, and frames that as part of a wider debate in the modding community. The outlet also notes that Nexus Mods has introduced mandatory disclosure for mods with AI-assisted code and lets users filter AI-assisted mods out of search criteria or preferences. Separately, the Nexus Mods page for ChoomLink carries an “AI-Generated Content” tag alongside gameplay, animation, UI, overhaul, utilities, and Cyber Engine Tweaks tags.

For players, the practical issue is trust. AI-assisted development does not tell you by itself whether a mod is safe, stable, or well-maintained, and the supplied sources do not provide a technical audit of Open//77. It does, however, give players another factor to weigh before installing a mod that changes core behavior and connects to online servers. Nexus’s disclosure policy, as reported by IGN, gives users at least some visibility when browsing that platform, but Open//77’s broader server ecosystem will still require the usual caution around unofficial launchers, community servers, and third-party downloads.

That is especially important for a game as build-heavy as Cyberpunk 2077. Players may be bringing characters, inventories, levels, cyberware, and personal mod setups into an environment the original game was not built around. The sources confirm Open//77’s alpha availability and requirements, but they do not guarantee compatibility with every mod list, save state, or server script.

Who should try Open//77 now, and who should wait

Open//77 is most compelling for PC players who want Cyberpunk 2077 RP servers, social spaces, races, faction play, or chaotic large-scale Night City gatherings. If your ideal Cyberpunk 2077 multiplayer mod is a community sandbox where servers define the rules, this is the project described by IGN and VGTimes as being built for that purpose.

Players looking for a closer campaign co-op experience may be better served by projects such as NightCoop, which presents itself around up to eight players sharing the story in the host’s world. Players who want officially supported online Cyberpunk should keep expectations separate from Open//77 entirely. VGTimes notes that CD Projekt Red once planned a Cyberpunk 2077 multiplayer mode but dropped the idea after the game’s troubled launch, and also states that Open//77 has no involvement from CD Projekt Red.

The safe read is simple: Open//77 is a serious community attempt at Cyberpunk 2077 multiplayer, with RP tools, large servers, vehicle customization, social rooms, and server-side scripting. It is also an unofficial alpha that requires PC, Cyberpunk 2077 version 2.5, Phantom Liberty, and comfort with a modded online ecosystem. For some players, that risk is the price of finally seeing Night City filled with other mercs. For others, waiting for the alpha to mature, server communities to stabilize, and compatibility expectations to become clearer will be the better call.

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