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Cyberpunk 2077 hits 40 million copies sold as CD Projekt Red’s long rebuild keeps paying off

Cyberpunk 2077: Ultimate Edition cover art
The Completionist
The Completionist
Published
7/3/2026
Read Time
5 min

CD Projekt Red says Cyberpunk 2077 has sold 40 million copies worldwide, with Phantom Liberty, the 2.0 overhaul, discounts, and newer platform support helping turn a troubled launch into a long-running RPG success.

Cyberpunk 2077: Ultimate Edition cover art

Image: IGDB

Store links: Cyberpunk 2077 on Steam

Cyberpunk 2077 has crossed 40 million sales worldwide

CD Projekt Red says Cyberpunk 2077 has now sold 40 million copies worldwide, a milestone reached on July 3, 2026, according to Game Developer’s report on the studio’s announcement. The count includes standalone copies of Cyberpunk 2077 as well as copies sold through the Ultimate Edition bundle, which includes the Phantom Liberty expansion.

For players, the immediate takeaway is simple: Night City is not just being maintained for an existing audience. Cyberpunk 2077 sales are still large enough, more than five years after its December 2020 launch, to reinforce the franchise as one of CD Projekt Red’s core pillars.

Eurogamer reports that Cyberpunk 2077 had passed 35 million sales in November, which means the game added another 5 million copies in the period since that earlier milestone. CD Projekt joint-CEO Michał Nowakowski said the 40 million figure shows the “incredible, lasting strength” of the game and called it “a great foundation” for future projects in the universe, including Cyberpunk: Edgerunners 2.

Why the number matters after Cyberpunk 2077’s launch

The Cyberpunk 2077 40 million milestone lands differently because of how the game began. Game Developer notes that Cyberpunk 2077 launched in a bug-riddled state in December 2020, and that Sony removed it from the PlayStation Store and issued refunds after release. That history remains central to why this sales figure is being treated as more than a standard commercial update.

CD Projekt Red did not give a single official reason for the continued momentum. Eurogamer points instead to several likely contributors: the additional Switch 2 version released last year, the popularity of Netflix’s Cyberpunk: Edgerunners, attractive late-life discounts, and long-term support from CD Projekt Red.

The result is a rare arc for a major RPG: a launch that damaged trust, followed by years of repair work, renewed attention, and steady sales. In that context, Cyberpunk 2077 copies sold is not just a business metric. It is evidence that many players either returned after waiting, bought in through a later edition, or decided the rebuilt version was finally worth their time.

Phantom Liberty and update 2.0 remain the center of the comeback story

Eurogamer identifies the widely accepted turnaround point as Phantom Liberty, the expansion that arrived in autumn 2023 alongside Cyberpunk 2077’s 2.0 systems overhaul. That pairing matters for RPG players because it was not framed only as extra content. It was also a major rework of the base game’s underlying systems, the kind of change that affects progression, build planning, and the feel of starting over.

Game Developer adds that the 40 million sales total includes Ultimate Edition copies, meaning Phantom Liberty sales are indirectly part of this broader success story when players buy the bundled version. The source material does not provide a new standalone Phantom Liberty sales number, so the confirmed figure here is for Cyberpunk 2077 as a whole, including Ultimate Edition sales.

From a genre perspective, this is why the recovery has lasted. Big open-world RPGs live or die over time by whether players believe a new run will reward the hours invested. Phantom Liberty gave returning players a clear narrative reason to come back, while the 2.0 overhaul gave the base game a stronger systems reason to restart rather than simply reload an old save.

The game is still visible across platforms and storefronts

Cyberpunk 2077’s continued platform presence is another part of the sales story. Eurogamer cites the newer Switch 2 version as one likely factor in the game’s ongoing reach, and also notes that Cyberpunk 2077 is currently 70 percent off on Steam. Discounts late in a game’s life can make a large RPG easier to recommend, especially when the current version is substantially removed from its launch state.

Support has also continued on newer hardware. Eurogamer points to a PS5 Pro update analysed by Digital Foundry, which said the patch made for “a much better looking game.” The provided reports do not list a full platform-by-platform technical breakdown, so players deciding between versions should still check the latest storefront details and performance coverage for their specific system.

The practical buying question is whether to pick up the base game or the Ultimate Edition. Based on Game Developer’s report, Ultimate Edition includes Phantom Liberty, the expansion most closely associated in the source material with Cyberpunk 2077’s recovery. For players coming in fresh, that makes the bundle the cleaner route if the price is right. For lapsed owners, the more relevant question is whether the 2.0-era version and Phantom Liberty are enough reason to start again.

What comes next for CD Projekt Red’s Cyberpunk universe

CD Projekt Red is not treating the milestone as an endpoint. Eurogamer reports that a Cyberpunk 2077 sequel, Cyberpunk 2, is in development at CD Projekt Red’s relatively new Boston office, which is expected to be the home of Cyberpunk going forward. The same report notes that CD Projekt Red’s Poland headquarters is working on The Witcher 4.

Nowakowski also linked the 40 million figure to upcoming projects in the universe, including the Cyberpunk: Edgerunners 2 anime arriving this fall, according to Eurogamer’s quoted statement. That does not confirm new game details, release windows, or platforms for Cyberpunk 2, but it does show how CD Projekt Red is positioning the franchise after Cyberpunk 2077’s recovery.

For now, the confirmed news is the sales milestone: Cyberpunk 2077 has reached 40 million copies sold worldwide. The bigger implication is that CD Projekt Red’s long repair effort, Phantom Liberty’s momentum, and the game’s continued availability have turned one of the industry’s most scrutinized launches into one of its most durable RPG comebacks.

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