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Croc 2 Remaster Brings Kingdom of the Gobbos to PS5, PS4, Switch

Croc Legend of the Gobbos 1
Pixel Perfect
Pixel Perfect
Published
7/30/2026
Read Time
5 min

Argonaut Games is remastering Croc 2: Kingdom of the Gobbos for modern platforms, with PS5, PS4, Switch, Xbox Series X|S, and PC versions planned for a Q4 2026 window.

Croc Legend of the Gobbos 1

Image: nintendo.com

Argonaut’s next Croc revival has a window, but not a date

Argonaut Games has announced a Croc 2 remaster under the restored title Croc 2: Kingdom of the Gobbos, and the important confirmed piece for returning platformer fans is the target window: Q4 2026. Push Square reports PS5 and PS4 versions for that window, while Nintendo Life says the remaster is also planned to launch digitally on Switch in Q4 2026. MonsterVine and Noisy Pixel report the broader platform slate as PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch, and PC via Steam and GOG.

That makes this a wide modern-platform return for the 1999 sequel, following Argonaut’s recent remaster of Croc: Legend of the Gobbos. It also creates the first practical caveat: there is no exact release date yet. Gematsu lists the same major platforms but notes that a release date was not announced, which fits the current picture if Q4 2026 is treated as a release window rather than a calendar date. For players searching for Croc 2 PS5 or Croc 2 Switch details, the answer is simple for now: the remaster is announced, the late-2026 window is being reported from Argonaut’s announcement materials, but day, price, physical editions, and final storefront timing remain unannounced.

The platform list is wider than the PlayStation and Switch headlines suggest

Because platform-focused outlets naturally led with their own ecosystems, the announcement can look narrower at first glance. Push Square frames the remaster around PS5 and PS4, Nintendo Life and My Nintendo News focus on Switch, and Gematsu, MonsterVine, VGChartz, and Noisy Pixel identify a fuller lineup that includes Xbox Series X|S and PC alongside PlayStation and Switch.

MonsterVine reports that wishlisting is available now on PlayStation, Xbox, Steam, and GOG, while the Switch link currently points players to Argonaut’s site for notifications until Nintendo Switch wishlisting goes live. Noisy Pixel similarly says wishlist support is available across announced platforms except Switch. That store-page gap is worth noting because it is a practical difference, not evidence that the Switch version is missing. Nintendo Life specifically reports a digital Switch launch planned for Q4 2026.

One platform absence stands out. The announced list in the reporting includes Xbox Series X|S, but not Xbox One. VGChartz notes that the prior Croc: Legend of the Gobbos remaster launched on Xbox One as well as PS5, Xbox Series X|S, Switch, PS4, and PC in April 2025. Based on the current source material, Xbox One has not been confirmed for Croc 2: Kingdom of the Gobbos.

The subtitle is part of the restoration, not a new sequel hook

The remaster is using the title Croc 2: Kingdom of the Gobbos, which several reports say restores a name tied to the sequel’s original development. Push Square describes it as the originally scrapped subtitle now intact, while MonsterVine and Noisy Pixel report that the remaster restores the game’s original development title rather than the shorter Croc 2 name used at release.

The game itself remains a remaster of Croc’s second adventure. According to Argonaut’s overview, as quoted by Gematsu, Croc finds a message in a bottle revealing that his birth parents are searching for him, then heads to the mainland. At the same time, Professor Gobbo witnesses the Dantinis resurrecting Baron Dante and is captured. Baron Dante, back with revenge on his mind, turns Croc’s family search into another Gobbo-rescuing platform quest.

Argonaut’s description places the adventure across four villages with distinct cultures: Sailor Village, Cossack Village, Caveman Village, and Inca Village. The same overview mentions Swap Meet Pete’s General Store, where players can spend crystals on gadgets and use a Crystal Ball to move between villages. Bosses and Guardians named in the announcement material include Soveena the Squid, Cannon Boat Keith, and Flavio the Thermal Fish.

Croc 2 was always the bigger, busier platformer

The pitch for the Croc 2 remaster leans into the sequel’s scale. MonsterVine reports more than 40 open-ended 3D platforming levels, and Nintendo Life notes 40 different levels alongside a new triple jump. Gematsu’s Argonaut-provided overview says Croc’s jumping and tail-spinning return, with the triple jump giving him extra height, and that players will race in cars and speedboats, ride minecarts, use a hang glider, and fly an airplane.

That matters for the kind of 3D platformer remaster this appears to be. Push Square says the remaster looks similar in approach to the first Croc revival, enhancing visuals and controls while keeping the core game largely intact. MonsterVine and Noisy Pixel report improved visuals and quality-of-life updates. None of the provided sources describe this as a remake or a redesign of the level structure.

For platformer players, that distinction is the craft question. Croc 2 is remembered as a sequel with more variety and more moving parts than the first game, and the announcement material foregrounds vehicles, villages, gadgets, and broader mission design. A remaster that preserves the original feel while smoothing controls has to thread a narrow needle: keep the slightly odd late-1990s personality, but reduce the friction that can make older 3D platformers feel stiff to modern hands. Argonaut has confirmed the intent to preserve the feel and add modern enhancements, but the sources do not yet provide details on camera options, frame rate targets, resolution, accessibility settings, or platform-specific performance.

Croc2pedia turns the package into an archive as well as a replay

Argonaut is also bringing back the museum-style idea from the first remaster. Push Square reports that Croc 2: Kingdom of the Gobbos will include Croc2pedia, echoing the Crocipedia feature from Croc: Legend of the Gobbos. MonsterVine says the mode will include development materials, cut content, and interviews with members of the original and remaster teams. Nintendo Life also reports original development materials, cut content, interviews, and more.

For a 3D platformer remaster, that archive layer is unusually valuable. Croc 2 comes from a period when console platformers were rapidly experimenting with hubs, vehicles, collectibles, camera systems, and mascot identities. The announcement material says the Croc2pedia will gather behind-the-scenes material rather than simply repackage the finished game. That gives returning players a way to see how the sequel was built, and gives newcomers a clearer look at why games like this feel so specific to the late PlayStation era.

Argonaut’s own leadership is also framing the project as a response to the first remaster’s performance. In a press-release quote published by Push Square and Noisy Pixel, Argonaut co-CEO Mike Arkin said the team had been clear that if Croc did well in the market, Croc 2 would be the obvious next project. Arkin said Croc’s successful return exceeded expectations, making the decision easy, and added that Croc 2 was built on a different engine from the first game, creating separate remastering challenges. Argonaut founder Jez San OBE said Croc 2 was always the plan once the team saw how fans embraced the first remaster.

The nostalgia play is real, but the test will be feel

The Croc 2 remaster is arriving at a moment when smaller-scale 3D platformers have a clearer audience than they did for years. The evidence here is not abstract sentiment. Argonaut says the first Croc remaster exceeded its hopes, and comment sections under Push Square and Nintendo Life’s reports already show the expected split: players calling Croc 2 a childhood touchstone and underrated challenge, others remembering or discovering that early 3D platformers can be awkward by modern standards.

That tension is exactly where this remaster has to prove itself. Croc 2: Kingdom of the Gobbos offers the ingredients nostalgic platformer fans tend to seek: bright themed villages, chunky character animation, crystal collecting, boss oddballs, vehicles, and a hero with a small but expressive move set. It also belongs to an era when camera behavior, turning arcs, and mission readability could make or break the experience. The announced quality-of-life work and visual overhaul are welcome, but buyers should wait for hands-on impressions or final feature lists if they are sensitive to old-school camera and control friction.

For now, the practical guidance is straightforward. If you want Croc 2 PS5, Croc 2 PS4, Croc 2 Switch, Xbox Series X|S, or PC via Steam and GOG, the remaster has been announced for those modern platforms in the reporting around Argonaut’s reveal. If you want Switch wishlisting, MonsterVine says that is not live yet and currently routes through Argonaut’s notification page. If you want a physical copy, Argonaut has not detailed those plans in the provided material, though MonsterVine reports more details on release timing and physical editions are expected later this year.

Croc’s return is no longer a one-off preservation curiosity. With a second 3D platformer remaster now in motion, Argonaut is testing whether affection for the Gobbos can carry a fuller revival. The answer will depend less on nostalgia alone than on whether Croc 2’s bigger, stranger sequel structure feels nimble enough when it lands in 2026.

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