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Crimson Desert DLC Charting the Unknown Is Out Now: How to Start on PS5

Crimson Desert Charting the Unknown DLC Artwork
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Story Mode
Published
10/29/2026
Read Time
5 min

Charting the Unknown expands Crimson Desert with new post-game stories, ocean exploration, diving, housing, strongholds, and social systems. Here is what is confirmed, how access works, and why the PS5 release matters.

Crimson Desert Charting the Unknown DLC Artwork

Image: vice.com

Charting the Unknown launches with a major catch for returning players

Pearl Abyss has released Charting the Unknown for Crimson Desert, and Push Square reports the expansion is available now on PS5 for £19.99 / $24.99. The immediate catch is progression. This Crimson Desert DLC is built around post-game and late-game access points rather than a clean new-game doorway, which means lapsed players may have a longer road back to Pywel than the launch trailer suggests.

The biggest confirmed addition is a trio of new questlines for the game’s three playable characters. Push Square says these are post-game missions, so players need to have completed the base campaign before accessing them. Pearl Abyss’s official Charting the Unknown page frames those stories around Kliff, Oongka, and Damiane, teasing threads that range from “an ominous presence in the desert” and “a dangerous political conflict” to “a journey beyond time” and “an ancient secret beneath the waves.”

That structure is important because Charting the Unknown is not pitched as a small side activity dropped onto the map. Pearl Abyss is adding land and sea threats, ship-based exploration, underwater treasure hunting, expanded housing, facility management, and deeper bonds with Pywel’s residents. For an open-world action RPG already described by Push Square as “all-consuming,” the expansion sounds less like a single corridor of new missions and more like another layer of systems sitting on top of the existing campaign.

What the Crimson Desert update adds across land, sea, and home

The headline feature is the ocean. Pearl Abyss says adventure now extends beyond Pywel’s shores, with players able to take command of a ship, sail to islands off the coast, and dive beneath the waves to find underwater treasures, sunken ruins, and hidden mysteries. Push Square similarly lists sailing in your own ship and using a diving suit for underwater exploration among the new expansion features.

For an action-adventure game, that is a major shift in pacing. Crimson Desert’s best moments have been built around impact: a clash of blades, a climb into hostile terrain, a sudden set-piece that turns exploration into survival. The sea changes the rhythm. A ship gives the player a new kind of approach, while diving adds pressure through breath and space. How deeply Pearl Abyss ties those systems to combat remains the question, but the official page confirms new dangers across land and sea and tells players to adapt their tactics for what it calls their fiercest battles yet.

Charting the Unknown also reaches into the quieter side of Pywel. Pearl Abyss says players can rent and manage facilities to earn money, use an upgraded Housing mode to build a more personal home, and talk with Pywel’s people to form deeper bonds. Push Square’s report adds house customization, stronghold management, romance with certain characters, and marriage. Those systems matter because they pull Crimson Desert away from pure traversal and combat spectacle. If they are integrated well, they give the player reasons to return to settlements between dangerous excursions instead of treating towns as menu stops.

How to start Charting the Unknown, and where the gates are

The cleanest confirmed rule is this: if you want the three new character questlines, finish the main campaign first. Push Square reports that the new Kliff, Oongka, and Damiane questlines are post-game missions. Game Rant also reports, citing Pearl Abyss’s Will Powers, that players looking for the new story elements need to complete Crimson Desert’s main story in full.

For the wider expansion systems, the available guidance is more granular but comes through guide outlets rather than the official DLC landing page. HowToVideoGame reports that players should buy Charting the Unknown on the same platform as their copy of Crimson Desert, install the update, and load an existing save. According to that guide, diving works immediately, while the ocean storyline opens after the main quest “Howling Hill.” The same guide says ships and upgraded housing require Greymane Camp progress at Howling Hill, and that the three character storylines, Greymane Castles, and Garden of Trials open only after finishing the main story.

Games.gg gives a similar access picture, saying the two recurring gates are completing the main story and setting up Greymane Camp at Howling Hill. Its guide reports that the Kliff, Oongka, and Damiane storylines require finishing the main story, that ship building is tied to Greymane Camp at Howling Hill and a ship questline, and that diving has no prerequisite, although breath-management gear is recommended.

There is conflicting guidance in the broader search results. Xmodhub claims the DLC starts after Chapter 3 through a Port Quartermaster at Okiara Wharf and references a “Call of the Deep Waters” quest. That specific Chapter 3 and Okiara Wharf pathway is not supported by the provided official Pearl Abyss page, and it conflicts with Push Square’s post-game description for the core new storylines and with the HowToVideoGame and Games.gg unlock guides. Based on the stronger sourced pattern, players should treat full campaign completion and Howling Hill camp progress as the safest preparation path.

Price, platforms, and the Mac App Store gap

On PS5, Push Square reports Charting the Unknown is available for £19.99 / $24.99. MMORPG.com reports the DLC is out on PC and console, while Games.gg lists PS5, Xbox Series X|S, Steam, and the Epic Games Store for the October 29 launch. HowToVideoGame also states that players need to buy the DLC on the store where they own the base game, because DLC does not carry across platforms.

Pearl Abyss has confirmed one platform absence directly. The official Charting the Unknown page says Crimson Desert Enhanced: Charting the Unknown will not be available on the Mac App Store at launch, and that Pearl Abyss will make a separate announcement if the content is planned for Mac in the future. MMORPG.com echoes that there is no word yet on a possible Mac release.

That leaves a practical purchasing rule for anyone moving between ecosystems. If your Crimson Desert save is on PS5, the PS5 add-on is the one that matters. If your save is on PC, the PC storefront tied to your copy matters. None of the provided sources say the expansion purchase is cross-buy, and HowToVideoGame explicitly warns that DLC does not carry across platforms.

Why the PS5 launch carries weight for action RPG players

The PS5 version is central to this launch because Crimson Desert has already become a scale argument on console. Push Square’s report describes the base game as an enormous PS5 open-world title whose “scale and size” were already unusually large, and its review context is useful here. In Push Square’s second Crimson Desert PS5 review, the outlet awarded the game an 8/10 and wrote that it had come a long way since launch, calling it an “all-consuming open world adventure” with “incredible highs,” while warning that players need tolerance for obtuse moments.

Charting the Unknown presses on the exact tension in that assessment. The expansion adds more travel, more systems, and more progression gates to a game already praised for ambition and criticized for rough edges. For action RPG fans, the PS5 release matters because it is a large paid test of whether Pearl Abyss can expand Crimson Desert’s combat-driven spectacle without burying players under friction.

There is also a performance subtext in the community reaction included under Push Square’s report. One commenter said they were holding off until they finished the main story and until QSSR support arrived on base PS5, while another discussed whether the game’s upscaling approach would make such support likely. Those are reader comments, not official technical announcements, and the provided source material does not confirm any QSSR plans. Still, the comments reflect the practical concern around a game of this size: adding ocean traversal, underwater spaces, and new combat scenarios on console raises expectations for continued technical polish.

Should you jump in now or clear your save first?

If your goal is the new story content, the answer is straightforward: finish the base campaign before buying in expecting immediate access. Push Square’s post-game requirement for the three character questlines is the clearest confirmed access condition, and Game Rant’s report points in the same direction for story-focused players.

If you are returning for systems rather than story, the decision is less rigid. Pearl Abyss’s official page confirms that Charting the Unknown adds ocean exploration, diving, ship travel, facility management, upgraded housing, deeper relationships, and new threats. The guide sources provided suggest some of those features open earlier than the post-game storylines, especially diving, while ships and several management layers appear tied to Howling Hill and Greymane Camp progress. A save that has both the campaign completed and Howling Hill camp development handled is the safest way to avoid arriving at the expansion and finding half the doors still locked.

For PS5 action RPG players, Charting the Unknown is at its most compelling if you already liked Crimson Desert’s mix of athletic combat, wandering discovery, and oversized set pieces. The ocean gives Pearl Abyss a fresh stage, and underwater exploration could add welcome contrast to the game’s heavier land battles. But this is also a paid expansion to a game whose best version, according to Push Square’s review context, arrived through major post-launch improvement. If you bounced off the base game’s opaque systems, this Crimson Desert update may amplify as much as it fixes. If you are already deep into Pywel, the new DLC looks built for exactly that kind of committed save file.

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