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CookieRun Movie Targets 2029 as Devsisters Partners With Big Shot

Cookie Run: Kingdom cover art
Pixel Perfect
Pixel Perfect
Published
10/10/2026
Read Time
5 min

Devsisters and Big Shot Pictures have optioned CookieRun for a feature film, with a 2029 target that signals bigger plans for the franchise beyond mobile games.

Cookie Run: Kingdom cover art

Image: IGDB

CookieRun is being lined up for the big screen, but it is still early

Big Shot Pictures has optioned the cinematic rights to adapt CookieRun into a feature-length film in partnership with Devsisters, the South Korean company that created and owns the IP. Deadline, BroadwayWorld, GamersHeroes, and Pocket Gamer all report the deal as an option rather than a finished production order, which is the key detail for fans to hold onto: the CookieRun movie is moving into development, but the sources do not describe it as a completed, cast, dated theatrical project yet.

The current target is a 2029 global release, according to Deadline, BroadwayWorld, GamersHeroes, and Output Lag. That timing is tied to the 20th anniversary of OvenBreak, the original CookieRun game launched by Devsisters in South Korea in 2009. Big Shot Pictures is set to lead the production process, while Devsisters will work with the company on the film’s core creative direction, according to the press-release-based reports from GamersHeroes and BroadwayWorld.

That makes this a real step toward a CookieRun film adaptation, but not the same thing as a locked movie with a trailer around the corner. Pocket Gamer specifically cautions that Big Shot has optioned CookieRun and is working on plans and an outline, describing the project as early development rather than “full steam ahead.” For players searching for a CookieRun Kingdom movie, the confirmed deal is broader: the rights cover the CookieRun franchise, not a film announced solely around CookieRun: Kingdom.

The 2029 target ties the adaptation to CookieRun’s origin story

The anniversary timing matters because the reported 2029 release target points back to OvenBreak rather than only the later mobile hit CookieRun: Kingdom. Deadline says CookieRun began with OvenBreak in 2009 and was inspired by the folk tale The Gingerbread Man, following Cookies who escape the witch’s oven that brought them to life. BroadwayWorld uses the same franchise description, framing the story around Cookies who break out and choose their own fate.

That premise is unusually clean for adaptation. CookieRun’s basic verb is escape, and its central image is instantly readable: tiny confectionery heroes fleeing a kitchen nightmare. As game material goes, it has the kind of mechanical and visual clarity that animation teams can build around. The games are full of collectible characters and lore, but the spine of the franchise still comes from a simple chase fantasy, which is likely why the anniversary of OvenBreak gives the movie a stronger hook than a generic brand celebration.

There is still no confirmed plot, cast, director, animation studio, rating, or distributor in the supplied reports. Pocket Gamer notes that the only released art highlighted GingerBrave, which could suggest a focus closer to the original OvenBreak setup, but that remains an inference rather than an announced story outline. If Devsisters and Big Shot want to use CookieRun: Kingdom’s larger cast and kingdom-building identity, none of the sourced announcements spell that out yet.

Devsisters is selling CookieRun as a full entertainment brand

The film deal follows a clear message from Devsisters: CookieRun is no longer being pitched only as a mobile game series. Kilhyeon Cho, CEO of Devsisters, said in the announcement quoted by GamersHeroes and Deadline that CookieRun began as a mobile game and has since expanded into merchandise, trading cards, and live events. BroadwayWorld similarly describes the franchise as spanning CookieRun: Kingdom, CookieRun: OvenBreak, CookieRun: Crumble, the CookieRun: Braverse Trading Card Game, merchandise, and live experiences.

The numbers being used to support that push are large. Deadline and BroadwayWorld report that CookieRun has passed 300 million downloads. Deadline also reports that the United States was the franchise’s top market in 2025, accounting for 65 percent of global merchandise sales. Deadline and BroadwayWorld further cite CookieRun: Kingdom’s inclusion among YouTube’s Top 10 U.S. Trending Topics in 2025, with Deadline calling it the only standalone game on that list.

Those details explain why a CookieRun video game film is being discussed now. A feature adaptation gives Devsisters a chance to turn scattered forms of fandom, including mobile play, character collecting, merch buying, trading cards, and live-event attendance, into one global theatrical pitch. From a craft angle, that is the challenge too. CookieRun’s appeal is spread across quick-play platforming roots, gacha-style character attachment, RPG progression, and a very busy dessert-world mythology. A movie has to choose a shape.

Big Shot brings family-entertainment ambitions, with some unanswered questions

Big Shot Pictures is described by Deadline as Brian Robbins’ family entertainment company and by BroadwayWorld as a next-generation family entertainment company founded by Robbins. In the announcement quoted by GamersHeroes and Deadline, Robbins said Big Shot is “thrilled” to bring CookieRun to the big screen and positioned the film as a way to move the franchise beyond mobile screens while reaching existing fans and new global audiences.

Robbins’ statement also points to the business logic behind the partnership. He said Big Shot’s expertise in digital-first storytelling and short-form engagement suits the company to amplify the online conversation around the characters. That is a revealing emphasis. CookieRun’s audience is deeply digital, international, character-driven, and already used to seeing the franchise outside a single game client. The pitch is less about translating one level or boss fight and more about carrying a social, character-led fandom into theaters.

There are still open production questions. Pocket Gamer characterizes Big Shot as comparatively unproven in this specific equation, while noting Robbins’ background with Paramount and Nickelodeon. The same outlet contrasts the situation with Rovio working with Sony and Columbia Pictures on Angry Birds. Output Lag reports that the film will be directed by Robbins, but the other supplied reports do not confirm a director, and the quoted announcements focus on Big Shot leading production rather than naming a filmmaker. Until Devsisters or Big Shot announces the creative team directly, the safer read is that leadership and rights are in motion, while the final filmmaking lineup remains unannounced.

The deal fits a widening appetite for game adaptations, with a mobile twist

Game-to-film deals have been part of entertainment for years, but Pocket Gamer points out that mobile games still appear less often in that conversation. CookieRun is a useful test case because it does not begin from console nostalgia or a single premium release. Its strength comes from years of mobile availability, a huge download base, and characters that can travel through collectibles, cards, pop-ups, and social platforms.

That makes the Devsisters Big Shot Pictures deal feel different from a straightforward adaptation of a boxed-game campaign. The confirmed sources describe a brand with over 300 million downloads, a U.S. merchandise foothold, and a high-profile YouTube trends showing for CookieRun: Kingdom. In other words, the movie is being developed around an audience that already behaves like an entertainment fandom, not only a player base.

There is also a reason studios keep looking at games like this: animation and family entertainment can benefit from instantly legible worlds. CookieRun’s dessert kingdom, oven escape premise, and toyetic character designs give filmmakers material that can be understood quickly by children, parents, and lapsed players. The risk is the same one every adaptation faces. A film can flatten a game’s texture if it treats recognizable characters as the whole job. CookieRun’s best chance is to preserve the nimble, slightly odd charm that made a gingerbread escape fantasy durable across multiple games.

What fans can safely expect next

For now, the practical answer is simple: do not expect a CookieRun movie imminently. The reported target is 2029, and the project is at the option and early-development stage according to the available coverage. No ticket date, platform plan, streaming arrangement, cast, trailer, or final title has been announced in the provided sources.

Fans should also be precise about the name. This is best understood as a CookieRun film adaptation, not a confirmed CookieRun: Kingdom movie, even though Kingdom is one of the franchise’s most visible modern entries and is central to how many players know the brand. Deadline, BroadwayWorld, and GamersHeroes all frame the deal around the wider CookieRun franchise.

The strongest confirmed signal is strategic rather than cinematic: Devsisters wants CookieRun to keep expanding beyond mobile screens, and Big Shot Pictures has secured the rights to try to make that happen in film. If the project reaches its 2029 target, it would arrive as an anniversary play for OvenBreak and a global test of whether mobile-first game fandom can keep translating into theatrical family entertainment.

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