Bandai Namco’s Code Vein 2 Mask of Idris DLC arrives September 9, 2026, with a post-game Forsaken World story, Liv Voda, and a different Lou MagMell.

Image: blog.playstation.com
Mask of Idris has a date, but it is gated behind Code Vein 2’s ending structure
Bandai Namco has set the Code Vein 2 Mask of Idris DLC release date for September 9, 2026, and the first major postlaunch story beat is being positioned as endgame material rather than a side chapter players can jump into from a fresh save. In posts from Bandai Namco Europe and the PlayStation Blog, the publisher says Mask of Idris takes players into the Forsaken World, introduces a separate history-altering story, and arrives alongside a free Version 2.0 update.
The practical catch is progression. Bandai Namco Europe states that Mask of Idris requires players to have reached the “Luna Fraterna” ending of Code Vein 2’s main narrative and completed the sub-mission “Valentin’s request” before beginning the new campaign. Console Creatures reports the same access requirements, while Siliconera specifically highlights the Luna Fraterna ending gate. PlayStation Blog warns that “certain play conditions” must be met and points players to official Bandai Namco channels for the full requirement list.
That makes Mask of Idris a content drop aimed at players who have already pushed through a specific version of Code Vein 2’s conclusion, not simply anyone who owns the DLC on September 9. If you are returning for the expansion after shelving the game, the important prep work is checking whether your save has the Luna Fraterna ending and Valentin’s Request cleared. If it does not, the DLC’s release date is also a deadline for finishing that route rather than a day-one invitation from the title screen.
The Forsaken World turns the sequel’s history-tampering into a new playable space
Bandai Namco’s setup for Mask of Idris leans directly into Code Vein 2’s time-altering premise. The PlayStation Blog describes Temporal Rifts as alternate spaces that preserve residual traces of branching histories created by the past intervention of the great hero Idris. Those rifts were supposed to fade, but instead expanded into the Forsaken World. Bandai Namco Europe describes the same place as being forged from the converged passions of worlds that vanished because of historical alterations.
At the center is the Spindle of Pathos, described by PlayStation Blog as a colossal force that draws in emotions from across time and space. Bandai Namco Europe says that swirling core now threatens to impact the real world. That is the immediate lore problem Mask of Idris is asking players to solve: the consequences of rewritten histories have accumulated into a realm that can no longer remain safely outside the protagonists’ world.
There is one naming wrinkle worth separating. Official Bandai Namco and PlayStation Blog material call the location the Forsaken World. AltChar and Instant Gaming refer to a “Forgotten World” in their writeups. Given the official publisher wording, Forsaken World is the confirmed name for the DLC setting. The discrepancy matters for search, but readers looking for Code Vein 2 Lou MagMell details or Mask of Idris September 9 information should treat Forsaken World as the canonical term unless Bandai Namco changes it later.
Lou MagMell is back, but Bandai Namco is framing her as a different Lou
The sharpest character hook is Lou MagMell. Siliconera reports that Bandai Namco’s latest update confirms the Lou in Mask of Idris is a different version of the Revenant players know from Code Vein 2, with a new story to experience while fighting alongside her. PlayStation Blog describes her as “a familiar face with a different story to tell,” placing her beside new partner Liv Voda in the Forsaken World.
That distinction is doing a lot of work. Mask of Idris is not simply adding Lou as a combat companion in a disconnected arena pack. Based on the publisher’s own framing, her presence is tied to the DLC’s alternate-history space, where branching paths and residual histories have become tangible. For a series that builds emotional stakes through partners, memories, and the cost of survival, an alternate Lou gives Bandai Namco room to revisit player attachment without erasing the base game’s route-specific consequences.
The sources do not confirm how her progression, gifts, partner abilities, or questline will function compared with the original Lou. They also do not state whether choices made in the main campaign alter this Lou’s dialogue or scenes. What is confirmed is narrower but meaningful: Mask of Idris pairs the player with a Lou MagMell variant whose story is new, and the DLC is locked behind a specific end-state of the base game.
Liv Voda looks built around pressure, stagger, and partner synergy
The other featured companion is Liv Voda, introduced by Bandai Namco as the original guardian of the Temporal Rift and half-sister of Valentin Voda. PlayStation Blog says she abandoned her duties out of boredom and had been away from the frontier region for many years. Bandai Namco also characterizes her as combative, with hair and eyes that glow when her emotions run high.
Her combat role is more concrete than Lou’s so far. PlayStation Blog says Liv favors aggressive melee attacks, uses a halberd, and fights with continuous attacks from her Formae Chariot Rave while using nimble evasive steps. It also says her Linkage Trait makes enemies more susceptible to staggering from weapon attacks. Console Creatures likewise describes Liv as an aggressive halberd fighter and notes that players may even battle against her.
From a systems perspective, that stagger angle is the detail to watch. Code Vein 2’s combat already emphasizes partner selection, blood-based abilities, Blood codes, and equipment choices called Jails, according to Bandai Namco Europe. A partner trait that increases stagger susceptibility could reward builds that maintain weapon pressure, chain openings, or create safer windows against bosses. Bandai Namco has not published the full numbers, cooldowns, or scaling details in the provided material, so any build recommendation beyond that would be premature. Still, Liv’s kit sounds designed for players who want their partner choice to change combat rhythm rather than simply add background support.
New weapons and Formae suggest this is a progression expansion, not a lore-only epilogue
Bandai Namco’s PlayStation Blog says players will unlock new weapons and Formae as they progress through Mask of Idris, and that the DLC includes formidable new bosses. Console Creatures names two additions: Grave Knocker, described as a martial arts Formae compatible with all weapon types, and Sword of Karma, a weapon imbued with the flames of Pathos.
Those details point toward a post-game progression loop built around experimentation. Grave Knocker being compatible with all weapon types, as reported by Console Creatures, is especially notable because it implies broader build access than a technique tied to a single weapon class. Sword of Karma’s Pathos connection, meanwhile, ties gear identity back to the DLC’s emotional core rather than treating loot as a separate reward track.
The unanswered questions are the ones RPG players will care about most on launch day. Bandai Namco has not stated the DLC’s recommended level, how its rewards interact with New Game Plus, whether the new Formae are available outside the Forsaken World once unlocked, or how many bosses are included. It has also not provided pricing in the supplied materials. For now, the safe expectation is a post-game campaign with new partners, bosses, weapons, and build tools, rather than a confirmed full-scale expansion with an announced length or challenge tier.
Free Update Version 2.0 arrives the same day, with details still held back
Mask of Idris will not be the only Code Vein 2 update on September 9. Bandai Namco Europe says Free Update Version 2.0 will release simultaneously with the expansion and will implement various updates, including additional content that lets players explore the post-main game world with their partners. The publisher says more details about the free update and new content will come later.
That separation is important for buyers. The paid Mask of Idris DLC, as described by Bandai Namco, contains the Forsaken World story, new partners, new weapons, new Formae, and new bosses. The free update is for all players, but the exact scope of its additional content has not been fully detailed in the provided sources. Players should not assume every September 9 feature is included in the DLC purchase, or that every new post-game activity requires buying Mask of Idris, until Bandai Namco publishes the full Version 2.0 notes.
The simultaneous timing also suggests Bandai Namco is treating September 9 as a broader post-game refresh for Code Vein 2. That could help returning players relearn partner flow and systems before entering the Forsaken World, but it also raises a technical question. Console Creatures’ review excerpt cited the sequel as accessible and strong in world-building and exploration, while also calling the console versions technically unpolished. The provided announcement materials do not say whether Version 2.0 includes performance fixes, so players sensitive to console stability should wait for patch notes or early player reports before assuming the update addresses those concerns.
Who should be ready on September 9
Code Vein 2 is available on PS5, Xbox Series X|S, and PC, and the Mask of Idris DLC is announced for September 9, 2026. Siliconera and AltChar also report those platforms for the expansion. The announcement material includes a teaser trailer and, according to Siliconera, a nearly 12-minute story recap video that contains main campaign spoilers. PlayStation Blog also labels the trailer content with a spoiler warning for base-game story details.
If you have not finished Code Vein 2, avoid the recap unless you are comfortable seeing major campaign material. If you have finished it but did not reach Luna Fraterna, your next step is route cleanup. If you reached Luna Fraterna but skipped side content, check Valentin’s Request before the DLC goes live. Those two requirements are the confirmed gates named by Bandai Namco Europe.
For fans invested in Lou, Mask of Idris is the first postlaunch content beat to watch closely because it uses a different Lou MagMell rather than simply extending the base version’s arc. For build-focused players, Liv Voda’s stagger-oriented support and the new Formae are the mechanical hooks. For everyone else, the sensible stance is to treat September 9 as a post-game expansion day with some free-update spillover, then wait for Bandai Namco’s remaining details on price, Version 2.0 contents, and the exact shape of the new progression rewards.
