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Clarity: The Seven Demons of Vanguardia Release Hits PS5, Switch, Xbox, PC

Clarity: The Seven Demons of Vanguardia cover art
Pixel Perfect
Pixel Perfect
Published
7/27/2026
Read Time
5 min

Clarity: The Seven Demons of Vanguardia is out across consoles and PC, with Xbox Play Anywhere support, a $9.99 price on Microsoft Store, and a compact action-platformer pitch built around seven demon bosses.

Clarity: The Seven Demons of Vanguardia cover art

Image: IGDB

Store links: Clarity: The Seven Demons of Vanguardia on Steam

Clarity lands wide, but Xbox has the clearest listing

Clarity: The Seven Demons of Vanguardia launched digitally on July 1, 2026, with the broad platform spread that can easily get lost in the July indie rush. The Microsoft Store lists the game for Xbox One, Xbox Series X|S, and PC at $9.99, with Eastasiasoft Limited as publisher and Eastasiasoft Limited and Team Quantum Games credited as developers. The listing also marks it as Optimized for Xbox Series X|S, Smart Delivery, and Xbox Play Anywhere.

That Xbox page gives the firmest storefront-level picture available in the supplied sources. For PlayStation and Switch, the availability trail comes through outlet reporting rather than the platform store pages here: TheXboxHub reported the release across Xbox, PC, PlayStation, and Nintendo Switch on July 1, while RetroNews said Clarity: The Seven Demons of Vanguardia is out now on PC, PS4, PS5, Switch, Xbox One, and Xbox Series X|S, also at $9.99. WindowsForum likewise described the launch as a digital release across Xbox One, Xbox Series X|S, Windows PC, PS4, PS5, and Nintendo Switch.

One source in the assignment, a GamerDad page with the platform list in its title, currently resolves to a DreamHost “Site Not Found” notice rather than an accessible article. That means it cannot be used to support details beyond the fact that the link is unavailable. For readers searching “Clarity game PS5 Switch Xbox PC,” the safest practical read is this: Xbox and PC details are directly confirmed by Microsoft’s store listing, while PlayStation and Switch availability is supported by multiple outlet reports in the provided material.

A seven-boss action-platformer with revenge, demon magic, and stage choice

The premise is clean in the way small action-platformers often need to be. Microsoft’s store description says a boy’s father is killed by a terrifying lightning demon, sending the young hero on a quest for vengeance. Along the way, he learns to gather and wield Clarity, a form of powerful demon magic collected from defeated foes.

The core verbs are familiar but promising: run, jump, air dash, swing a sword, and cast spells with a staff. Microsoft describes seven worlds, each ending in a boss, with lesser demon spawn and traps standing between the player and each stage’s main threat. Defeated bosses grant demon swords, and the store listing says the order matters because each demon has an elemental weakness that can give the player a strategic advantage against another boss.

That structure immediately frames Clarity as a compact discovery game rather than a sprawling prestige release. The hook is not scale. It is whether Team Quantum Games can make the stage order, elemental counters, and readable side-scrolling combat feel satisfying at a budget price. For indie players scanning new indie games July 2026, this is the kind of release worth watching because its best idea is easy to understand: pick a demon, learn its world, win a tool, and decide where that tool helps next.

The genre label is messier than the platform list

The most interesting tension in the available sources is genre. Microsoft calls Clarity: The Seven Demons of Vanguardia an action platforming adventure and places it in the Platformer and Action & adventure categories. GameFAQs’ description is even more explicit, saying Clarity is a casual platformer and “not a Metroidvania or Souls like game,” while still noting boss order selection, expansive dungeons, and map-aided exploration.

RetroNews, by contrast, calls it a new 2D Metroidvania from Team Quantum Games and Eastasiasoft, then qualifies that description by saying the biggest difference is that it is broken into seven separate worlds rather than one large map. Its first impressions also say the game gives players many movement options early, including sword attacks, staff projectiles, a roll, double jump, and dash.

Those descriptions do not have to be mutually exclusive, but they do set reader expectations in different places. If you want a single, interlocked labyrinth built around backtracking, the sources do not confirm that exact format. If you want a lighter action-platformer with dungeons, maps, boss order choice, exploration pockets, and ability growth, that is where the evidence points. In other words, do not buy it expecting a harsh Soulslike or a huge maze simply because one outlet uses the Metroidvania label.

Xbox players get the best ecosystem extras

The Microsoft Store listing makes Xbox the easiest version to understand before buying. It lists Xbox Play Anywhere, meaning the Xbox purchase is tied to supported play across Xbox console and PC through Microsoft’s ecosystem. It also lists Smart Delivery, Xbox cloud saves, Xbox achievements, Xbox presence, 4K Ultra HD, single-player support, and 60 fps or higher.

Those features matter for a small game because they lower friction. A $9.99 side-scroller is exactly the kind of release players may dip into between larger games, and cloud saves plus Play Anywhere can make that easier if you split time between a Series console and Windows PC. Smart Delivery also means Xbox players do not need to overthink which Xbox generation version they are buying.

The supplied sources do not provide equivalent storefront details for PlayStation or Switch, so performance claims should stay tied to the Microsoft listing. RetroNews’ Switch impressions do report a couple of bugs, especially getting caught on walls, while saying nothing serious broke the game during the early hours played. That is useful but limited: it is an impression from one outlet, not a platform-wide technical verdict.

Difficulty options may be the quiet selling point

The store description says Clarity includes multiple difficulty settings, and RetroNews specifically mentions trying a novice mode that significantly lowered the challenge for a more casual experience. That is a good sign for a game built around boss fights, elemental weaknesses, and stage routing, because the format can otherwise punish players who choose a difficult order early.

RetroNews found the boss fights tough enough to take several attempts, while also praising the heart system that lets players refill health after collecting pieces from defeated enemies. According to that impression, the system rewards a bit of moment-to-moment resource awareness, since the player can choose when to stand still and refill health rather than automatically wasting pickups.

For platformer fans, that combination is worth noting. Clarity appears to be aiming for readable challenge rather than austerity: you have movement tools from the start, some choice in where to go, boss weaknesses to learn, and a lower difficulty option if you mainly want the adventure. That does not prove the tuning holds up across all seven worlds, but it gives the release a clearer identity than its small footprint might suggest.

Who should watch Clarity this week

Clarity: The Seven Demons of Vanguardia is best treated as a budget action-platformer to investigate, not a guaranteed genre essential. The confirmed Microsoft Store price is $9.99, the ESRB rating on that listing is Everyone 10+ for Fantasy Violence, and the game is single-player. WindowsForum also frames the July 2026 console-and-PC launch as a wider second life for a smaller PC game that it says first arrived on Steam in October 2024, though the supplied material does not include a Steam page to independently verify that listing.

The strongest case for Clarity is craft curiosity. Hand-drawn HD presentation is listed by Microsoft, RetroNews says the game can look like a children’s book in motion, and the seven-world setup gives it a clean structure for players who like compact adventures. The reasons to wait are also straightforward: PlayStation and Switch store specifics are not included in the provided sources, and RetroNews’ early Switch impressions mention minor wall-collision bugs.

If you are on Xbox or Windows PC and want a low-cost side-scroller with Xbox Play Anywhere, Clarity has the clearest buy path. If you are on PS5, PS4, or Switch, the release is reported by TheXboxHub, RetroNews, and WindowsForum, but you may want to check your regional storefront for final price, file details, and any launch discount. Either way, among new indie games July 2026, Clarity stands out as a small release with a simple pitch: seven demons, seven worlds, a handful of movement tools, and enough boss-order strategy to make the first choice matter.

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