Expedition 33 director Guillaume Broche says Sandfall Interactive will make what it loves next, even if some players do not follow. That makes the studio’s unannounced second game one RPG fans should watch carefully.

Image: IGDB
Store links: Clair Obscur: Expedition 33 on Steam
Sandfall is warning fans not to expect a comfort sequel
Clair Obscur: Expedition 33 director Guillaume Broche says Sandfall Interactive’s next game will make “drastic decisions,” which means players should not assume the studio is simply preparing a safer Expedition 33 sequel with familiar combat, structure, and tone. Speaking on Konbini’s French YouTube channel, as reported by Push Square and Eurogamer, Broche said the team is not trying to please an audience first. “We didn’t make the first game to please anyone,” he said, adding that he thinks that is why it worked.
What Sandfall has actually said
The confirmed news is narrower than the speculation around it. Broche has not announced the Sandfall Interactive next game, its title, its genre, or whether it belongs to the Clair Obscur universe. What he did say is that the Expedition 33 developer intends to keep making games from internal conviction rather than fan demand. Push Square quotes him saying Sandfall will “do what we love again,” and that if people like the result, “great,” while if they do not, “oh well.” Asked whether the next game might be less popular than Clair Obscur Expedition 33, Broche said, “I have no idea. I don’t really care.”
This is not an Expedition 33 sequel reveal
There is no confirmed Expedition 33 sequel in the source material. Push Square specifically notes that it is not known whether Sandfall’s next project will be another Clair Obscur adventure or something else entirely. Eurogamer describes Broche’s comments as hints about the studio’s yet-to-be-revealed second game, not as a formal announcement. For now, “new RPG from Sandfall” is a useful way to describe why RPG fans are paying attention, but the studio has not publicly locked down the next project’s genre in these reports.
Why RPG players should care about that risk
For RPG fans, Sandfall’s stance matters because Expedition 33 did not earn attention by sanding off its edges. Eurogamer connects the game’s impact to a mix of influences, including Persona 5’s camera work and UI, plus Lost Odyssey and Blue Dragon’s use of quick-time mechanics in turn-based battles. That combination made the game feel authored rather than committee-built. If Sandfall applies the same philosophy again, the riskier follow-up may not preserve the exact turn economy, party progression, build incentives, or narrative pacing that made Expedition 33 click for its audience.
Unpopular choices can be healthy if they serve the design
Broche’s comments are not a promise that every player will like what comes next. They are closer to a design warning. A studio willing to make unpopular calls might cut beloved systems, shift combat emphasis, change party control, narrow or broaden exploration, or tell a story that does not offer the same emotional contract as Clair Obscur: Expedition 33. That can frustrate players who want refinement over reinvention. It can also protect a young studio from turning its breakout hit into a checklist, where every sequel decision exists to reassure the loudest part of the audience.
What we know about timing, platforms, and whether to wait
No release window, platforms, price, editions, performance targets, or storefront listings have been announced in the provided reports. There is also no confirmed upgrade path or availability plan because the game itself has not been revealed. The practical takeaway is simple: do not treat this as a buying decision yet. Treat it as an early signal of intent from the Expedition 33 developer. If you loved Clair Obscur for its exact systems, wait for concrete gameplay before assuming continuity. If you loved it because it felt personal, strange, and deliberate, Sandfall’s willingness to risk rejection is the part worth watching.
