Raw Power Games says Chronicles: Medieval has lost its necessary funding, putting the studio and its 2027 Early Access plan in immediate jeopardy.

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Store links: Chronicles: Medieval on Steam, Bulwark: Falconeer Chronicles - Medieval Houses on Steam
Funding has fallen away with Early Access still unreleased
Raw Power Games says the funding behind Chronicles: Medieval is “no longer in place,” creating an immediate risk that the studio could close before the medieval sandbox reaches Early Access. The developer disclosed the situation in a public statement posted on Steam and social media on October 30, according to TechRaptor, IGN, Insider Gaming, Inven Global, and Simulation Daily.
The confirmed development is stark but specific: Raw Power says that without the lost funding, it cannot keep building Chronicles: Medieval, and that the Copenhagen-based and remote team is at “real risk of closing.” The studio also says Early Access is “within reach,” which makes this a different kind of danger than a quiet project fadeout. The game has public interest, a Steam page, previews, and a listed 2027 Early Access target, yet the money required to carry it over the line is no longer secured.
That is the central tension for players following the project. Chronicles: Medieval has not been formally canceled in the statements cited by the outlets, but the release risk is now explicit. Anyone searching for Chronicles Medieval canceled should treat cancellation as possible, not announced. The studio’s own wording leaves the outcome unresolved: it says it does not know how this ends and cannot promise a happy ending.
Raw Power confirmed the crisis, but not the source of the money
The developer’s statement attributes the funding loss to “circumstances outside our control,” but it does not identify the backer, explain the financing structure, or say why the money was withdrawn. Inven Global specifically noted that Raw Power did not say where the funding had come from or why it was no longer available. Simulation Daily described the situation as appearing to suggest that whoever was funding the studio pulled support suddenly, but that remains an interpretation rather than a confirmed explanation.
There are other unanswered business questions. Inven Global reported that Raw Power did not disclose how many people work at the studio or whether any jobs have been cut. None of the provided sources confirm layoffs, a bankruptcy filing, a publisher withdrawal, or a finalized shutdown. That matters because “Chronicles Medieval developer closing” is the fear now circulating around the project, but the sourced fact is narrower: Raw Power says it is at real risk of closing, not that it has already closed.
The studio says it is in “real talks” with everyone who might help it find a path forward. Insider Gaming quoted Raw Power as saying it is working “these days and hours” for the studio and the game, while promising to be honest with fans whether the news is good or bad. TechRaptor interpreted the possible pool of help as publishers, financiers, and potentially grant-like programs, but Raw Power has not publicly named any party in those talks in the material provided.
A close Early Access build is still a vulnerable build
Raw Power’s statement says the game is close enough that “Early Access is within reach,” and the Steam page cited by Inven Global lists a 2027 release with an Early Access launch. That does not mean the game is functionally safe. Early Access can reduce the distance between a studio and revenue, but it still requires payroll, infrastructure, quality assurance, marketing, community support, and enough development continuity to avoid launching a brittle version of a complex sandbox.
The studio’s language points to that exact gap. It says the world it has been building for years is “finally starting to feel alive,” and that there was still much it was excited to show. From a strategy-game perspective, that phrase is important. A sandbox can look compelling in a trailer or preview while still depending on interconnected systems that need late-stage tuning: battlefield command, unit behavior, economy, progression, world simulation, user interface, and performance all become harder to stabilize when funding disappears.
The safest reading is that Chronicles Medieval release risk has increased sharply, even if the game’s public-facing momentum looked strong. Simulation Daily noted it had recently covered reveals such as the map and heraldry system and said there were no public hints that the situation was deteriorating. That kind of timing is often jarring for fans because external cadence and internal runway are separate realities. A studio can still be showing features while its funding model is breaking behind the scenes.
The project’s ambition makes the funding cliff sharper
Chronicles: Medieval is described on its Steam page, according to Inven Global, as a sandbox RPG set in Europe during the Hundred Years’ War. The page says players command troops in real time while also fighting alongside them in battles involving hundreds of soldiers, including longbowmen, men-at-arms, crossbowmen, and cavalry. It also says new content, features, and modding support are planned after Early Access.
That pitch is appealing because it reaches into territory strategy and simulation players understand well: large battles, historical grounding, command decisions, and player-driven stories. TechRaptor framed it as a historically grounded open-world sandbox in the vein of Mount & Blade. IGN, based on its preview coverage, said the game still felt early at the time of its most recent hands-on, while also praising the scale and detail of the battles and calling the ability to jump into a commander at ground level for third-person action “really cool.”
Those same strengths raise the cost of finishing. A game about hundreds of troops and a reactive medieval world has fewer places to hide rough edges than a narrower combat demo. If the AI breaks, the battle fantasy breaks. If progression is thin, the campaign loses its strategic pull. If performance buckles under large formations, the core promise suffers. None of the sources say those specific problems are present in the current build, but the design described by Raw Power’s Steam page and IGN’s previews is clearly resource-intensive.
Wishlists are now part of the rescue pitch
Raw Power’s request to fans was practical rather than ceremonial: keep Chronicles: Medieval on your Steam wishlist and keep talking about it. IGN and Insider Gaming both reported the studio’s message that this matters more than fans might think. TechRaptor connected that appeal to investor-facing audience metrics, suggesting wishlists and public discussion can help show potential backers that a market exists for the game.
There is evidence of existing attention. IGN reported that the Tom Hardy-narrated announcement trailer, revealed at Summer Game Fest 2025, drew more than 2 million views on IGN’s YouTube channel. TechRaptor also described Chronicles: Medieval as the 26th most wishlisted game on Steam. Those signals do not fund development by themselves, but they are the kind of demand indicators a struggling studio can point to when seeking a publisher, investor, or other financing route.
The risk is that attention is not the same as liquidity. Wishlists can help Raw Power make the case that Chronicles: Medieval has an audience, especially in a niche hungry for grounded medieval sandbox play, but wishlists do not guarantee a deal, a timeline, or a launch. The studio’s own message is careful on this point. It asks for support while saying it cannot promise the ending fans want. That combination makes the community response useful, but not decisive.
How players should read the project’s future now
For now, the cleanest guidance is this: Chronicles: Medieval is not confirmed canceled by the cited statements, but its path to release is unstable. Raw Power says the necessary funding is gone, the studio is at real risk of closing, Early Access was close, and talks are underway to find a way forward. That is enough to make the 2027 Steam listing uncertain, even if the listing remains visible.
Players should also avoid filling the gaps with assumptions. The provided sources do not confirm a price, console versions, system requirements, a new launch window, a replacement publisher, layoffs, or the identity of the funding source. The reliable places to watch are Raw Power’s own Steam news posts and social channels, since the studio has said fans will hear updates from it first.
If you were planning to follow Chronicles: Medieval, keeping it wishlisted is the only player action Raw Power has directly asked for in the sourced material. If you were counting on buying it in 2027, patience is warranted. The project still has visible demand, a clear pitch, and a developer publicly fighting for survival, but the business layer now sits in front of the design layer. Until Raw Power announces secured funding or a revised plan, Chronicles Medieval funding pulled remains the story that determines whether the game can reach players at all.
