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Castlevania Belmont's Curse Voice Cast Brings Netflix Reunion Energy

Castlevania: Belmont's Curse cover art
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Published
8/24/2026
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5 min

Konami and Evil Empire have revealed the English cast for Castlevania: Belmont's Curse, with Graham McTavish, Alejandra Reynoso, and Liam O'Brien giving the game a familiar franchise echo.

Castlevania: Belmont's Curse cover art

Image: IGDB

Store links: Castlevania: Belmont's Curse on Steam

Konami's new trailer puts the voices in front of the castle

Konami, Evil Empire, and Motion Twin have revealed the English voice cast for Castlevania: Belmont's Curse through a new trailer, according to Nintendo Everything and VGTimes. The reveal immediately gives the upcoming 2D action-exploration game a familiar sound for longtime fans, especially those who came to Castlevania through Netflix's animated adaptation.

The confirmed Castlevania Belmont's Curse voice cast is led by Abby Trott as Rose Belmont, JB Blanc as Trevor Belmont, Alejandra Reynoso as Sypha Belnades, Graham McTavish as Dracula, Ray Chase as The Fallen, Erica Lindbeck as Joan of Arc, Melique Berger as Medusa, Liam O'Brien as Isaac, Dawn M. Bennett as Carmilla, and Aaron LaPlante as Death. Noisy Pixel also reports this as the game's English cast, confirmed by the latest trailer.

The tension here is simple: the cast sounds like a deliberate bridge between several eras of Castlevania, but the sources stop short of saying Belmont's Curse is tied to Netflix continuity. Fans can fairly call it a reunion in casting terms. They should not treat it as confirmation that the game shares a canon with the show.

The Netflix connection is real, but it has limits

The casting detail most likely to jump out is Graham McTavish returning to Dracula. GameSpot notes that McTavish voiced Dracula in Netflix's Castlevania animated adaptation, where his version of the lord of darkness was defined by grief, fury, and a dangerous sense of restraint. That makes his appearance in Belmont's Curse especially sharp, because Dracula is not a role that benefits from simple volume. The character needs weight before the violence arrives.

Alejandra Reynoso is another key point of overlap. GameSpot reports that she returns as Sypha Belnades, giving the game a second clear connection to the Netflix cast. For viewers of the animated series, Sypha's voice carries a specific rhythm: intellectual, precise, and quick to turn spellcasting into momentum. In a game built around whip movement, bosses, and magical Arcana, that kind of vocal memory may color how players read her role even before the game explains it.

That said, the confirmed Netflix Castlevania reunion is a casting reunion, not a story announcement. None of the provided sources say Netflix is involved in the game, that the animated series' writers are involved, or that Belmont's Curse adapts the show. The safer reading is that Konami and Evil Empire are using actors with proven Castlevania resonance while building a new game premise set in Paris in 1499.

Liam O'Brien's Isaac return reaches back to the games, not the anime

The most historically loaded casting may be Liam O'Brien as Isaac. Nintendo Everything reports that O'Brien is reprising his role from Castlevania: Curse of Darkness after more than 20 years, and Noisy Pixel highlights the same point in its coverage of the English cast reveal. That matters because it reaches into the game side of Castlevania's history rather than the Netflix adaptation.

For fans sorting the Castlevania Belmont's Curse actors by legacy, O'Brien's return sits in a different lane from McTavish and Reynoso. McTavish and Reynoso create the television echo. O'Brien creates a direct callback to a prior Konami game. It is a small but meaningful distinction, especially for a franchise whose identity has been split across classic side-scrolling action, later action-RPG structures, and an animated series that introduced a huge audience to Trevor, Sypha, and Dracula.

The cast list also fills out the game's enemy and mythic profile. Erica Lindbeck voices Joan of Arc, Ray Chase voices The Fallen, Dawn M. Bennett voices Carmilla, Melique Berger voices Medusa, and Aaron LaPlante voices Death. Those names do not confirm how much dialogue each character will have, but they do suggest that Belmont's Curse is treating its bosses and major figures as voiced presences rather than silent stage gates.

Rose Belmont is the center of the story, even with Trevor on the board

The official game description shared by Nintendo Everything places Belmont's Curse in Medieval Paris in 1499, with the city in flames as monstrous creatures emerge from the shadows. Trevor Belmont, described in the source text as the hero who defeated Dracula, enters the burning streets with his daughter, Rose Belmont. Together, they wield the legendary Vampire Killer against creatures pouring out from a looming castle.

Rose is the name to watch. Noisy Pixel identifies Abby Trott's Rose as the protagonist, and the game's description says Rose is swept into a dark conspiracy beneath the chaos in Paris. That framing suggests Trevor is present as history, muscle, and bloodline pressure, while Rose carries the new game's forward motion.

For Castlevania, that is a strong setup. The series often works best when a hero is moving through a place that feels hostile before the first enemy even appears. Paris in flames gives Belmont's Curse an immediate set-piece frame, and Rose's relationship to Trevor gives the story a clean inheritance hook. The sources do not tell us how much of that relationship is explored in dialogue, but the casting of Trott and JB Blanc as Rose and Trevor gives Evil Empire room to make the Belmont legacy audible, not merely written into menus and item descriptions.

The combat pitch explains why this cast could matter in play

The cast reveal lands alongside a gameplay pitch that is very physical. Nintendo Everything's provided game description says Belmont's Curse features whip action built around free movement, including using the whip like a trapeze artist. It also describes fast-paced combat, weapons, Relics, and an Arcana system tied to boss defeats.

Noisy Pixel adds that bosses can be sealed into Rose's tarot cards after defeat, becoming Arcana that grant skills for spells and unique actions. The outlet also reports that the game includes seven weapon categories and equippable Relics used for offensive and defensive purposes. VGTimes similarly describes Rose using the Vampire Killer, weapons, Relics, and boss-derived Arcana.

That matters for the voice work because Belmont's Curse is positioning bosses as sources of power, not disposable obstacles. If Death, Medusa, Carmilla, Joan of Arc, Isaac, and The Fallen become part of Rose's toolset after combat, their performances could help define the texture of those encounters. In an action-adventure game, a boss voice can set the tempo before the first pattern begins. A good line read can make the arena feel colder, crueler, or more personal before the player has learned the safe dodge window.

Evil Empire is walking between classic Castlevania and modern action expectations

GameSpot reports that Castlevania: Belmont's Curse is being developed by Evil Empire, the studio behind The Rogue Prince of Persia and a team that has also worked on Dead Cells. The same outlet notes that although some of that Dead Cells DNA is present, Evil Empire has said the classic Castlevania formula of 2D action-exploration is what drives this adventure.

That is an important distinction for expectations. A stacked cast does not tell us whether Belmont's Curse will lean toward linear stage craft, sprawling exploration, heavy RPG customization, or roguelite repetition. The current source material supports a 2D action-exploration description, boss-derived abilities, weapon categories, Relics, and whip traversal. It does not support calling the game a roguelite, a direct sequel to the Netflix show, or a remake of an older entry.

From a design perspective, the most promising confirmed ingredients are the whip traversal and Arcana system. Castlevania combat lives or dies by spacing: the half-step outside a claw swipe, the commitment of a whip crack, the recovery after a jump. If Rose can move with the whip and fold boss abilities into her kit, Belmont's Curse has a clear mechanical identity on paper. The remaining question is whether that rhythm holds across full exploration, enemy placement, and late-game ability stacking.

Release date, platforms, and what to wait for next

Noisy Pixel reports that Castlevania: Belmont's Curse is scheduled to release on October 15, 2026 for PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC via Steam. GameSpot also states that the game is launching on October 15 for PC and consoles. The provided sources do not include a price, file size, performance targets, physical edition details, preorder bonuses, or upgrade information.

For now, the practical guidance is to treat the voice cast as a confidence-building reveal rather than a full buying signal. The confirmed Castlevania game voice actors give Belmont's Curse real franchise continuity in sound: McTavish and Reynoso speak to the Netflix audience, O'Brien speaks to older game continuity, and the rest of the cast gives major characters recognizable performers. That is good news for tone and presentation.

The unanswered questions are still the ones that will decide day-one interest. We need to see how the whip traversal feels over long routes, how Arcana changes combat without flattening boss identity into cooldown management, and how the Switch version handles speed, effects, and readability. Until Konami or Evil Empire shares more technical and pricing information, the cast reveal is best understood as a strong atmospheric signal around a game whose final rhythm is still waiting to be played.

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