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Call of Duty Black Ops PS5 Ports Top PS Store as BO2 Sparks Debate

PS5's Call of Duty: Black Ops Ports Get More Likes Than Modern Warfare 4 1
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Published
7/12/2026
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5 min

The Call of Duty Black Ops PS5 ports are charting ahead of newer releases despite bare-bones upgrades, high DLC costs, and renewed emblem editor moderation problems.

PS5's Call of Duty: Black Ops Ports Get More Likes Than Modern Warfare 4 1

Image: pushsquare.com

The old Black Ops games are winning the store fight

The strongest signal around the new Call of Duty Black Ops PS5 ports is not coming from Activision sales data. It is coming from the PlayStation Store charts. Push Square reports that Call of Duty: Black Ops and Call of Duty: Black Ops 2 have climbed to the top of the PS Store best sellers list in several major territories it checked, including the US, UK, France, and Germany. Indy100 separately reported that Black Ops 2 was first and Black Ops was second on PlayStation’s best-selling games list, with the newer Black Ops 7 sitting lower on that snapshot.

That creates the tension around these releases. These are not remasters with rebuilt visuals, new matchmaking infrastructure, or a modern content wrapper. Multiple outlets describe them as straightforward PS4 and PS5 ports of the 2010 and 2012 Treyarch shooters. Yet, according to the reported PS Store rankings, they are outpacing newer and higher-profile games on the storefront.

There is also a bigger claim in circulation, but it needs a hard line around it. Push Square cites Call of Duty fansite Charlie Intel as claiming that more people are playing the “bare bones” Black Ops 1 and Black Ops 2 ports on PS5 than the latest game, Black Ops 7, across all consoles. Push Square says it could not corroborate that player-count claim. Activision has not provided public player numbers in the supplied source material. So the supported story is this: the ports are visibly strong sellers on PlayStation’s storefront, while the claim that they have surpassed Black Ops 7 in player count remains reported but unverified.

The value pitch is rough, even with launch discounts

The pricing is the part of the story that makes the chart performance harder to dismiss as simple nostalgia. Kotaku reports that Call of Duty: Black Ops and Call of Duty: Black Ops 2 launched on PS4 and PS5 on July 9, 2026, at $40 each. Push Square lists the base price as $39.99 in the US and £34.99 in the UK, and notes that PS Plus members get a 50 percent discount on each game.

The ports do not include DLC in the base purchase. Kotaku reports that each game’s season pass is sold separately, discounted to $10 during the launch promotion before rising to $30. Vice also reports that all original DLC packs arrived alongside the base games, but as separate purchases through season passes rather than bundled content. That matters for Black Ops 2 especially, because Vice points to DLC-era maps such as Mob of the Dead for Zombies and Grind for multiplayer as part of the content players may want if they are trying to rebuild the full 2012 package.

The exact discount window and total discounted price vary across outlet reports. Kotaku says the discounted prices run until August 6 and puts the discounted buy-in for both games plus DLC at $60 or more, with the full post-discount cost doubling to $140. Vice and Indy100 cite a discount running until August 7, with Indy100 saying everything can be bought for $58 during the promotion. That discrepancy is likely tied to region, timing, or store-tax presentation, but the shared facts are clear enough for buyers: each base game is $40 before discounts, DLC is separate, and the complete two-game bundle becomes expensive once the launch promotion ends.

The technical feature set does not soften that price. Kotaku reports that the ports lack an FOV slider, do not support 120fps, and show no major graphical overhaul beyond light upscaling. Indy100 reports a maximum resolution of 1080p at 60fps even for native PS5 versions. Push Square’s own review coverage of the original Black Ops port, cited in its report, called the release a “rip off” and criticized the lack of meaningful improvements for the price.

The appeal is pace, readability, and old-school map discipline

The reason these games are moving units anyway is not hard to read if you have spent time in Call of Duty lobbies across eras. Black Ops and Black Ops 2 sit in a very different design lane from the current live-service cadence. They were built around fixed map packs, discrete modes, class decisions that were easier to parse at a glance, and a multiplayer rhythm that did not revolve around seasonal resets, constant attachment churn, and aggressive movement tech.

Indy100 highlights player comments from the Call of Duty subreddit arguing that the ports are catching because the old games still feel clean today. The comments it cites focus on simplicity, map quality, perk and weapon balance, and the absence of modern sliding and heavy live-service clutter. That is community reaction, not a technical review, but it lines up with the sales behavior being reported: players are paying a premium for games many already know, because the core pacing is immediately legible.

From an FPS standpoint, Black Ops 2 has the cleaner competitive argument of the two, which may explain why Push Square says it appears to be the stronger performer. The game’s multiplayer reputation rests on fast map flow, readable sightlines, hard-point friendly layouts, and weapon roles that were distinct without turning every fight into a gunsmith spreadsheet. That does not erase the problems of a bare-bones port, but it does explain why players are willing to tolerate them. If the current series feels overloaded, a 60fps version of Black Ops 2 on a current PlayStation box is an easy pitch at the menu level.

Black Ops 2 kept the emblem editor, and the old moderation problem came with it

The most complicated preservation choice is the Call of Duty emblem editor. PC Gamer reports that fans were surprised to discover the new Black Ops 2 PS5 port preserves the emblem editor, then less surprised to find players using it to make swastikas. That is a blunt reminder that bringing back a feature set from 2012 also brings back the moderation burden attached to user-created content.

For many Black Ops 2 players, the emblem editor is part of the identity of the game. It let players build custom calling-card art from layered shapes, and in a pre-battle-pass era, that kind of personal expression carried real lobby presence. Preserving it makes the port feel closer to the original release than a stripped version would.

But this is the tradeoff Activision now owns on modern PlayStation hardware. A live user-generated art tool needs reporting, filtering, enforcement, and visible follow-through. The supplied source material does not include a statement from Activision about how the Black Ops 2 port is moderating emblems, whether any additional filters were added, or whether enforcement differs from the original game. Until Activision explains that, players should assume the feature is present with at least some of the same community risk PC Gamer flagged.

PlayStation’s backward-compatibility gap made the demand easy to monetize

The ports also fill a platform hole that Xbox players have not had in the same way. Kotaku notes that Black Ops and Black Ops 2 have been playable on Xbox One and Xbox Series X/S through backward compatibility for some time, with online support. PS4 and PS5 players did not have a comparable route to play those PS3-era entries on current PlayStation hardware.

That gap changes the business picture. Activision is not selling PlayStation players a luxury upgrade of games they already had easy access to on the same ecosystem. It is selling access to two of the most requested Call of Duty entries after years where Xbox users had the simpler preservation story. The price is still steep, especially with DLC split off, but the PS Store rankings reported by Push Square and Indy100 suggest the pent-up demand was large enough to overpower the complaints.

There is also a timing advantage. These ports arrive in a market where Call of Duty’s current identity is tangled up with constant updates, new seasonal content, and shifting expectations around movement, monetization, and matchmaking. The older Black Ops games are selling a slower, clearer promise: load in, pick a class, learn the lanes, fight for map control, run Zombies. For players tired of the modern treadmill, that is the product.

Buy now only if you know exactly which version you want

For practical purposes, the safest recommendation is to separate desire from value. If you want Black Ops 2 multiplayer and Zombies on PS5 right now, and you are comfortable with 1080p and 60fps as reported by Indy100, the launch PS Plus discount is the least painful entry point. If you want the complete package with DLC, the discount window matters because the full cost rises sharply once the season passes return to $30 each, according to Kotaku and Vice.

If you are expecting a remaster, wait. The source material points in the other direction: no major graphical rework, no 120fps, no FOV slider, and no included DLC. If you are sensitive to bugs, Push Square’s comment section includes players complaining about issues, and Indy100 cites a player saying Black Ops 1 needs updates. Those are anecdotal reactions, but they fit the broader warning that these ports are being received as functional access points rather than premium restorations.

For the Black Ops PS Store best sellers story, the larger takeaway is already visible. The Call of Duty Black Ops PS5 ports are charting because a large PlayStation audience wanted direct access to these games more than it wanted a perfect package. The Black Ops 2 PS5 port is benefiting most from that demand, but it is also the release forcing the hardest questions, from DLC pricing to the preserved Call of Duty emblem editor and the moderation problems that come with it.

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