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The Blood of Dawnwalker Sequel Hiring Points to a Bigger RPG Bet

The Blood of Dawnwalker cover art
The Completionist
The Completionist
Published
9/9/2026
Read Time
5 min

Rebel Wolves is hiring a lead writer for the next Dawnwalker saga entry after The Blood of Dawnwalker crossed one million sales, but The Blood of Dawnwalker 2 remains unannounced.

The Blood of Dawnwalker cover art

Image: IGDB

Store links: The Blood of Dawnwalker on Steam

Rebel Wolves is already staffing the next Dawnwalker story

Rebel Wolves narrative director Jakub Szamałek has publicly said the studio is looking for a Lead Writer to help shape “the next chapter in the Dawnwalker saga,” according to his LinkedIn post reported by VGC and other outlets. The concrete news is not that The Blood of Dawnwalker 2 has been formally announced. It has not, at least in the source material provided. The concrete news is that the studio is recruiting senior narrative leadership for whatever follows its new dark fantasy RPG.

That timing is the tension. The Blood of Dawnwalker has only just arrived in the reporting cited here, with ComicBook placing its launch on September 3 and multiple outlets saying it has already passed one million copies sold. Szamałek’s post, as quoted by VGC, frames that early success directly: “The Blood of Dawnwalker released to critical acclaim and sold over one million copies in the opening weekend,” before adding that Rebel Wolves is “already thinking about what comes next.”

There is one point worth correcting up front for readers searching around the sequel chatter. Some discussion around the Rebel Wolves RPG treats this as if the studio began sequel hiring before launch. The provided reports place the Lead Writer push after release, after the million-seller milestone, and after reviews were already live. The longer-term confidence, however, did exist earlier: VGC notes that when Bandai Namco was announced as publisher in October 2024, The Blood of Dawnwalker was introduced as the first entry in the Dawnwalker saga.

A sequel hire is a signal, not a release announcement

A Lead Writer vacancy does not function like a trailer, a title reveal, a platform list, or a production roadmap. It tells us Rebel Wolves wants a senior writer with the authority to help manage a narrative team and contribute substantially to the next game’s story. Last Word on Gaming, citing the job listing, reported that the role asks for at least six years of experience as a writer or narrative designer in games, along with strong writing ability, team-management experience, and an established track record.

For an RPG studio, that kind of hire lands early in the process because writing does not sit at the edge of development. Quest structure, faction logic, companion or major-character arcs, branching consequences, cinematic requirements, world layout, and progression pacing all depend on narrative decisions made well before late production. If Dawnwalker is going to carry choices forward, which Last Word on Gaming says Bandai Namco previously confirmed through save-file transfer support for future games, narrative leadership becomes a systems role as much as a prose role.

That is why the phrase “The Blood of Dawnwalker sequel” should be handled carefully. The recruitment supports work on the next Dawnwalker saga entry. It does not confirm the official name The Blood of Dawnwalker 2, does not confirm a release year, and does not confirm whether the next project is a direct numbered sequel rather than a differently titled continuation. ComicBook also noted that Szamałek’s wording is broad enough to cover a sequel or another form of continuation, even though the most natural reading is that Rebel Wolves is building toward a follow-up.

Early sales changed the risk profile for a new dark fantasy RPG

The commercial context matters because Dawnwalker is not an inherited blockbuster name. ComicBook emphasized that the game is a new franchise from a new studio, even if Rebel Wolves itself has a high-profile pedigree. DualShockers describes the developer as including former CD Projekt Red veterans known for work on The Witcher and Cyberpunk 2077, and VGC’s review also highlighted the studio’s Witcher 3 veterans.

New RPG franchises are expensive bets. They need combat systems, quest tools, cinematic pipelines, worldbuilding, localization, voice direction, and years of content production before players know whether the tone and mechanics actually land. A million-copy opening, reported by Szamałek through VGC as an opening-weekend result and by ComicBook through the game’s official X account as a milestone reached in two days, gives Rebel Wolves and publisher Bandai Namco a stronger argument for continuity than pre-launch franchise planning alone would have supplied.

The reception picture is positive but not spotless. VGC reports a Metacritic score of 83 and called The Blood of Dawnwalker “a fantastic first outing,” while also saying poor performance and the central time mechanics held it back somewhat. For players, that mixture is more useful than triumphal sequel talk. It says Rebel Wolves has apparently found an audience for a focused vampire RPG, but its second swing will be judged on whether it improves the rough edges that early praise did not erase.

The saga plan gives Rebel Wolves room to change the board

The most interesting part of the Dawnwalker setup is not simply that Coen can return. It is that his condition gives Rebel Wolves a structural excuse to move across history. Last Word on Gaming reports that the first game follows Coen in the 14th century, tells a self-contained story, and brings the conflict with Brencis to a conclusion within that game. That matters for anyone wary of buying into an unfinished first chapter. According to that report, The Blood of Dawnwalker is designed to resolve its central conflict while still leaving room for future stories.

The broader saga has already been teased. Last Word on Gaming says Rebel Wolves showed a Summer Game Fest 2026 teaser featuring Coen in the 21st century, roughly 600 years after the first game’s events. ComicBook cites earlier comments from Szamałek saying future installments would bring new stories and new characters across different eras, locations, and cultures. Last Word on Gaming also reports that the studio has internally decided the historical period for the next game.

There is a source-level distinction here. GamingBolt states that the narrative will leap ahead to modern times. Last Word on Gaming is more cautious, saying the modern-day teaser indicates the scale of the planned arc but does not necessarily mean the sequel itself will take place in the present. Given the current evidence, the safer reading is that modern Coen is part of the saga’s horizon, while the setting of the immediate next entry remains unannounced.

Choice carryover raises the stakes for the lead writer

For a systems-minded RPG audience, the save-transfer detail is the one to watch. Last Word on Gaming reports that Bandai Namco previously confirmed players will be able to transfer their The Blood of Dawnwalker save file into future games so certain decisions can carry over. If that remains the plan, the sequel’s narrative team is not only writing a continuation. It is inheriting a state machine built from player choices.

That can be powerful when used with restraint. A future Dawnwalker game could acknowledge who survived, which alliances formed, how Coen handled specific conflicts, or what moral pattern defined a player’s version of him. It can also become a production trap if every branch demands bespoke questlines, cinematics, and character arcs. The lead writer role, then, is likely central to deciding which decisions become durable saga variables and which remain local texture inside the first game.

The time-span premise complicates that in an appealing way. If Coen moves across centuries, Rebel Wolves can let some choices echo through institutions, myths, bloodlines, locations, or reputations rather than requiring every named character to persist. That approach would fit a dark fantasy RPG built around long memory, vampiric consequence, and changing societies. It would also help the studio avoid turning save import into a checklist of cameos.

Players should expect ambition, but not a fast sequel

Nothing in the provided reporting gives a release window, price, store page, trailer, or confirmed platform list for the next Dawnwalker game. The first game is available on PS5, Xbox Series X|S, and PC, according to Last Word on Gaming and DualShockers, but sequel platforms have not been announced. Calling it The Blood of Dawnwalker 2 is useful search shorthand, not an official title supported by these sources.

Hiring a Rebel Wolves lead writer this soon after launch suggests the studio wants narrative pre-production moving while the first game is still fresh in players’ minds. It does not mean a sequel is close. Large RPGs take years, and iXBT notes that Rebel Wolves is also preparing patches for The Blood of Dawnwalker. VGC’s review criticism of performance gives that patch work practical importance, especially for players deciding whether to jump in immediately or wait for updates.

For current players, the sensible guidance is simple: treat the first game as the foundation of a planned saga, but judge it as the game that exists. The cited reporting says its main conflict concludes, it has already found a substantial early audience, and Rebel Wolves is hiring to continue the world. The promise of a bigger Dawnwalker saga is real enough to watch. The shape of the next game is still mostly locked behind recruitment, internal planning, and whatever lessons Rebel Wolves takes from its first release.

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