Rebel Wolves is adding New Game Plus in Blood of Dawnwalker patch 1.2. Here is what carries over, how scaling changes, and what PS5 and PC players should know before returning.

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Store links: The Blood of Dawnwalker on Steam
New Game Plus is coming, but the full shape of patch 1.2 is still incomplete
Rebel Wolves plans to add New Game Plus to The Blood of Dawnwalker in update 1.2 next week, according to the studio details reported by Eurogamer, Push Square, PCGamesN, Polygon, Insider Gaming, and VGTimes. The concrete headline is simple: players who have completed the epilogue will be able to begin another run through Vale Sangora while carrying over their level, skills, and inventory.
The tension for returning players is that this is a progression-heavy patch arriving before the full patch notes have been published. Rebel Wolves has confirmed the main systems changes through the update announcement covered by those outlets, including a higher level cap, New Game Plus item versions, scaled enemies, combat balance adjustments, and terrain geometry improvements. What remains unannounced is the exact launch time, the complete enemy-by-enemy balance list, and the fine print around save handling, trophies or achievements, difficulty interaction, and any edge cases for quest-related items.
That makes Blood of Dawnwalker patch 1.2 a meaningful update for players who have finished the game, but also one worth approaching with a little patience. If you are on PS5 or PC and were planning a second run this week, the practical advice is to wait for update 1.2 unless you specifically want a clean restart. New Game Plus changes the value of an endgame save, and Rebel Wolves is clearly designing the mode around continued character growth rather than a simple story replay.
What carries into The Blood of Dawnwalker New Game Plus
The confirmed entry requirement for The Blood of Dawnwalker New Game Plus is completion of the epilogue. Rebel Wolves’ wording, as quoted by Eurogamer and PCGamesN, says that after completing the epilogue, players can return to Vale Sangora with their level, skills, and inventory carried over. Push Square and Polygon report the same eligibility requirement and carryover categories for the PS5 update.
That matters because The Blood of Dawnwalker is an RPG built around character progression and consequential routing. A second playthrough that preserves skills and gear is fundamentally different from starting over at level one, especially for players who spent their first run testing a build, learning enemy patterns, or making choices they now want to revisit with a more complete understanding of the game’s systems. New Game Plus gives those players a route back into the campaign without erasing the mechanical identity they built in the first run.
The mode also raises the level cap to 100. That is the clearest sign that Rebel Wolves is treating NG+ as an extended progression layer rather than a cosmetic victory lap. If your first playthrough ended with unfinished character plans, unused skill synergies, or gear you wanted more time to build around, patch 1.2 gives that character room to keep developing.
There are limits to what has been confirmed. The sources do not specify whether every inventory category transfers in all cases, whether story-critical items are excluded, or whether choices and quest states are reset in a particular way. Players who care about perfect routing, trophy cleanup, or preserving multiple endings should keep their completed save and wait for the full patch notes before overwriting anything.
Scaling, level 100, and NG+ gear should change how a second run plays
Rebel Wolves says enemies in New Game Plus will be balanced and scaled uniformly across all regions, according to Eurogamer, PCGamesN, Push Square, and Polygon. That one phrase is doing a lot of work. In a standard RPG replay, carrying late-game power into early areas can flatten the opening hours. Uniform scaling is the studio’s answer to that problem: instead of letting players steamroll the map with an endgame character, patch 1.2 is expected to keep encounters relevant across Vale Sangora.
The item economy is also being updated for repeat play. Push Square reports that items will receive New Game Plus versions with better stats, while Eurogamer says items will have updated stats and PCGamesN describes special NG+ versions of many items. Insider Gaming similarly says most items will have New Game Plus variations. The exact scope differs slightly in wording across the reports, so the safest reading is that Rebel Wolves has confirmed NG+ item variants, but the complete item list is still pending.
For build-minded players, that is the real hook. A higher level cap without gear growth would risk making rewards feel stale. NG+ versions of items give returning players a reason to check loot again, compare stat lines, and revisit equipment choices that may have been solved by the end of the first run. If the mode is tuned well, a second playthrough should encourage refinement rather than repetition.
The unanswered question is how aggressive that scaling will be. Uniform regional scaling can preserve challenge, but it can also make progression feel flatter if enemies rise too closely with the player. Rebel Wolves has not yet published the numerical tuning, so anyone expecting a pure power fantasy should wait for impressions after the patch lands.
Combat balance and terrain fixes may affect every player, not only NG+ runs
Update 1.2 is not limited to The Blood of Dawnwalker NG+. Rebel Wolves is also changing enemy health pools and how often enemies use their abilities during combat, according to Eurogamer, Push Square, PCGamesN, Polygon, Insider Gaming, and VGTimes. The studio has not yet said which enemy types are being adjusted or whether the changes will make specific encounters easier, harder, or simply less uneven.
That lack of specificity matters for players deciding whether to finish a current run before the patch. If you are stuck on a fight because an enemy feels too durable or too repetitive in its ability use, patch 1.2 may alter that experience. If you are already deep into a finely tuned build and want to finish under the current balance rules, the update could change combat feel before you roll credits. Until comprehensive patch notes arrive, the direction of the changes is confirmed, but the practical effect is still uncertain.
The other confirmed gameplay adjustment is terrain geometry improvement. Rebel Wolves says the update will smooth movement during combat and exploration. PCGamesN frames this as a response to moments where Coen can get hung up on parts of the environment while moving quickly, while the other outlets report the broader studio language around smoother traversal and combat movement.
For an RPG with real-time movement pressure, that kind of fix can matter as much as a stat adjustment. Getting caught on terrain during a fight can distort difficulty, especially when enemy ability frequency is also being tuned. Patch 1.2 appears to be addressing both sides of that friction: how enemies pressure the player and how reliably the player can move through the space.
Why returning players have a stronger reason to wait for patch 1.2
The Blood of Dawnwalker already had replay pressure before New Game Plus because of its time management mechanic. Eurogamer notes that the system can drastically change a run, which is exactly the kind of structure that benefits from NG+. When choices, timing, and routing can alter the campaign experience, carrying a developed character into a second pass lets players focus less on rebuilding basic competency and more on testing alternate decisions.
That is where this update fits best. New Game Plus is most valuable when a game has unresolved paths worth revisiting. Rebel Wolves’ first major update, version 1.1, added an easier Story mode and the ability to pet animals, according to Eurogamer and Polygon. Patch 1.2 is smaller in breadth by comparison, as Push Square notes it does not promise the same scale of more than 1,000 improvements, but its headline feature is more directly aimed at long-term RPG players.
Community demand also appears to have been a factor. Polygon reports that fans had been asking for New Game Plus since release and cites earlier comments from director Konrad Tomaszkiewicz in September that the studio was exploring the possibility but was not ready to discuss it. The fact that the feature is now attached to a dated update window suggests Rebel Wolves has moved from investigation to delivery.
For completionists, the important question is whether to use NG+ for cleanup or for a true alternate run. The sources do not confirm trophy or achievement behavior, so it would be premature to say that NG+ is the optimal route for platinum or 100 percent completion. What is confirmed is stronger: if you finished the epilogue and want another campaign with your build intact, update 1.2 is being built specifically for that use case.
PS5 and PC timing, platforms, and edition notes
The Blood of Dawnwalker update is planned for next week. Push Square specifically reports that the Blood of Dawnwalker PS5 patch will go live next week, while PCGamesN says update 1.2 is planned for next week and places that window between Monday, November 16 and Friday, November 20. VGTimes gives the same November 16 to 20 window and calls the update free. The shared confirmed point across sources is the next-week target; no source material here provides a specific hour or platform-by-platform rollout schedule.
The game is available on PC, PS5, and Xbox Series X/S, according to Eurogamer and VGTimes. The assignment focus is PS5 and PC, and players on both platforms should treat the timing as a planned release window rather than a locked appointment until Rebel Wolves posts final patch notes or platform storefront updates. Console certification and PC deployment can sometimes create different rollout rhythms, but the provided sources do not report a delay or split release between PS5 and PC for update 1.2.
There is also an edition-specific soundtrack note. Push Square, Polygon, Insider Gaming, and VGTimes report that the soundtrack is being expanded with additional songs, with Polygon and VGTimes tying in-game access to the Eclipse Edition. Push Square and Insider Gaming add that the soundtrack material is expected to come to Spotify and other streaming platforms in the future. That is a nice extra for edition owners, but it is separate from the New Game Plus progression feature.
Before starting another run, PS5 and PC players should make sure they have an epilogue-complete save, preserve any save files they care about, and wait for the full patch notes if they are sensitive to balance changes. The Blood of Dawnwalker New Game Plus is the centerpiece of patch 1.2, but the surrounding enemy and movement adjustments could be what determine how good that second journey feels in practice.
