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Blood of Dawnwalker Echoes of Silenced Bells Walkthrough: Key and Relic

Echoes of Silenced Bells Quest 3 in the blood of dawnwalker
The Completionist
The Completionist
Published
9/3/2026
Read Time
5 min

A spoiler-light Echoes of Silenced Bells walkthrough for finding the Monastery Key location, retrieving the Relic of St. Tyna, and handling the burn notes prompt in The Blood of Dawnwalker.

Echoes of Silenced Bells Quest 3 in the blood of dawnwalker

Image: gamerant.com

The fastest safe route runs through a shed, not the courtyard fight

The pressure point in Blood of Dawnwalker Echoes of Silenced Bells is the convent courtyard: Anca needs a safe path to St. Tyna’s library, but the grounds are packed with zombie nuns and the direct route is a trap for players who treat this like a normal early-game skirmish. GameSpot reports that the quest appears in your journal after the prologue, when Anca asks Coen to meet at the Crossroads Inn before heading to St. Tyna’s Convent. Once inside, the job becomes less about winning a brawl and more about spending time segments wisely, reading the space, and choosing a controlled route through the monastery.

This walkthrough keeps to the practical middle path: get through the monastery doors, find the Monastery Keys, secure the Relic of St. Tyna for the “Most Precious Thing” step, and understand the later burn notes choice without spoiling consequences beyond the choice itself. Several outlets describe alternate solutions, including a bell tower route, but the relic path is the cleanest to explain because it gives you a clear set of landmarks and avoids guessing at later outcomes the sources do not fully detail.

Before you commit, remember that time is a resource here. GameSpot says securing safe passage to the library costs three Time Segments, while investigating the chapel costs one Time Segment. Game Rant also lists the opening fog sequence as one hour, the library passage objective as three hours, the catacombs search as one hour, and the burn notes decision as one hour. That makes Echoes of Silenced Bells an early quest with real pacing consequences, even before its ethical choices enter the picture.

Start at the Crossroads Inn and repair the route if you plan to return

After the prologue, head to the Crossroads Inn southeast near the swamplands, where Anca is waiting. GameSpot notes that the inn has a damaged Shrine and recommends repairing it by finding its heart because you may fast travel to this area frequently, particularly if you continue Anca’s later questline. For this specific walkthrough, the important part is simpler: the inn is your staging point, and speaking with Anca moves you toward St. Tyna’s Convent.

Polygon adds one practical warning for nighttime players: if you speak to Anca at night, make sure Coen’s blood level is sufficiently high, because the outlet says there is a risk of accidentally killing her. That is a systems warning rather than a story spoiler, and it matters because Echoes of Silenced Bells is tied to Anca’s survival. If you are low on blood, stabilize that before advancing the conversation.

Once you tell Anca you are ready, the route leads through fog toward the convent. Game Rant describes this opening as following Anca through the fog and investigating dead bodies along the way. At the convent, the first encounter makes the state of the sisters clear: GameSpot describes the place as crawling with zombie nuns, while Game Rant notes that the enemy you inspect gets back up after being defeated. The lesson is immediate. Do not assume the courtyard is designed as a clean combat arena.

Read the balcony objectives before spending time

After the first confrontation, Coen and Anca reach a safer vantage point overlooking the courtyard. This balcony phase is where Echoes of Silenced Bells becomes a routing puzzle. GameSpot says your main goal is to secure safe passage for Anca to the library, which advances the quest and costs three Time Segments. You can also check the infirmary and bell tower for clues without spending time, while investigating the chapel costs one Time Segment.

Use that balcony to identify the major locations before dropping into the yard. Game Rant lists the points of interest as the bell tower, chapel, dormitories, library, and infirmary. The infirmary matters because Anca says there is a top-floor corridor connecting it to the library. The chapel matters because it is tied to St. Tyna’s body and the relic lead. The bell tower matters because Polygon reports that bell tower signals are one of the two main ways to secure access to the library.

The key danger is the courtyard itself. GameSpot says there are a dozen zombie nuns in the courtyard and that they do not notice you immediately, but once you get too close, they become hostile and are hard to escape. Treat stealth as the default. If you use movement abilities or haste, Game Rant warns to make sure none of the sisters have spotted you first. Your aim is to reach specific interaction points, not clear the yard.

Use the infirmary to start “Most Precious Thing” and learn why the relic matters

For the relic route, start with the infirmary. Polygon says that from the balcony you can go left, drop down along the shelters, and hug the wall toward the infirmary so the nuns do not see you. The same outlet says Focus Mode reveals a window on the left side of the infirmary, below the stairs. Interacting with that window introduces Brencis’ soldiers.

GameSpot reports that one of Brencis’ soldiers is holed up in the infirmary with his squad and says he can let Coen through to the library via the connecting wing. The price is the Relic of St. Tyna. Accepting this starts the shorter side quest “Most Precious Thing,” according to both GameSpot and Polygon. In progression terms, this is the quest’s clean trade route: instead of commanding the nuns with bell signals or forcing a dangerous route, you retrieve a specific object and exchange it for passage.

There is an obvious role-playing tension here, and the sources present it plainly enough without needing to embellish it. You are taking a sacred relic from a convent in crisis to bargain with Brencis’ soldiers. The game frames it as practical access to the library, but the quest name “Most Precious Thing” signals that the object is not ordinary loot. If you are playing a lore-conscious Coen, this is a moment to pause before treating the relic as a keycard.

Monastery Key location: check the shed by the sacristy area

After the infirmary conversation, go to the chapel to pick up the relic trail. GameSpot says searching for the relic in the chapel uses one Time Segment. Inside, use Focus Mode to investigate objects. If it is daytime, GameSpot reports that Coen can compel the soul of a recently deceased nun. Giving her the prayerbook and rosary reveals that the Relic of St. Tyna is inside the sacristy.

The sacristy is locked, which is where the Monastery Keys come in. GameSpot describes the sacristy as a small building off to one corner of the yard, with a shed behind it. Enter that shed and grab the Monastery Keys, then use them to unlock the sacristy door. GameBastion’s summary of the key location uses slightly different landmarks, saying the keys hang inside a small shed near the dormitories, north toward the Anghel Shed, and that taking them opens several locked doors around St. Tyna’s Convent. Read those descriptions together as landmark language for the same search pattern: you are looking for a small shed in the convent’s outer building cluster, near the sacristy or dormitory side rather than in the center of the courtyard.

If you are lost, reset your orientation from the balcony. The library is the guarded goal, the infirmary is the soldier contact, and the chapel points you to the sacristy. Stay along the edges, avoid proximity to the nuns, and use Focus Mode around small outbuildings and doors. The Monastery Key location is easy to miss because the quest pressure pushes you toward the obvious chapel and infirmary, but the actual unlock sits in a modest shed.

Open the sacristy and take the Relic of St. Tyna

With the Monastery Keys in hand, unlock the sacristy and collect the Relic of St. Tyna. GameSpot identifies the relic as an epic amulet with bonuses to maximum human health, Witchcraft ability damage, Witchcraft ability health cost, and activation charge restoration. That stat spread is worth noting even if you intend to hand it over, because it tells you why the item is mechanically tempting: it supports a build that leans into Witchcraft output while also affecting the health economy tied to those abilities.

For the Echoes of Silenced Bells walkthrough route, the relic’s immediate use is bargaining. Return to the infirmary window and give the Relic of St. Tyna to Brencis’ soldier if you want the connecting-wing solution to Anca’s library problem. GameSpot says the soldier can let you through to the library this way. Polygon frames this as one of two main access routes, the other being learning and using bell tower signals to command the nuns.

If you are trying to minimize spoilers and still move efficiently, this is the point to stop over-exploring and advance the safe passage objective. You have identified the soldier route, recovered the item he asked for, and avoided the courtyard’s worst combat risk. Players who want to compare solutions can investigate the bell tower before committing, but the sources provided here do not include the full bell sequence, so this guide does not pretend otherwise.

Burn notes choice: what is safe to know before you decide

Later in Echoes of Silenced Bells, the quest moves beyond the library route. Polygon says the broader quest includes exploring the catacombs with Anca and deciding whether Anca should try to save the nuns. Game Rant’s objective list includes “Search for the forbidden Books in The Catacombs” for one hour and then “Should You Throw The Notes In The Fire Or Give Them To Anca” for one hour. That is the confirmed decision point relevant to Blood of Dawnwalker burn notes searches: the game asks you to either throw the notes in the fire or give them to Anca.

This guide will not spoil later outcomes, and the provided source excerpts do not give a supported consequence breakdown for the burn notes choice. What can be said safely is that it is a deliberate quest decision, it costs time according to Game Rant’s objective list, and it sits after the catacombs step rather than during the initial monastery key and relic route. If your priority is role-playing consistency, make the choice based on Coen’s trust in Anca and your tolerance for acting on forbidden information. If your priority is completion, consider saving before the decision if your platform and difficulty settings allow it.

The important practical takeaway is that the Monastery Keys and Relic of St. Tyna do not solve the whole quest; they solve the access problem that gets Anca moving toward the library. Echoes of Silenced Bells then shifts from stealth routing to information control and moral risk. Go in expecting that change of pace, keep an eye on Time Segment costs, and do not let the courtyard bait you into spending resources on a fight the quest clearly gives you tools to avoid.

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