Game Science's 15-minute Black Myth: Zhong Kui gameplay trailer shows a new swordsman, elemental blade attacks, strange folklore encounters, and a parry-led combat rhythm, but the project remains early and undated.

Image: IGDB
Game Science finally puts Zhong Kui in motion
Game Science has released a 15-minute Black Myth Zhong Kui gameplay trailer, giving players the first substantial in-game look at the studio’s Black Myth Wukong follow up. According to the trailer description quoted by GameSpot and Press Start, the footage was captured in-game from a work-in-progress build, presented in a 21:9 aspect ratio, and the final release may differ.
That caveat is the pressure point around this reveal. The Black Myth Zhong Kui trailer is clearly built to impress, with rain-slick forests, sea caves, burning trees, layered creature animation, and a boss fight that pivots from grounded swordplay into supernatural escalation. But Game Science is also showing this while the game is still in early development, per GameSpot and Beebom, with no confirmed release date.
The footage arrives roughly a year after Black Myth: Zhong Kui was unveiled at Gamescom Opening Night Live 2025, as reported by Beebom and GosuGamers. GosuGamers notes that Game Science previously said the project was so early at announcement that it had virtually no gameplay to show. That makes this video important for a very practical reason: it is the first time players can judge the shape of Black Myth Zhong Kui combat rather than the promise of the premise.
A stranded swordsman, an old man, and a myth that stays out of reach
The trailer opens quietly before the violence begins. IGN describes a peaceful seaside setting with foliage moving in the breeze, followed by the new protagonist stumbling onto a beachfront and entering a cave, where he meets an old man eating meat. IGN and GosuGamers both describe the pair building a raft before a massive wave interrupts their escape, raising the question of whether they are stranded together.
Game Science has not explained the story context in the source material provided, and that restraint is part of the trailer’s design. The protagonist is shown as a human swordsman, while Beebom identifies Zhong Kui as the mythological figure at the center of the game, a legendary demon hunter associated with Chinese folklore. GosuGamers is more cautious about the identity of the figure seen near the end riding a tiger-like beast, calling him likely Zhong Kui rather than treating it as confirmed.
The old man is the trailer’s strangest hinge. IGN says the protagonist carries him on his back during an early fight, after which the old man appears to die and transform into a flying collection of leaves. Push Square describes the transformation as a cloud of skin and paper, while GosuGamers reads it as a swarm of butterfly or insect-like creatures. Those descriptions do not fully agree, and Game Science has not clarified what the old man becomes. What is confirmed is that the transformation sends the swordsman deeper into the world, turning a survival scene into a chase through spirits, water, and monsters.
The enemy encounters show a tighter, sharper combat rhythm than Wukong
The most immediate gameplay difference is the weapon. Black Myth: Wukong built its identity around the Destined One’s staff, acrobatic movement, and stance-based pressure. In the new footage, the central language is sword combat. IGN describes the protagonist defeating ghoulish enemies with sword attacks, side-stepping a larger foe, and parrying a flaming sword before landing a killing blow. GosuGamers similarly reads the combat as heavier swordplay, martial arts, dodges, and counters rather than Wukong’s staff-led movement.
That changes the rhythm. The Black Myth Zhong Kui combat shown here appears to ask players to stand in danger a fraction longer. The trailer repeatedly highlights timing: dodging an arrow with a sideways body twist, meeting incoming blows with clean parries, blocking pressure, and answering with counterattacks. Beebom’s breakdown says the footage appears to show a default parry and counterattack system, contrasting it with Black Myth: Wukong, where parrying was tied to the Rock Solid ability rather than being a baseline defensive mechanic.
That is still an interpretation based on footage, not a confirmed controls breakdown from Game Science. But the edit is deliberate. The trailer lingers on weapon contact, recovery animations, and sword-sheathing flourishes. IGN calls out the clean parry and dodge animations and says the swordplay looks realistic rather than built around exaggerated movement. For players who bounced off Wukong’s dodge-first cadence, this could signal a different style of action RPG, one where the spectacle comes from holding your nerve at blade range.
Fire, talismans, and a blade that seems to drink the battlefield
The trailer’s most readable system is elemental weapon charging, though Game Science has not formally explained it. IGN reports that the protagonist throws what looks like a fire bomb, igniting the ground, enemies, and nearby trees, then appears to absorb the fire into his sword. Push Square also highlights the sequence, describing the player creating a blaze, taking out enemies, absorbing the fire into the sword, and then using that power against another group.
Beebom interprets this as the protagonist forging or imbuing the blade with different elements, with fire appearing early and another dark or black material appearing during a tougher boss encounter. IGN also notes a later moment where the hero seems to electrify his sword with an item he is carrying, suggesting fire and electricity attacks may be part of the combat language. That remains a footage-based reading rather than a confirmed list of elements.
What the video does establish is that Black Myth Zhong Kui is leaning into battlefield transformation. Fire spreads through scenery. Enemies become fuel for the next exchange. A weapon state seems to change how quickly lesser opponents fall. If this survives into the final game, the interesting question will be whether elements are tactical tools with enemy-specific value or cinematic buffs used to heighten set pieces. For now, the trailer supports the narrower claim: elements are shown as part of combat, and the sword can appear to take on their power.
The boss fight suggests summons, possession, or a second playable form
The late-trailer boss encounter is the clearest example of Game Science staging action as theater. IGN describes the protagonist swimming into a lake, finding the body of a woman, being driven away by creatures, and then reaching shore before a terrifying winged humanoid attacks. The creature tears off its wings before a second phase begins, according to IGN, which frames the fight as the trailer’s major boss showcase.
Then the footage complicates who the player is controlling. IGN says a mystery ally joins the fight, with the leaves attaching themselves to the boss and lending a hand. It then describes the protagonist appearing to disappear into shadow and become, assume control of, or join forces with the ally. Push Square similarly notes that the summoned character sticks around and that the player could temporarily control him. GosuGamers says control seemingly switches to a hooded figure wielding a long jian before returning to the main protagonist, while adding that Game Science has not explained who the second swordsman is.
That uncertainty should be preserved. The trailer points toward a mechanic involving summons, temporary control, possession, or an alternate combat form, but none of those labels is confirmed by the studio in the provided material. What players can safely take from the footage is that the boss fight is not limited to a single moveset. It briefly changes the protagonist’s combat presence, making him parry with an almost casual confidence before unleashing heavier blows, then returns him to his standard humanoid form.
The Wukong comparison is unavoidable, and still risky
Every Black Myth Zhong Kui gameplay discussion is going to orbit Black Myth: Wukong because Game Science trained players to watch its trailers closely. Push Square recalls that Wukong’s pre-release videos were spectacular, and says the final game lived up to them in some ways while carrying serious flaws, particularly attractive environments that could be confusing to navigate and, in some cases, too large.
That context matters for how to read this reveal. Zhong Kui again looks visually expensive and carefully choreographed, but the most useful evidence is not the polish of a finisher or the density of rain effects. It is the structure of the scenes. The trailer moves from beach to cave, raft to forest, chase to lake, then boss arena. It shows combat encounters in a sequence rather than isolated boss clips. It also includes quieter surreal images noted by GosuGamers, including traditional Chinese music performance, a woman applying make-up to a man, mushroom-like walkers, spirit-catching imagery, and a small spirit bathing in a boiling pot.
Those fragments suggest Game Science wants Zhong Kui’s world to feel stranger and more folkloric than a simple march between arenas. The unanswered question is whether exploration will become clearer and more readable than Wukong’s most divisive spaces. The sources do not provide a map system, level design explanation, or hands-on impressions, so any confidence there would be premature. The trailer improves the conversation by showing how encounters flow, but it does not yet prove how the full game will pace travel, discovery, and navigation.
Release date, platforms, and the practical wait for players
There is no official release date for Black Myth: Zhong Kui in the provided sources. Beebom says no release date has been announced. GosuGamers lists the release date as TBD. GameSpot’s page includes a “First Released Dec 31, 2097” entry, which should be treated as a placeholder listing rather than a real launch date, especially because the same source text says the game is still in early development.
Platform information is also incomplete. GameSpot’s featured listing names PC. Beebom says Game Science has confirmed the game is planned for PC and major consoles. GosuGamers lists PC and unannounced consoles. Those reports line up on PC, but the console picture remains unspecified in the provided material. Until Game Science names platforms, players should not assume a particular PlayStation, Xbox, or Nintendo release window from this trailer alone.
For now, the best reader guidance is patience with a sharper eye. The Black Myth Zhong Kui trailer shows enough real-time combat language to make the project feel tangible after its cinematic reveal, especially for players studying Game Science’s new game after Wukong. It also comes with the standard warning printed directly into the trailer description: work-in-progress footage, early development, final release may differ. The promise is a parry-forward sword action RPG with elemental weapon states and theatrical boss escalations. The test will be whether that rhythm holds up outside a 15-minute showcase.
