Christopher Nolan's The Odyssey has sent players looking for mythic voyages, monsters, gods, and ancient Greek adventure. These are the best games to play next, with clear caveats on tone, scope, and how close each comes to Homer's journey.

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The Odyssey has no clear blockbuster game tie-in, so players are building their own voyage
Christopher Nolan's The Odyssey is in theaters, according to Kotaku's July 18, 2026 coverage, and the immediate gaming problem is simple: there is no obvious prestige video game companion that carries the same mythic scale. ScreenRant notes that the film has a Roblox crossover and that Matt Damon's Odysseus is officially appearing in Fortnite, but argues those options do not really answer the desire for a full ancient adventure in the film's tone.
That gap is the reason searches for best games after The Odyssey, Greek mythology games, games like The Odyssey, and mythology adventure games are converging on a familiar but surprisingly varied group of titles. Some offer the geography and gods of Greece. Some chase the feeling of a dangerous voyage. Others translate myth into combat rhythm, boss encounters, and repeated brushes with the divine.
The key is expectation. The Odyssey is not a single monster-hunting checklist. Polygon's discussion of Nolan's sirens sequence points out that one of the poem's most famous episodes is brief in the original text, with the sirens occupying only three paragraphs in the Poetry in Translation version cited by the outlet. The power of the episode comes from temptation, not length. That matters when choosing a game afterward: the closest fit may be the one that understands journey structure, danger, and interruption, rather than the one with the most Greek statues on screen.
Assassin's Creed Odyssey is the strongest first stop for ancient Greek adventure
If the assignment is to find the most direct video game echo of The Odyssey, Assassin's Creed Odyssey remains the obvious anchor. Kotaku calls it the best-known major game set in the rough historical and cultural orbit players associate with Homer's world, while also stressing the timeline caveat: it is set several hundred years after The Odyssey was written and even farther from when the poem is meant to take place.
That caveat does not disqualify it. It clarifies the fantasy. Assassin's Creed Odyssey is not an adaptation of Homer. It is a huge action-RPG using ancient Greece as a stage for family, travel, war, gods, and legend. Kotaku highlights the thematic overlap of a protagonist on a journey, often over water, to find family. ScreenRant also points to the game's references to Odysseus, including a quest tied to his tomb and a supposed descendant.
For players leaving The Odyssey wanting cliffs, islands, ship decks, ruins, and the feeling that every shoreline might carry a story, this is the most practical recommendation. ScreenRant says the game combines Ubisoft's historical-research foundation with a stronger embrace of myth than many Assassin's Creed entries, including the chance to fight a Cyclops. Its expansions, according to ScreenRant, push further into the Greek afterlife and Atlantis.
The tradeoff is tone and pacing. Assassin's Creed Odyssey is an open-world RPG, so its journey stretches across systems, gear, map icons, faction conflicts, and long-form progression. That can be ideal if the film left you wanting a long homeward road. It may be less ideal if you want a tight, episodic, poem-like sequence of trials. As a first pick, though, it is the easiest answer for players asking for Greek mythology games with scale.
Hades and Hades 2 turn the gods into momentum, pressure, and character
Hades approaches the post-Odyssey itch from a different direction. Kotaku places it among the obvious recommendations for anyone drawn to Greek gods such as Poseidon and Athena, calling it a roguelike hack-and-slash with a strong story built around Greek mythology's divine cast. Its value after The Odyssey is not geography. It is energy.
Where Assassin's Creed Odyssey gives you islands and historical space, Hades gives you rhythm. Encounters come fast, divine powers reshape the run, and the gods are present through constant intervention. For an action/adventure player, that matters because mythology in games often lives or dies by cadence. A mythic story can flatten when the gods become lore entries. Hades keeps them in the bloodstream of play, turning favor, rivalry, and family tension into combat texture.
Kotaku also notes that Hades 2 brings Odysseus himself into the sequel, where he alludes to events of The Odyssey and what has happened since. That makes Hades 2 a particularly sharp follow-up for players who want the myth's aftermath rather than another retelling. Based on the cited coverage, the Odysseus connection is explicit in the sequel, while the first Hades is the broader Greek-god recommendation.
The caveat is structure. These are not seafaring epics in the Assassin's Creed sense. They are built around repeated runs, failure, adaptation, and forward narrative pressure through repetition. If The Odyssey's appeal for you is survival through ordeal, Hades fits cleanly. If you mainly want ships, islands, and wandering, start elsewhere and come back when you want the gods to start talking.
God of War is the monster-slaying answer, but its Greek saga is a harsher fit
For players who come out of The Odyssey thinking less about homecoming and more about Cyclopes, gods, and bodies hitting stone, the Greek-era God of War games are the blunt-force option. Kotaku points to the original trilogy and several spinoffs as ancient Greek adventures, and notes that Odysseus appears as a playable character in God of War: Ascension's multiplayer mode. ScreenRant similarly frames Kratos' earlier games as a campaign through the Greek pantheon before the modern entries shifted toward Norse mythology.
The appeal is obvious: set-piece design. God of War built much of its reputation on combat escalation, mythological boss fights, and the sensation of a mortal or demigod forcing his way through divine architecture. If Nolan's The Odyssey rekindled your appetite for gods and monsters as physical threats, this is the franchise that most aggressively turns myth into impact.
It is also the recommendation with the strongest tonal warning. ScreenRant says the Greek God of War games lean more into bloody shock value than The Odyssey does. That makes them a poor fit for anyone looking for Odysseus' blend of endurance, cunning, longing, and return. Kratos is not a stand-in for Odysseus, even when the world around him contains familiar mythological names.
Still, as action design, the Greek God of War titles answer a real post-Odyssey desire: the need to face impossible beings at close range. They are best treated as the combat-heavy branch of mythology adventure games, where the journey is less about resisting temptation and more about surviving spectacle.
Immortals Fenyx Rising is the lighter mythic detour
ScreenRant names Immortals Fenyx Rising as another route into Greek mythology, noting that Ubisoft returned to the concept after Assassin's Creed Odyssey. The outlet also flags the key tonal difference: its cartoon aesthetic does not directly evoke the grandeur of Nolan's film.
That difference may be an advantage depending on what you want next. After a large theatrical version of The Odyssey, a lighter mythic game can act as a pressure release while still keeping gods, monsters, and ancient fantasy in view. It is the pick for players who want the iconography and adventure shape of Greek myth without committing to the heavier historical frame of Assassin's Creed Odyssey or the violence of God of War.
The important distinction is that Immortals Fenyx Rising should not be sold as the closest game to The Odyssey. Based on the cited material, its relevance comes from mythic subject matter and Ubisoft's return to Greek material, not from a direct Odysseus connection. It belongs on the list because the current trend is broader than one poem. Players are looking for Greek mythology games that keep the adventure moving, and this one occupies the brighter, more stylized corner of that map.
If the sea is what stayed with you, Assassin's Creed Black Flag may be the better voyage
One useful wrinkle in ScreenRant's recommendations is that Assassin's Creed Odyssey may be the stronger Greek fit, but Assassin's Creed Black Flag delivers even more sailing for players focused on that part of the fantasy. That is a revealing distinction. Games like The Odyssey do not all need to share the same mythology. Sometimes the missing ingredient is the feeling of being carried from one danger to the next by open water.
Black Flag is not presented in the source material as a Greek mythology game, so it should not be treated as one. Its place here is functional: it answers the seafaring itch. If The Odyssey's appeal is mast, horizon, crew, and the uncertainty of what waits beyond the next island, ScreenRant's sailing comparison gives players a clear alternate path.
That also helps explain why no single game owns the post-Odyssey conversation. Homer's story is part family drama, part monster anthology, part divine punishment, part survival tale, and part homecoming. Assassin's Creed Odyssey covers Greece and family pursuit. Hades covers divine personality and mythic consequence. God of War covers violent confrontation with the pantheon. Black Flag covers the motion of a long voyage. The right choice depends on which part of the film followed you out of the theater.
Tabletop players have their own Greek myth route, from quick duels to skirmish spectacle
The post-Odyssey wave is not limited to video games. Noble Knight Gaming Hall published a July 16, 2026 feature on Odyssey-adjacent board games, framing Homer's story as fertile ground for tabletop design built around adventure, gods, and monsters. For groups who want mythology at the table rather than on a screen, that coverage points to several distinct styles.
Noble Knight describes Ichor and Iliad as light but tactical games by Reiner Knizia, with both playing in around half an hour. In the outlet's description, Ichor is an area-control duel where gods and monsters grant one-time game-changing abilities, while Iliad simulates the clash between Hector and Achilles through grid placement, strength values, unique abilities, and divine support.
For players who want scale, Noble Knight also highlights Mythic Battles: Pantheon as a skirmish game in which teams of gods, monsters, and soldiers fight in dice-driven combat. The article notes that Odysseus himself appears in that game's Greek mythological roster.
That tabletop spread reinforces the larger point: The Odyssey conversation is producing several different appetites at once. Some players want a solo action epic. Some want a roguelike underworld run. Some want tactical myth at a board. The best games after The Odyssey are the ones that match the specific pull of the story you felt most strongly: the voyage, the monster, the god, the temptation, or the long road home.
