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BeastLink Is The Next Big Kaiju Brawl To Watch

BeastLink Is The Next Big Kaiju Brawl To Watch
Apex
Apex
Published
5/6/2026
Read Time
5 min

Grove Street Games steps into the kaiju arena with BeastLink, a 32-player co-op and competitive destruction sandbox where you fight as both hunters and towering monsters.

BeastLink is not trying to be the next measured, methodical monster sim. It is loud, messy, and pitched as a full-on playground for destruction where you cycle between boots on the ground, military hardware, and towering kaiju tearing cities apart.

Grove Street Games is positioning it as a modern answer to the classic giant monster brawler fantasy, only now rebuilt for 32-player online chaos and a fully destructible sandbox. With early access targeted for this summer on PC, PlayStation 5, and Xbox Series X|S, and a closed beta set to kick off on May 8, this is quietly becoming one of the more intriguing multiplayer experiments in the genre.

Hunters, vehicles, and monsters in one match

The core hook of BeastLink is that you do not just spawn as a skyscraper-sized creature and call it a day. Matches start with you as a human survivor in a ruined metropolis, darting through the streets on foot or jumping into cars, tanks, helicopters, and aircraft to survive the chaos and hunt for opportunity.

Scattered around the ruins is serum, a valuable resource that lets your team "Link" with dormant Beasts. Secure enough of it, protect your convoy, and you earn the right to transform into one of the game’s playable kaiju. That shift from fragile foot soldier to city-leveling titan is designed to be the match’s big turning point, and it is what differentiates BeastLink from straightforward monster fighters. You are always working toward that evolution, feeding your team’s momentum while trying to deny the other side their own ascension.

Once you Link, you gain access to a full kaiju moveset built around your chosen Beast’s role. Some excel at close-quarters brawling, stomping and slamming their way through downtown. Others appear tuned for ranged attacks or aerial dominance, using flight and sweeping beams to control open spaces. The important part is that multiple Beasts can be active in a single match, so battles can morph into three-way monster clashes while teams on the ground scramble around their feet.

SuperDestruction as the real star

If transforming into a monster is the fantasy, the destruction tech is what has to sell it. Grove Street Games is putting a lot of emphasis on what it calls SuperDestruction, a system meant to let entire city blocks buckle and crumble under the weight of combat.

Office towers can be punched through, toppled, or progressively carved apart. Bridges collapse when tanks duke it out beneath them. Residential zones can be turned into smoldering craters as Beasts drag each other through rows of buildings. This is not just window dressing, either. As matches progress and more of the environment is flattened, sightlines open up, cover disappears, and traversal routes change. A dense city at the start may end as a flat plain of wreckage with only a few skeletons of towers left to climb.

For hunters, that shifting terrain means improvising as their cover erodes and their paths are literally smashed apart. For kaiju, it provides both a sense of escalating power and new tactical options, like tearing down a tower to create a ramp or to cut off an enemy’s retreat. It also gives BeastLink that all-important visual spectacle. Every match is meant to leave the map in a dramatically different state from where it began.

A 32-player sandbox built for chaos

BeastLink’s matches support up to 32 players, and every one of them has a part to play in the destruction. Infantry fire might not be what drops a skyscraper, but they are the ones capturing serum, escorting vehicles, and harassing enemy Beasts with heavy weapons. Vehicle pilots provide the bridge between human and monster scale, bringing serious firepower into the brawl and letting squads reposition quickly in the middle of a collapsing city.

The structure sounds closer to a hybrid of a class-based shooter and a kaiju arena fighter than a pure brawler. Teams coordinate their movements, decide when to commit resources to unlocking a Beast Link, and then play around the powers that monster brings online. Because both sides have access to the same tools, matches should naturally swing back and forth as one team’s Beast goes down and the other manages to trigger its own transformation.

Grove Street is also leaning into replayability. With multiple Beasts planned, each with their own movement quirks and combat styles, the flow of a match will change based on which kaiju are in play. An aerial-focused monster soaring between high-rises encourages different tactics than a slow, hulking brawler that wants to grind the whole district into rubble.

Platform plans and closed beta timing

On the technical side, BeastLink is confirmed for PC via Steam, PlayStation 5, and Xbox Series X|S. The studio is also openly courting Linux players through Proton support, and early impressions suggest the game is shaping up well on that front, which could help it carve out a loyal niche among PC crowds that often get left behind in crossplay-focused multiplayer launches.

An early access launch is scheduled for this summer, but Grove Street is testing the waters first with a closed beta. That beta is planned to begin on May 8, giving the team a chance to see how its SuperDestruction tech holds up under real-world conditions and how players actually use the hunter and Beast roles. Expect stress tests on server performance, balance passes on serum pacing and Beast abilities, and plenty of iteration on how quickly matches tip from infantry skirmishes into full-on kaiju warfare.

If the beta goes well, early access should arrive with a solid core feature set: multiple maps, several Beasts to Link with, a mix of infantry and vehicle loadouts, and the baseline progression systems needed to keep players experimenting with builds and roles across long-term play.

A new niche for Grove Street Games

Grove Street Games is best known for its work remastering and porting classics, not for building original IP focused on multiplayer chaos. BeastLink represents a clear shift in ambition, aiming at a gap between traditional hero shooters and niche kaiju titles.

Rather than leaning on precision shooting or competitive esports structure, BeastLink is all about spectacle and shared destruction. Co-op and competitive goals overlap as squads have to coordinate to bring a Beast online, then protect it while it does its work. Even when you are not the one piloting a kaiju, you are contributing to the show, whether that is by softening up enemy armor, gathering crucial serum, or baiting an opposing Beast into a trap that sends it crashing through half a neighborhood.

That blend of roles might be where Grove Street finds its niche. There are not many multiplayer games right now that make environmental annihilation the central toy, while still giving solo players and small squads meaningful contributions outside of pure damage numbers. If Grove Street can nail the feel of movement, make the destruction readable rather than chaotic noise, and keep the transformation loop satisfying across dozens of hours, BeastLink could become the go-to co-op and competitive destruction sandbox.

For now, it is an emerging kaiju game to watch. The concept of swapping between human hunter and towering Beast inside a city that is actively being chewed apart has real potential. The closed beta in May will be the first real test of whether Grove Street Games can turn that promise into the kind of multiplayer cult hit that keeps players coming back just to watch the world burn again.

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