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Baldur's Gate 3 Fan Expansion Adds a New Act Two Region in 2026

Baldur's Gate 3 Players are Sold on New 2026 Release
The Completionist
The Completionist
Published
9/20/2026
Read Time
5 min

The BG3 fanmade expansion Act Two Expansion is out in beta after nearly two years, adding the Chionthar Wilds, new quests, dungeons, items, and a few serious caveats.

Baldur's Gate 3 Players are Sold on New 2026 Release

Image: gamingbible.com

A major BG3 fan expansion is finally playable, but it arrives as a beta

A large Baldur's Gate 3 fan expansion has released in beta after nearly two years of work, adding a new explorable region between Act Two and Act Three while also carrying the kind of technical warning label that cautious CRPG players should take seriously.

The project is called Act Two Expansion, a custom campaign mod by SquallyDaBeanz. Rock Paper Shotgun reports that the mod adds The Chionthar Wilds, a new region intended to sit after the Shadow-Cursed Lands and before the party reaches Rivington. Screen Rant identifies the current release as Version 0.8 beta, and DSOGaming reports that the mod is distributed for free through Nexus Mods.

That combination is the story: this is one of the more ambitious examples of a Baldur's Gate 3 mod trying to behave like unofficial DLC, but it is not being presented as a finished, Larian-level campaign chapter. Rock Paper Shotgun quotes SquallyDaBeanz as saying the first implementation of planned features is complete and the mod is playable from start to finish, while also calling the experience uneven in polish and advising players to save often because of possible game-breaking bugs.

The Chionthar Wilds fills the road between the Shadow Curse and Rivington

Act Two Expansion is designed for the campaign stretch that many players treat as a mechanical and narrative ramp: the party has survived the Shadow-Cursed Lands, the Absolute's army is moving, and Baldur's Gate is finally close enough to feel inevitable. According to Rock Paper Shotgun, the mod asks the party to find a way across the Chionthar River before an epic battle against the Absolute's army at Rivington.

Screen Rant reports that, in a normal playthrough, leaving Reithwin sends the party toward the new region rather than straight to the usual road into Act Three. That placement matters because it turns the journey to Baldur's Gate into playable territory instead of transition space. For players who felt Act One's Wilderness offered the strongest sense of open-ended adventuring, the pitch is clear: another large outdoor CRPG zone with quests, dungeons, NPCs, fights, secrets, and side paths before the city takes over the campaign's structure.

Rock Paper Shotgun says SquallyDaBeanz designed The Chionthar Wilds to be similar in scope to Act One's Wilderness. DSOGaming lists the added content as new quests, dungeons, NPCs, cutscenes, stories, lore, puzzles, secrets, custom creatures, dialogue, and story choices. Screen Rant adds that the build includes new stat blocks as well. Those are broad claims for a fan project, but the shared throughline across the reports is that this is not a small item pack or encounter room. It is a new campaign space built around exploration and combat.

Progression is aimed at level 8 to 10 parties, with restrained XP rewards

For build-minded players, the level band is one of the most important details. Rock Paper Shotgun and DSOGaming both report that Act Two Expansion is aimed at mid-to-high skill parties between levels 8 and 10. That places it in a powerful part of Baldur's Gate 3's ruleset: martial characters are deep into extra attack and feat identity, casters have access to campaign-shaping tools, and multiclass builds have usually come online.

The mod appears to understand the danger of adding a large amount of content before Act Three. DSOGaming reports that XP rewards have been reduced, with a full clear giving roughly 30,000 XP. Screen Rant says the reduced experience gains are deliberate, intended to avoid sending players into Act Three overpowered. That is an important design decision for a Baldur's Gate CRPG expansion, because Act Three already contains many high-impact items, dense encounter chains, and build-defining choices. A large fan region that simply poured full XP into the main campaign could flatten the difficulty curve.

The loot footprint is also substantial. DSOGaming and Screen Rant both report more than 70 new items, while DSOGaming says the mod includes more than 30 combat encounters. For completionists, that makes the Chionthar Wilds potentially attractive as a self-contained progression layer: new equipment to test, new fights to stress builds, and enough content to justify a return to late Act Two. The unanswered question is balance consistency. DSOGaming reports that item balance and boss improvements are part of the planned version 1.0 work, so players who care about a stable tactical curve may want to treat this beta as an early campaign branch rather than a definitive route.

The beta caveats are significant: softlocks, lower reactivity, and no voice acting for new NPCs

The most practical warning comes from the modder's own release notes as quoted by Rock Paper Shotgun. SquallyDaBeanz recommends saving often and says players should have a way to cheat to Act Three in case the finale bugs out. The mod has reportedly been known to softlock and prevent progression to Act Three if unfinished camp events, such as Oathbreaker content, are still active before starting the finale. Rock Paper Shotgun notes that the mod includes an in-game warning before that point.

DSOGaming also reports that some camp events can cause a softlock at the end and advises finishing them before starting the finale. The same outlet reports a point of no return before Act Three, after which players cannot return to the Shadow-Cursed Lands or The Chionthar Wilds. That gives this fan expansion the same kind of campaign-commitment pressure as a major official act transition, but without the same level of production safety net.

There are also expectation-setting limits around presentation and reactivity. Rock Paper Shotgun reports that the mod is not as reactive as the base game when it comes to rewarding unusual problem-solving or carrying player choices forward. The same report says new NPCs appear to have subtitled dialogue only, with SquallyDaBeanz noting no current plans to add voice acting. DSOGaming adds that the mod's story choices do not change Act Three. For players who value Baldur's Gate 3 primarily for its dense reaction matrix, that distinction matters. Act Two Expansion may be large, but the sources describe it as a fan campaign beta with a defined scope, not a replacement for Larian's authored systemic web.

How to play, and who should wait for 1.0

According to Rock Paper Shotgun, players can install either the Main Download or a Quickstart version. The Main Download is aimed at new playthroughs and places the new region into the normal Act Two to Act Three route. Screen Rant reports that existing saves are supported if the mod is installed before leaving Act Two. The QuickStart version, as described by Rock Paper Shotgun and DSOGaming, lets players jump directly into The Chionthar Wilds, with DSOGaming reporting that it provides gear, party XP, and hirelings.

Multiplayer is supported with conditions. Rock Paper Shotgun reports that SquallyDaBeanz says it should work with multiplayer mods as long as every player has the mod installed and no mismatched files. DSOGaming similarly says multiplayer support requires every player to have the same files. That is a familiar modded RPG rule, but it is especially important here because a campaign-space mod touching progression into Act Three is a poor place to discover a load-order or file mismatch.

Based on the reported beta state, the safest audience is PC players comfortable with Nexus Mods, manual troubleshooting, backup saves, and possible use of cheat tools if a finale issue blocks Act Three. The sources provided do not state that Act Two Expansion is available through Baldur's Gate 3's curated console mod pipeline. Screen Rant notes that Patch 7 brought curated mods to PlayStation 5 and Xbox Series X/S, but the reports on this specific mod describe a Nexus Mods release. Console players should not assume availability unless it appears in the official curated mod browser.

Players who want a polished, reactive campaign insertion may be better served waiting for version 1.0. Rock Paper Shotgun reports that planned improvements include better writing, dialogue, and characters, more character background and skill-specific lines, and a mechanical overhaul of bosses. DSOGaming adds planned work on new lore, improved combat, more Legendary Actions, item balance, bug fixes, and general polish.

Fan projects are carrying Baldur's Gate 3 beyond official updates

The timing of this BG3 fanmade expansion lands in a broader shift for Baldur's Gate 3. Screen Rant writes that Larian Studios has called it quits on official Baldur's Gate 3 content updates, while Ixbt reports that Larian has moved to a new Divinity CRPG with no announced subtitle, release date, or release window. Those reports frame Act Two Expansion as part of the game's community afterlife rather than a side curiosity beside an active DLC roadmap.

The mod scene is already spreading in multiple directions. Screen Rant points to Cosmic Vessel, an in-development mod that plans a new Origin character, class, subclasses, quests, locations, and fully voiced content. DSOGaming notes other experiments, including a real-time combat mod intended for standalone game modes like Trials of Tav, a Warcraft-inspired custom campaign recreating the Undead starting zone Tirisfal Glades from World of Warcraft Classic, and a January 2026 mod that adds dynamic behavior to party members, such as lighting nearby candles or sitting on furniture.

Those examples matter because they show several different answers to the same player appetite. Some modders are extending the campaign map. Others are changing combat structure, importing a different RPG tradition, or adding ambient companion behavior. Act Two Expansion is the most directly legible to players looking for a Baldur's Gate 3 fan expansion in the classic sense: a new region, a new run of quests, and a reason to open a save before Act Three again.

The CRPG bar is high because Baldur's Gate has always been measured by scale and consequence

The pressure on a project like Act Two Expansion is unusually heavy because Baldur's Gate players have long memories. Polygon recently argued that Baldur's Gate 3, while an incredible game in the writer's view, is not automatically the best Baldur's Gate game, pointing to Baldur's Gate 2 as the older benchmark many fans still hold up. Polygon describes Baldur's Gate 2 as a roughly hundred-hour story about whether the player character, a Bhaalspawn, has what it takes to become a god, with companion arcs and villainy that helped define the series' reputation.

That context helps explain why a nearly two-year fan expansion draws attention. CRPG players are not only hungry for maps and loot. They are trained to look for the connective tissue: whether a new region respects the campaign's level curve, whether companions and backgrounds receive bespoke lines, whether choices echo later, whether side dungeons have meaningful tactical identity, and whether the road to the city feels like part of the adventure rather than a loading corridor.

The confirmed facts suggest Act Two Expansion answers some of those desires now and leaves others for later. The Chionthar Wilds is playable, free on Nexus Mods according to DSOGaming, and substantial enough to include dozens of encounters and more than 70 items. It is also a beta with known softlock risk, reduced reactivity compared with the base game, subtitled-only new NPC dialogue, and no reported Act Three consequences. For a patient Baldur's Gate CRPG player, that makes it a promising return route rather than an automatic addition to every serious campaign. Install it when you are ready to treat the save file like a modded CRPG save file: backed up, flexible, and prepared for the occasional wilderness ambush from the code itself.

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