Koei Tecmo, Gust, and TOHO have announced The Apothecary Diaries: The False Imperial Brother for Switch 2, Switch, PS5, and Steam, with an original Maomao mystery due in early 2027.

Image: IGDB
Store links: The Apothecary Diaries: The False Imperial Brother on Steam
Maomao’s first console case is now official
Koei Tecmo and Gust are turning The Apothecary Diaries into a console and PC mystery adventure, and the concrete news is bigger than a simple anime tie-in. According to Koei Tecmo Europe’s announcement, made in collaboration with TOHO Co., Ltd., The Apothecary Diaries: The False Imperial Brother is in development for Nintendo Switch 2, Nintendo Switch, PlayStation 5, and PC via Steam, with a planned early 2027 launch window.
That platform list is the first point fans should pin down. Siliconera reported that the game appeared during the September 2026 Nintendo Direct, where the Switch and Switch 2 versions were shown and a worldwide release was confirmed. Koei Tecmo’s broader announcement, also cited by Gematsu, MonsterVine, Noisy Pixel, and Invision Community, adds PS5 and Steam to the release plan. In other words, the Nintendo Direct was the reveal stage, but it was not the whole platform story.
Koei Tecmo is calling this the first console game adaptation of The Apothecary Diaries. Siliconera notes that the franchise has already had an online browser game, so the careful wording matters: The False Imperial Brother is being positioned as the first console entry, and Siliconera describes it as an offline single-player game. For a series built around Maomao’s eye for inconsistencies, poisons, court behavior, and small details that expose larger schemes, that format gives Gust a clear lane: let players inhabit the investigation rather than watch the solution arrive from the other side of the screen.
An original story, not a replay of the anime
Koei Tecmo’s materials, as quoted by Invision Community and Gematsu, confirm that The False Imperial Brother will feature an original story and new characters conceptualized by Hyuganatsu, the author of the original The Apothecary Diaries series. That is the most important creative detail in the announcement. The game is not being described as a straight retelling of existing anime or novel material. It is a new case built around Maomao, Jinshi, and characters introduced for the game.
The setup starts in familiar territory. Maomao, the pleasure district apothecary now working in the rear palace, is drawn into two connected chains of incidents: the Five Mysteries and the Five Curses. Koei Tecmo’s overview, via Gematsu, gives examples from the early mystery thread, including a faceless eunuch, a storehouse that wails every night, and garments turning deep red without warning. The disturbances spread from the rear palace to the pleasure district and the streets of the capital, shifting the case from contained court unease to public disorder.
The title’s central figure is a masked man claiming to be the “imperial younger brother.” Koei Tecmo’s story summary says the city begins talking about a vigilante imperial prince who rights the wrongs of the court, while Jinshi insists the figure is not him. That detail gives the premise its sharp edge. The mystery is not only whether the masked man is a fraud. It is why the same pattern of strange phenomena appears inside the rear palace and beyond it, and what older secret might surface once Maomao follows the thread far enough.
Confirmed returning characters include Maomao and Jinshi. Koei Tecmo’s announcement also names Guanyu, a traveling actor whose reputation is growing in the capital, as a new character. MonsterVine and Noisy Pixel both report that Guanyu is part of the game’s new cast, and Koei Tecmo’s overview says Maomao befriends him during a visit home before he begins pulling her into the drama around his life.
The case structure fits Maomao better than a combat-first adaptation would
The announced mechanics line up with the part of The Apothecary Diaries that feels most playable: observation under pressure. According to Koei Tecmo’s overview, players will explore locations, gather clues, interview witnesses, organize information, and move into deduction sequences once enough evidence has been collected. Siliconera describes the game as a 3D adventure in which players control Maomao during exploration, gather medicine ingredients in a 3D world, and investigate mystery scenes through point-and-click examinations and deduction selections.
That structure matters because Maomao is not an action lead in the usual licensed-game sense. Her momentum comes from reading rooms, bodies, rumors, ingredients, and social hierarchies. In action-adventure terms, her rhythm is reconnaissance, preparation, confrontation, then proof. The False Imperial Brother appears to be translating that rhythm into systems rather than forcing the property into fights it has not announced.
Koei Tecmo says Maomao will be able to investigate the rear palace and surrounding city, while trips outside the city allow her to gather apothecary ingredients. Those ingredients can be used to concoct medicines that may serve as evidence during investigations or help her companions. That is a smart confirmed hook for an Apothecary Diaries game because it gives the player a reason to move through the world with Maomao’s priorities: a plant, a symptom, a bottle, or a small chemical reaction can become the key that changes the shape of a case.
The deduction phase is where the adaptation could either find its tension or flatten into menu work. Koei Tecmo’s description says Maomao reviews clues, summarizes facts, presents theories, and may be challenged by other characters. Players will need to choose appropriate responses, search Maomao’s notebook for relevant evidence, and combine information to make stronger arguments. The publisher’s materials also stress that collecting more information gives players more options when trying to convince others. That makes thorough investigation sound mechanically useful, not cosmetic.
Gust’s role gives the project a specific kind of risk
The developer attached to the project is Gust, working under publisher Koei Tecmo and in cooperation with TOHO Games, according to Gematsu. The announcement does not include a feature list for combat, stealth, minigames, relationship systems, difficulty settings, or branching endings. Based on what has been confirmed, this is being sold as a mystery solving adventure centered on investigation, apothecary work, and deduction.
That focus creates a different kind of production challenge than a spectacle-heavy anime action game. The pressure is on pacing, readable spaces, clue clarity, and the feeling that the player earned Maomao’s conclusions. A great mystery game can make a quiet room feel like a set-piece if every object is staged with purpose. A weak one can turn a dramatic confrontation into a guessing prompt where players cycle evidence until the script accepts an answer. Koei Tecmo’s current description points toward evidence gathering and argument defense, but it has not yet shown how strict, forgiving, or interactive those sequences will be.
The premise also gives Gust room to build locations with escalating stakes. The confirmed areas include the rear palace, the pleasure district, the capital streets, and areas outside the city used for ingredient gathering. That is a strong spread for a 3D adventure because each space can carry a different tempo. Palace scenes can lean on etiquette and surveillance. Pleasure district scenes can lean on memory, reputation, and Maomao’s background. City cases can widen the panic around the Five Curses. Ingredient gathering can slow the pace before the next confrontation, provided it supports the mystery rather than interrupting it.
The story’s court-threatening secret is confirmed by Koei Tecmo’s synopsis, but the game’s exact structure remains unannounced. We do not yet know whether the Five Mysteries and Five Curses are handled as discrete chapters, an interwoven case board, or a linear sequence of scenarios. We also do not know how much freedom players will have to investigate out of order. For mystery fans, those are not small details. They determine whether The False Imperial Brother plays like a guided visual adventure with 3D movement or a broader investigative game where missed evidence changes the texture of a deduction.
Release timing is clear, but the buyer details are still missing
The confirmed release window is early 2027. The confirmed platforms are Nintendo Switch 2, Nintendo Switch, PlayStation 5, and PC via Steam, according to Koei Tecmo’s announcement as reported by Invision Community, Gematsu, MonsterVine, and Noisy Pixel. Gematsu also links the Steam listing for The Apothecary Diaries: The False Imperial Brother, confirming the PC storefront target.
Nettos Game Room reports that the game will include Japanese voices with English text. The same report says The False Imperial Brother is scheduled for early 2027 on Nintendo Switch 2, Nintendo Switch, PS5, and PC Steam. No source material provided for this assignment confirms an English dub, other subtitle languages, physical editions, digital pricing, deluxe editions, collector’s editions, PC requirements, Steam Deck status, or upgrade details between Switch and Switch 2.
That leaves practical questions for fans who already know they want the Apothecary Diaries console game. If you own both Nintendo hardware generations, there is no confirmed information yet about whether the Switch 2 version will differ in resolution, frame rate, load times, or asset quality from the original Switch release. If you are looking at PS5 or Steam, no source has confirmed whether those versions will offer visual or performance options. If you prefer physical media, Koei Tecmo has not announced a boxed edition in the supplied materials.
For now, the safest reader guidance is simple: wishlist the Steam version if PC is your likely platform, but wait for Koei Tecmo’s next information drop before making platform plans. The game is far enough out that performance details, edition structure, and localization specifics are still open, and those are the details that will matter once the early 2027 window becomes a date.
Tokyo Game Show is the next checkpoint
Koei Tecmo plans to show more of The Apothecary Diaries: The False Imperial Brother during a special Tokyo Game Show 2026 livestream on September 20, according to MonsterVine, Noisy Pixel, and Nettos Game Room. The broadcast will come from the Koei Tecmo stage and feature Aoi Yuki, the voice of Maomao, Takeo Otsuka, the voice of Jinshi, and Yohei Azakami, the voice of Guanyu.
That presentation should be the next meaningful test of the reveal. The announcement has already established the pillars: original Hyuganatsu-conceptualized story, 3D exploration, clue gathering, witness interviews, ingredient collection, medicine crafting, and deduction arguments. What fans should watch for next is evidence of how those systems flow together in real time. Does Maomao freely move through areas, or are spaces tightly segmented? Are point-and-click examinations dense enough to reward attention? Do deduction challenges have clear logic, or do they rely on trial and error? How often does apothecary crafting feed directly into the casework?
The False Imperial Brother has a premise that suits games because it gives players an active reason to think like Maomao. A masked claimant, court rumors, staged phenomena, medical evidence, and public panic are all playable forms of tension if the design trusts observation over noise. Koei Tecmo has confirmed the case, the cast setup, the launch window, and the platforms. The unanswered question is whether Gust can make the act of proving the truth feel as dangerous as uncovering it.
