Blumhouse and MatPat are developing an Amanda the Adventurer movie, with Epic Pictures producing, writers and directors still unannounced, and a wider indie horror adaptation push taking shape.

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Store links: Amanda the Adventurer 2 on Steam, Amanda the Adventurer on Steam, Amanda the Adventurer 3 on Steam
Blumhouse’s next game adaptation starts with Amanda in the attic
Blumhouse has struck a multi-project deal with Matthew “MatPat” Patrick, and the first confirmed project is an Amanda the Adventurer movie. Variety reported that Jason Blum revealed the arrangement during the Blumfest panel at New York Comic Con, where Patrick was moderating, with the Amanda the Adventurer film positioned as the opening move in a broader push into indie horror games and online horror channels.
The immediate tension is clear: this is a recognizable viral horror property with a built-in lore audience, but it is still early. Variety, IGN, Deadline, Kotaku, and iHorror all describe the project as being in development, not as a dated production with cameras rolling. Variety and IGN report that Blumhouse and Patrick are currently in talks with potential writers and directors. iHorror also states that no writer or director is attached yet. No cast, release date, rating, distributor plan, or plot adaptation details have been announced in the provided reports.
That makes the confirmed news substantial but incomplete. The Blumhouse Amanda the Adventurer deal is real, MatPat is involved, and Epic Pictures CEO Patrick Ewald is also producing, according to Variety and Deadline. What fans do not have yet is the part that decides the shape of the movie: who writes it, who directs it, how closely it follows Riley Park’s story, and whether Blumhouse treats the material as a contained haunted-media mystery or the beginning of a wider horror slate.
What the game gives Blumhouse to work with
Amanda the Adventurer is already built around a film-friendly hook. Variety describes the game, from developer MANGLEDmaw Games and publisher DreadXP, as following Riley Park after Riley inherits the house of their reclusive Aunt Kate. In the attic, Riley finds VHS tapes beside an old television, with the tapes appearing to contain episodes of an early-2000s children’s cartoon about Amanda and Wooly the Sheep. The horror turns when Amanda and Wooly seem to communicate through the TV, and Riley feels compelled to keep watching.
IGN similarly frames the source material as a first-person, puzzle-solving indie horror game about unraveling an unsettling mystery tied to a low-budget animated children’s show. Deadline calls it a 2023 indie puzzle game from DreadXP and summarizes its setup around Riley, Aunt Kate, and a mysterious videotape. iHorror reports that MANGLEDmaw Games made the original and DreadXP published it in 2022, while Deadline uses 2023. The supplied sources do not resolve that date difference, so the safest read is that outlets are referring to different points in the game’s release history or simply describing it differently.
As adaptation material, the core is strong because the fear is legible at a glance. A children’s show should be safe, repetitive, and instructional. Amanda the Adventurer makes that format invasive. The screen notices you. The host asks for answers. The room around the player becomes less important than the decision to keep watching. That is the game’s survival pressure: not ammunition, stamina, or enemy patrol routes, but attention. The player is trapped by curiosity, puzzle logic, and the sense that turning the tape off might be too late.
MatPat’s role is the business signal, not a cameo footnote
Patrick’s involvement is the element that turns this from a single game option into a statement of strategy. Variety says the Amanda the Adventurer film will be spearheaded by Patrick, the former host of the Theory channels on YouTube. Deadline notes that he appeared as waiter Ness in Blumhouse’s Five Nights at Freddy’s in 2023 and returned for the sequel to voice Toy Bonnie. Kotaku goes further in its analysis, arguing that Patrick’s Game Theory videos helped elevate Five Nights at Freddy’s into a broader phenomenon through years of lore breakdowns and fan speculation.
At NYCC, according to IGN, Patrick said he is working with Blumhouse to launch “some new movies” and is taking some of his favorite indie games and horror channels from the internet to the big screen. IGN also reports that he described Amanda as “horror with heart,” calling the character horrifying but tragic and saying the story asks, “Can you trust the media being put in front of your kids?” Kotaku quotes Patrick saying the idea is to give these online horror properties “the spotlight that they deserve” and “the megaphone they need.”
That language matters because it points to a curator-producer role. The MatPat Blumhouse partnership is not being described in the sources as Patrick merely endorsing Amanda the Adventurer. It is being presented as a multi-project deal, with Amanda first. For fans, that raises expectations that the film will respect the lore-hunting audience, because Patrick’s brand was built around decoding hidden stories. It also raises a practical creative risk: a movie cannot function as a two-hour theory board. It has to make the tape, the childlike performance, Wooly’s dread, and Riley’s compulsion work for viewers who may have never clicked through a single puzzle path.
Why indie horror is suddenly looking like a studio pipeline
The Amanda the Adventurer movie arrives after Blumhouse already proved that an online-fueled horror game could become a major theatrical business. Deadline reports that Blumhouse’s Five Nights at Freddy’s franchise exceeded $520 million globally, with a potential trilogy-concluding installment in store. Kotaku says the 2023 Five Nights at Freddy’s film became a major money maker for Blumhouse, even as the outlet was critical of its quality. Those two facts can coexist: the film’s reception among critics and its commercial performance are separate questions, and the studio has reason to care about both only if one damages the other over time.
IGN places the Amanda deal inside a wider wave of online horror adaptations. The outlet points to Kane Parsons’ Backrooms film as a hit earlier in 2026 and says other creepypasta projects were greenlit afterward, including adaptations tied to The Mandela Catalogue, Siren Head, and The SCP Foundation. IGN also notes other creator-led projects in the space, including Sean “Jacksepticeye” McLoughlin’s involvement with an animated Bloodborne movie and Mark “Markiplier” Fischbach’s self-funded Iron Lung adaptation.
The pattern is easy to see from the studio side. Indie horror games often arrive with compact premises, low-fi aesthetics, strong iconography, and communities trained to discuss every frame. Amanda’s face, Wooly’s nervous presence, the VHS texture, and the sinister children’s programming angle are all cheaper to explain than a sprawling fantasy universe. The challenge is that these games frequently derive fear from interaction. A player types, clicks, rewinds, chooses, hesitates. A film audience can only watch. For an indie horror game adaptation, that means the screenplay has to replace input with suspense: who is choosing to keep the tape running, what it costs them, and how the movie turns a puzzle into a sequence of escalating dread.
What fans should expect before the movie takes shape
The next concrete milestone should be creative hires. IGN reports that Patrick and Blumhouse said they are already in talks with writers and directors and are “actually moving fast” to get the project made. Variety says more details will be revealed soon. Until those names are announced, most plot predictions remain expectation rather than fact.
There are several open questions fans should keep separate from confirmation. It has not been announced whether the Amanda the Adventurer film will adapt Riley Park’s attic story directly or use the game as a launch point for a new human cast. It has not been announced whether Amanda and Wooly will be animated, practical, digital, or presented through a mix of screen footage and live action. iHorror calls it a live-action feature and says the panel pitch was “Dora the Explorer meets The Ring,” but the provided trade reports do not lay out a full stylistic plan.
The series scope is also unclear from the confirmed film news. iHorror says two sequels followed the original game and that Amanda the Adventurer 3 arrived in 2025 before reaching consoles in May. The Blumhouse announcement, as reported by Variety, IGN, and Deadline, centers on an adaptation of the franchise and does not specify which game entries the script will draw from. Fans looking for exact continuity should wait for Blumhouse, Patrick, DreadXP, MANGLEDmaw Games, or Epic Pictures to define the story.
Release timing is the other practical gap. No source in the supplied material gives a release window, filming start, theatrical date, streaming plan, or rating. Since the project is still at the writer and director conversation stage, anyone promising a near-term premiere is getting ahead of the reporting.
The adaptation test is whether Amanda stays frightening outside the player’s hands
Amanda the Adventurer works because its horror is intimate. The player is not watching a monster roam a hallway from a safe distance. They are participating in a corrupted lesson. The questions are simple until they are not. The show’s softness becomes a pressure system, and Wooly’s anxiety functions like a warning light in a room with no obvious exit.
For Blumhouse, the cleanest version of this movie would protect that small-room tension. The temptation with a theatrical adaptation is to expand everything: bigger mythology, bigger deaths, bigger explanations. Some expansion is inevitable because a feature needs rhythm, characters, and movement. But the property’s hook is the opposite of scale. It is the feeling that an old tape should be inert, then answers back.
That is where MatPat’s participation could help if the film uses lore as seasoning rather than structure. Patrick understands the audience that pauses, replays, and cross-checks clues. Blumhouse understands inexpensive horror concepts that can travel widely when the central image is strong. Amanda the Adventurer sits directly between those strengths. The danger is overexplaining the tragedy until Amanda becomes a wiki entry instead of a presence.
For now, the best guidance for fans is to treat the announcement as the beginning of development, not the start of a countdown. The Amanda the Adventurer movie has Blumhouse, MatPat, and Epic Pictures attached. It has a premise with a clean cinematic hook. It has no announced writer, director, cast, release date, or confirmed story approach. The next tape to watch is the hiring news, because that will tell us whether this becomes a sharp haunted-media thriller or another lore-heavy translation that forgets the sound of the VCR clicking on in the dark.
