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Aliens Fireteam Elite 2 layoffs push Switch 2 version to 2027

Aliens: Fireteam Elite 2 cover art
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Published
9/28/2026
Read Time
5 min

Cold Iron Studios has been hit by layoffs after Aliens: Fireteam Elite 2 launched on PC, PS5, and Xbox Series X/S, while the Nintendo Switch 2 version has moved to early 2027.

Aliens: Fireteam Elite 2 cover art

Image: IGDB

Store links: Aliens: Fireteam Elite 2 on Steam

Cold Iron cuts staff while Fireteam Elite 2 support continues

Cold Iron Studios is cutting staff just over a month after Aliens: Fireteam Elite 2 launched, creating an ugly bit of co-op shooter news around a game that still has post-launch work ahead of it. Parent company Enad Global 7 announced the staff reduction in a press release, according to GamingBolt and Insider Gaming, saying the move is intended to reduce Cold Iron’s operating cost base and secure a sustainable operation going forward.

The confirmed part is narrow but important. EG7 says Cold Iron Studios will continue operating as part of Daybreak Game Company, and that the studio will remain focused on ongoing development and support for Aliens: Fireteam Elite 2. That includes the Nintendo Switch 2 version, which is now scheduled for early 2027.

The tension is obvious for anyone who plays live co-op shooters. Fireteam Elite 2 is already out on PC, PlayStation 5, and Xbox Series X/S, but one announced platform is slipping while the team making the game is getting smaller. EG7 is saying support continues. The open question is how much runway Cold Iron has for patches, balance work, content cadence, and a clean Switch 2 launch after the cuts.

The layoff count is not fully disclosed

EG7 has not publicly detailed how many employees are affected in the provided reporting. GamingBolt notes that no further details were revealed about the job cuts, while Aroged similarly reports that the number of affected employees remains unclear.

Insider Gaming goes further, reporting that it understands at least 19 people were let go in this round. The outlet also cites public records indicating Cold Iron had roughly 50 to 70 employees before the layoffs. That figure should be treated as a report from Insider Gaming, not a number confirmed by EG7 in the cited press release.

That distinction matters because headcount tells players something about production capacity, but only if the number is solid. A reduction of that size at a studio in the 50 to 70 person range would be material, especially for a co-op shooter that needs engineers, encounter designers, gameplay tuners, QA, platform specialists, and live support moving in sync. EG7’s official line is that development and support are continuing. The practical uncertainty is what gets prioritized when the same roadmap has fewer hands on it.

Switch 2 is now an early 2027 release, with no exact date

The Nintendo Switch 2 version is the clearest schedule casualty. According to EG7’s statement as reported by GamingBolt and Insider Gaming, the Switch 2 release is now planned for early 2027. Aroged also reports that the planned Switch 2 port has been delayed as a result of the layoffs, with no more specific date announced.

That leaves Switch 2 players with a release window, not a launch plan. There is no confirmed day, no price information in the provided sources, no performance target, no cross-play confirmation, and no detail on whether the Switch 2 version will arrive with all post-launch updates available on other platforms at that time.

For a shooter like Fireteam Elite 2, the port questions are practical. Players should watch for frame-rate targets, input latency, matchmaking pool details, and whether visual compromises affect target readability in dense Xenomorph fights. The original selling point of this lane is squad pressure: enemies closing distance, teammates covering reloads, class abilities chaining under stress. If the Switch 2 version lands in early 2027, Cold Iron will need to show that the port can keep that pace intact, rather than simply prove that the game boots on the hardware.

The sequel launched into a mixed reception

Aliens: Fireteam Elite 2 released for PC, PS5, and Xbox Series X/S, with Aroged listing the launch date as August 25, 2026. GamingBolt reports that the game arrived to mixed reviews and, at the time of its article, held a “Mixed” average rating on Steam.

GamingBolt’s own review scored the sequel 5 out of 10. The outlet criticized a forgettable, slow-moving story, questionable facial animations in cutscenes, repetitive mission structure, and janky Xenomorph behavior. Those are not small complaints in a PvE shooter built around repeat runs. If mission variety sags and enemy behavior feels inconsistent, the grind gets exposed fast.

The same review did credit Fireteam Elite 2 for deeper customization than its predecessor, the flexibility of the Specialist class, responsive core shooting, and a strong read on the look and feel of the classic sci-fi films. That split is useful context. The game appears to have pieces shooter players care about, including gun response and buildcraft, while still drawing criticism around the structure that has to carry dozens of hours.

Class design is now tied to the live-service question

Before launch, Cold Iron promoted several classes for Aliens: Fireteam Elite 2, including the Machinist, Hunter, Marauder, and Specialist, according to GamingBolt’s coverage. The Specialist stands out because GamingBolt describes it as an endgame class built to mix and match abilities and perks from other classes.

That design can be exciting, but it also creates balance debt. When one class is built around broad flexibility, the studio has to make sure buildcraft stays interesting without letting a single setup flatten the rest of the roster. GamingBolt reported that Cold Iron had discussed balancing the Specialist so it would not simply become the best choice in every situation.

This is where the Cold Iron Studios layoffs intersect with the game itself. A co-op shooter lives or dies on the feel of its combat loop, but its long tail depends on tuning. If a class overperforms, players swarm it. If enemy behavior is unreliable, difficulty feels cheap. If rewards do not justify repeat missions, queues thin out. EG7 says support continues, so the key player-facing signal will be whether patches keep addressing the systems that affect repeat play: class balance, enemy AI, mission pacing, matchmaking stability, and endgame variety.

What to watch between now and 2027

Players already on PC, PS5, or Xbox Series X/S should judge the next few months by delivered updates, not reassurance. EG7’s statement says Cold Iron will keep supporting Aliens: Fireteam Elite 2, but the useful evidence will be patch notes, turnaround time on major bugs, balance changes that respond to player behavior, and whether the studio communicates clearly after the layoffs.

Switch 2 players should wait for a firmer release date before treating early 2027 as anything more than a window. They should also look for platform-specific footage and technical details before buying in. For a co-op shooter, “portable” only helps if performance, matchmaking, and controls hold up under pressure.

The layoff news does not confirm that Fireteam Elite 2 support is in trouble, and it does not cancel the Switch 2 version. It does confirm that Cold Iron is moving into the game’s post-launch phase with a reduced staff and a delayed platform release. That is enough reason for shooter fans to watch the next updates closely, especially if they are waiting to see whether Fireteam Elite 2 can turn mixed launch momentum into a healthier long-term squad game.

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