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The Adventures of Elliot Update 1.1.0 Adds Support Voice Toggle

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The Completionist
The Completionist
Published
7/10/2026
Read Time
5 min

Square Enix's The Adventures of Elliot update 1.1.0 adds an option to disable character support voice, adjusts tutorials, and targets Faie-related FPS drops on PC.

Gameplay screenshots

Image: square-enix.com

Square Enix answers the Faie complaint with a full voice toggle

The Adventures of Elliot update 1.1.0 gives players the option many had been asking for: the ability to disable character support voice entirely. According to patch notes shared by Square Enix through the HD-2D Games account and reproduced by multiple outlets, version 1.1.0 adds that setting alongside tutorial adjustments, a Faie-related performance fix, and minor bug fixes.

That is a small patch on paper, but it lands directly on the action RPG’s loudest quality-of-life dispute. Since the demo and launch window, players have criticized the frequency of Faie’s spoken support lines. Nintendo Everything reported that Square Enix had already included an option to reduce her chatter, but version 1.1.0 goes further by letting players silence support character voices rather than merely lower their frequency.

The immediate platform picture needs a little care. Nintendo Life and Noisy Pixel both cite Square Enix’s notice as saying the Steam update is out now, with other platforms coming “as soon as possible.” Nintendo Everything, focusing on Switch 2, reported that the update was not live on Nintendo Switch 2 at the time of its post but should arrive soon. RPG Site described the update as live and rolling out across all platforms. For players, the safest guidance is simple: check your installed version before assuming the patch is active, especially on console.

The Millennium Tales patch notes are short, but targeted

The confirmed The Millennium Tales patch notes for version 1.1.0 contain four changes. Square Enix says the update adds an option to turn off support character voice, adjusts tutorial behavior, fixes FPS drops on some PC setups when Faie is present, and includes minor bug fixes.

The voice setting is the headline because it changes how much the game comments on your decisions during exploration. For an RPG built around traversal, quests, combat timing, and player-led discovery, companion guidance can be helpful until it starts crowding out the pleasure of reading the world yourself. Faie’s support role appears to be central to the design, but version 1.1.0 acknowledges that some players want her mechanical presence without constant spoken direction.

The tutorial adjustment is less specific. Square Enix has not, in the supplied notes, detailed whether this changes prompt frequency, timing, placement, or progression gates. Because the patch also addresses support voice, it is reasonable to read the tutorial line as part of the same quality-of-life pass, but the publisher has not said exactly how tutorial behavior changes in play. Returning players should treat this as something to test rather than a fully documented redesign.

Silencing support voice changes the rhythm of exploration

Faie is not a cosmetic companion. Noisy Pixel’s coverage describes her as a fairy only Elliot can perceive, with a support role in exploration and combat. The same report says players control Elliot directly while switching weapons and using timed attacks, dodges, and blocks, while Faie can be controlled independently with the right stick or by a second player in local co-op. Her abilities include high-speed boosts and teleportation.

That context explains why the disable character support voice option matters without reducing the issue to annoyance. In a game where the companion is part of navigation and combat expression, the player may still need Faie as a system while wanting less verbal prompting. Version 1.1.0 separates those two things. It lets players keep the fairy’s mechanical contribution while removing the support voice layer.

For completion-minded RPG players, that distinction is especially useful. Exploration-heavy games rely on the player forming mental maps, noticing environmental cues, and deciding when to chase a side path or return later. If a support character consistently comments on the world before the player has processed it, the sense of authorship can shrink. The new toggle should make The Adventures of Elliot easier to approach for players who prefer to solve routes, puzzles, and secrets at their own pace.

The Faie reaction caught the developers off guard

The patch also closes a feedback loop that began before version 1.1.0. Nintendo Everything reported that Square Enix was surprised by the reaction to Faie and did not realize players would be annoyed by how much she talks. Polygon, citing producer Naofumi Matsushita’s comments to Kotaku, likewise reported that the team was surprised because it had grown attached to Faie during development.

That is a familiar development tension in companion-driven RPGs. A team spends years with a character, tunes quest flow around that character’s presence, and uses voice lines to prevent players from feeling lost. Players meet the same system cold, often in a demo where first impressions are compressed and repeated guidance can feel louder than intended. A reduced-frequency option at launch was one answer, but the persistence of the complaint suggests it did not satisfy everyone.

The Adventures of Elliot patch does not remove Faie from the game, and the notes do not say it rewrites her role in combat or exploration. It gives players a stronger preference setting. That is the important design lesson here: guidance works best when players can calibrate it to their own tolerance, especially in an action RPG where discovery, route reading, and encounter execution are all competing for attention.

The performance fix is narrow, and players should read it that way

Version 1.1.0 also targets FPS drops tied to Faie, but the wording is specific. RPG Site and My Nintendo News list the fix as addressing FPS drops on some PC setups when Faie is present. Nintendo Life describes frame rate fixes more generally while quoting the same update notice. Noisy Pixel also reports the patch as a Steam update first, which reinforces that the clearly identified performance issue concerns certain PC configurations.

That does not amount to a blanket performance overhaul. Nintendo Life’s review excerpt, quoted in its news post, noted performance issues on Switch 2 while still awarding the game an 8/10. The version 1.1.0 notes provided here do not specifically promise a Switch 2 performance fix, nor do they mention PlayStation 5 or Xbox Series X|S performance changes by platform. Console players should wait for the patch to appear on their system and watch for platform-specific reports before expecting broader frame-rate gains.

The Faie wording is still technically interesting. If FPS drops occurred when she was present, the issue may have been tied to her support systems, visual effects, AI behavior, voice handling, or another interaction the patch notes do not identify. Square Enix has not detailed the cause. The practical takeaway is that PC players who noticed stutters associated with Faie should update and retest the same areas rather than assuming unrelated performance problems have been addressed.

Who should return now, and who should wait

The Adventures of Elliot: The Millennium Tales is available on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam, according to RPG Site and Noisy Pixel. Polygon reports that the game launched on June 18, making version 1.1.0 an early post-launch response rather than a late maintenance patch.

If you are on Steam and bounced off the demo or full game because Faie talked too often, this is the update to check. Nintendo Life and Noisy Pixel both report the Steam patch is live, and Polygon points to patch notes on the game’s Steam page. The new option should be the most direct fix for players who wanted to explore without repeated spoken support.

If you are playing on Switch 2, PlayStation 5, or Xbox Series X|S, confirm the update status first. The reporting around rollout is not perfectly aligned: some outlets describe console versions as pending or rolling out, while RPG Site says the update should be rolling out across all platforms. Until your game shows version 1.1.0, you should not expect the new support voice toggle or the other patch changes to be active.

For players already enjoying Faie’s guidance, there is no reason in the notes to disable her voice unless you want a quieter run. For players who care about puzzles, map completion, and organic discovery, The Adventures of Elliot update 1.1.0 is a meaningful quality-of-life patch precisely because it turns one of the game’s most debated design choices into a player-controlled setting.

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