2K has formed Small Axe Studios in Vancouver with former EA Sports FIFA leaders. The sport is unannounced, but the staffing and setting point to a credible soccer push.

Image: soccergaming.com
2K’s new Vancouver studio turns soccer speculation into a real industry watch
2K has formally unveiled Small Axe Studios, a new AAA sports developer in Vancouver, and the tension is obvious: the company says the team is building its “next blockbuster sports franchise,” while several of its senior leaders come directly from EA Sports’ FIFA era.
The sport has not been announced. That is the first guardrail around this story. 2K has confirmed the studio, the city, the AAA mandate, and the sports-franchise goal, but it has not said this is a 2K soccer game. Even so, the staffing makes the question hard to ignore. VGC reports that Small Axe is led by Aaron McHardy, formerly an executive producer on EA Sports’ FIFA team for more than 15 years. GamesIndustry.biz lists McHardy as head of studio, vice president, and executive producer, with a leadership group that includes multiple EA Sports veterans.
Vancouver matters here because EA’s football series, now EA Sports FC, is made there. The location alone would not prove a football project. Combined with former FIFA leadership, a studio logo that multiple outlets describe as resembling a football club-style badge, and 2K’s own language about taking on “the industry’s boldest challenges,” it creates the strongest signal yet that Take-Two’s sports label is preparing for a major move into the part of the market EA has controlled for years.
For readers looking for a clean confirmation, there is none yet. For sports-game watchers, this is still a significant development because it is not a rumor about a license or a vague hiring spree. It is a publisher-backed AAA studio, grown out of 2K Sports Lab, staffed with people who have shipped at the top end of football games, and positioned as the next major sports pillar inside a company that already runs NBA 2K, WWE 2K, and PGA Tour 2K.
What 2K has actually confirmed about Small Axe Studios
The confirmed shape of Small Axe Studios is substantial. According to GamesIndustry.biz, 2K has launched the studio in Vancouver, Canada, and the team is developing 2K’s next sports franchise while recruiting for key positions. 2K said on LinkedIn that Small Axe grew out of 2K Sports Lab, a project created in 2023 to explore future sports interactive entertainment.
2K’s own framing is ambitious but carefully non-specific. Eurogamer quotes the publisher’s LinkedIn statement saying the studio “combines the passion of a start-up with the scale of 2K” and will use the company’s experience with “AAA franchises like NBA 2K, WWE 2K and PGA TOUR 2K.” That tells us the project is being treated as a major sports property, not an experimental side game, but it does not disclose a sport, release window, platform list, business model, or license arrangement.
The leadership list is the clearest concrete clue. GamesIndustry.biz names Aaron McHardy, Gary Paterson, Tom Pan, Mike Thompson, Brent Breedveld, Karl Gryc, John Cruz, and Trisha MacWan among the studio’s leaders. It identifies Paterson, Pan, Thompson, and Cruz as EA veterans, with McHardy previously leading the EA Sports FIFA team for 15 years. VGC also reports that Small Axe includes long-tenured EA Sports talent, including McHardy, design head Gary Peterson, operations lead Tom Pan, engineering lead Mike Thompson, and technical art director John Cruz. There is a minor spelling discrepancy across reports on Paterson/Peterson, but the broader staffing picture is consistent: 2K has assembled a senior sports team with deep EA Sports roots.
There is also some variation in how outlets summarize McHardy’s timeline. VGC says he held the FIFA executive producer role until 2021. Eurogamer says he worked at EA on sports games for 17 years, the majority on FIFA, and left EA in 2023, based on his LinkedIn profile. Inven Global says he joined 2K in March 2023 after approximately 18 years at EA and later worked across Madden and College Football. Those versions are not mutually exclusive if he moved between roles after FIFA, but they underline the same point: 2K has put a former senior EA Sports figure in charge of a new AAA sports build.
The soccer signals are strong, but they are still signals
The case for a new 2K soccer game rests on convergence, not confirmation. VGC notes that the Small Axe logo appears as a football club-style badge on a sports shirt. The Verge describes the image in 2K’s post as appearing to show a mockup soccer badge. GameSpot says the publisher has not commented on which sport is joining its sports lineup, but argues that “all signs point to soccer” because of the EA FIFA talent and visual branding.
That distinction matters because sports-game speculation can get ahead of the paperwork. A football badge-shaped logo, Vancouver address, and former FIFA developers are meaningful industry tells. They are not a platform holder announcement, a federation license, a gameplay trailer, or a store listing. 2K could theoretically be building another sport, and Eurogamer points out that there is “no guarantee” the project is football.
Still, the alternatives are narrower than they once were. Eurogamer notes that 2K already has major sports coverage across basketball, baseball, hockey, golf, tennis, and wrestling, leaving football or American football as two especially lucrative lanes. The same outlet frames EA Sports FC as having lacked a serious annualized football-game challenger for a number of years after Konami’s Pro Evolution Soccer series lost ground and its successor, eFootball, launched in poor condition in 2021 before improving over time.
From a sports-game analyst’s chair, that is the heart of the read. 2K has not said “soccer.” But if a publisher wanted to make a credible EA Sports FC competitor, hiring leaders who understand FIFA-scale production, building in EA FC’s home city, and graduating an R&D sports lab into a dedicated AAA team is exactly the kind of foundation you would expect to see before the public reveal.
Former FIFA developers give 2K credibility where soccer games are hardest
A modern football game is punishingly difficult because the selling point is not one feature. It is the whole match loop. First touch, body shape, defensive jockeying, goalkeeper behavior, animation blending, tactical spacing, referee logic, online stability, roster updates, and mode progression all have to hold up under players who will run thousands of matches and find every exploit within days.
That is where Small Axe’s hiring becomes more important than the logo speculation. 2K has not described the game design, but the known backgrounds of the leadership group suggest it is not approaching sports simulation from zero. VGC reports that McHardy was executive producer on EA Sports’ FIFA team for more than 15 years. GamesIndustry.biz identifies Mike Thompson as head of engineering and John Cruz as technical art director, both among the EA veterans on the leadership team. Inven Global adds that Gary Paterson was a long-time FIFA contributor and creative director for FIFA Street.
Those roles cover the areas that usually decide whether a new sports game can survive past curiosity. Engineering leadership matters for animation systems, online play, physics, and scalability. Technical art leadership matters for player bodies, stadium presentation, lighting, kits, and broadcast readability. Design leadership matters for the feel of attacking and defending, but also for mode architecture, rewards, and how a sports game teaches players without flattening skill expression.
There is an important limit to that analysis. Former FIFA developers do not automatically produce a better football game, and 2K’s press language does not reveal whether Small Axe is pursuing arcade accessibility, full simulation, free-to-play live service, annual retail release, or something else. But credibility in this genre is earned before reveal by proving you have people who understand the sport-game production pipeline. On that measure, 2K Small Axe Studios is already a more serious proposition than a publisher simply buying a license and outsourcing a first attempt.
Challenging EA Sports FC means fighting an ecosystem, not a single disc
EA’s advantage is not limited to being first in the annual football calendar. VGC notes that EA’s FIFA partnership ended after nearly 30 years, with FIFA 23 becoming the final EA Sports game to carry the FIFA name before the series became EA Sports FC. GameSpot similarly says EA moved forward under the EA Sports FC name after the split. The brand changed, but the player habit, annual release rhythm, and live sports-game loop remained with EA.
That is the ecosystem a potential new 2K sports franchise would have to challenge. Players do not judge football games only on match feel at launch. They look for current squads, consistent updates, online matchmaking, competitive balance, career depth, social modes, content cadence, and a reason to keep playing after the first month. None of those have been announced for Small Axe’s project, which is exactly why the next public details will matter more than the studio reveal.
2K also brings its own sports-business template. GameSpot points to NBA 2K, PGA Tour 2K, and WWE 2K as successful Take-Two sports properties that generate revenue beyond launch sales through microtransactions, while also noting that both Take-Two and EA have faced criticism from fans over aggressive monetization and pay-to-win concerns. That context cuts both ways. 2K knows how to run sports games as long-tail products, but if this is a soccer title, players will be watching closely for how progression, paid content, and competitive modes are structured.
The market opening is real because EA no longer has the FIFA name, while FIFA itself has not delivered a new AAA console game. VGC reports that FIFA has said it intends to keep working on its own games and has partnered on mobile titles and Football Manager collaborations, but no triple-A console release has followed so far. That leaves room for a publisher with capital, sports infrastructure, and football-game experience to attempt a challenge. Whether that challenge becomes a genuine alternative depends on licenses, modes, online performance, and whether the on-pitch model feels distinct enough to pull players away from years of EA FC muscle memory.
The FIFA license question remains open, and 2K is not filling the silence yet
The biggest unanswered business question is whether Small Axe’s project, if it is football, has anything to do with the FIFA license. The source material does not confirm a FIFA partnership, and no outlet in the provided reporting cites a new license agreement between 2K, Take-Two, and FIFA.
That matters because the FIFA name remains commercially powerful even after EA moved on. VGC recalls that Take-Two and EA have competed for major sporting rights such as the PGA Tour and NFL, and that Take-Two CEO Strauss Zelnick was coy in 2021 when asked whether 2K would be interested in taking on the FIFA license. Coy is not a deal. It is simply a public refusal to close the door.
A FIFA-branded 2K game would be a different story from a fictional or partially licensed football game, but the absence of confirmation should keep expectations grounded. A badge-like logo does not tell us whether the project has national teams, clubs, leagues, player likenesses, stadiums, or tournament rights. It also does not tell us how 2K would handle roster authenticity, one of the pressure points that has historically separated football games with broad licenses from games that rely more heavily on edit modes or selective partnerships.
For now, the only safe wording is that 2K has formed Small Axe Studios with former FIFA developers, and the move points strongly toward a soccer push without officially confirming one. If a FIFA license announcement arrives later, that would change the competitive math. Until then, the challenge to EA Sports FC is best understood as a credible production setup, not a revealed product.
What players should watch before treating this as the EA Sports FC rival
There is no release date, platform list, price, trailer, gameplay breakdown, or confirmed sport for Small Axe’s project in the current reporting. GamesIndustry.biz says the studio is recruiting for key positions, and Eurogamer reports that job vacancies mention “crafting an exceptional, player-first experience from the ground up,” but those listings do not reveal enough to judge scope or timing.
That means players should resist pre-order thinking, even if the direction looks exciting. The first meaningful checkpoint is the sport confirmation. The second is the license strategy. The third is gameplay, especially whether the match engine shows convincing off-ball movement, responsive defending, believable player momentum, and keeper logic that can survive competitive play. After that come the modes: career structure, online leagues, roster updates, customization, progression, and how much of the experience is shaped by recurring spending.
The competitive bar is high because EA Sports FC is not waiting for a challenger to define itself. EA already has the annual football audience, while Konami’s eFootball remains present after a rough 2021 launch and later improvement, according to Eurogamer. A new 2K soccer game would have to win trust from two groups at once: players tired of EA’s dominance and players who may complain about EA FC but still return every season because their friends, squads, and habits are there.
That is why Small Axe is a serious story even before the announcement of a game title. 2K has put experienced football-game leadership into a new AAA sports studio in the same city as EA Sports FC, after incubating the effort through 2K Sports Lab since 2023. The confirmed facts stop short of saying soccer. The strategic direction, however, is clear enough to put EA on watch and give football-game fans a reason to follow every job listing, logo change, and publisher statement that comes next.
